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Nyco

@nyco.bsky.social

Working on #indiegame Oath of the Necromancer πŸ™ŒπŸ’€ https://store.steampowered.com/app/3573390/Oath_of_the_Necromancer_Demo/ helped on Winkeltje: The Little Shop πŸ‡·πŸ‡΄ Romania based occasional #pixelart, mushroom & cat pics

3,562 Followers  |  3,170 Following  |  726 Posts  |  Joined: 23.07.2023  |  1.9608

Latest posts by nyco.bsky.social on Bluesky


Making a new trailer for my game is killing me...

For every 1h spent on trailer, im treating myself by adding 1 new relic to the game :')
#indiegamedev

23.02.2026 09:41 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Looks amazing, very dreamy :D

18.02.2026 12:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Bluesky Map Interactive map of 3.4 million Bluesky users, visualised by their follower pattern.

I made a map of 3.4 million Bluesky users - see if you can find yourself!

bluesky-map.theo.io

I've seen some similar projects, but IMO this seems to better capture some of the fine-grained detail

08.02.2026 22:59 β€” πŸ‘ 7164    πŸ” 2152    πŸ’¬ 656    πŸ“Œ 4584

Started making the switch too, started with game jams in godot and the speed of the engine is addicting

08.02.2026 19:23 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Can you pet that dawg? πŸ‘€

Of course we're keeping the best for the demo :p
Come and find out! (At your own risk! The risk is fun)

#OathOfTheNecromancer
#indiegamedev #gamedev #pixelart #unity

05.02.2026 17:00 β€” πŸ‘ 28    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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"Fulfill your promise, Oathkeeper."

... and remember, you're never alone.

#OathOfTheNecromancer
#gamedev #indiegamedev #pixelart #unity

05.02.2026 10:43 β€” πŸ‘ 22    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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A little pre-announcement here on bsky
I launched a 6-month big update for Oath of the Necromancer Demo on a beta branch

New visuals, +200 new upgrades, 20 new relics, etc
#gamedev #indiegamedev #unity #pixelart

05.02.2026 00:04 β€” πŸ‘ 36    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

Early playtesting showed ppl also liked it, even though i see all the things thats could still be improved.

My vision of the game could still be so much more than it already is.

If only i could spend a couple more years on it ...

23.01.2026 19:02 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

And thats BESIDES all the smokes and mirrors we use x_x

23.01.2026 13:25 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

They weren't lying when they said games take forever.

It coming all together and feeling nice is gotta be the best feeling in game development

23.01.2026 11:54 β€” πŸ‘ 23    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Cool artstyle. usually mixels make me uncomfy but this 100% works.
I can't even tell if its 2D billboards or 3D! Good stuff :D

20.01.2026 15:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Add a 1x1 white pixel png to that

04.01.2026 13:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Heya #PitchYaGame!

'Oath of the Necromancer' is a survivor rogue-like, where you raise an army of undead to fight for you.
20+ summon-able units, countless strategies, and CHALLENGE waiting for you πŸ™ŒπŸ’€

Twitch integration soon included!

#gamedev #indiegame #streamer @pitchyagame.bsky.social

06.06.2025 13:22 β€” πŸ‘ 19    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

I'm building a game for streamers that like to incorporate their viewers in the game. Would streamers be interested in this?

Viewers can join via Twitch chat, send chat messages into the game, and use a unique ability once. (with option to turn off)

#vtuber #streamer #twitch #gamedev #indiegamedev

20.07.2025 19:57 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Things I didn't want to be right about...

12.12.2025 13:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

3rd Note: Finding indie game (i.e. WePlay) expo's in China and skimming for a list of exhibited games could get you as close and unfiltered as possible (from what I can currently think of).

Downside is you'll only find the ones with budget to expo at events.

'True' indie remains ever so elusive..

12.12.2025 10:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

2nd Note: Some games are from chinese developers but maybe not everyone (me!) didnt know!

Subset Games who made 'FTL: Faster than Light' & 'Into the Breach' are a chinese company.

More like the devs behind Dyson Sphere Program, AfterImage, etc are also chinese.

12.12.2025 10:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
screenshot of steam showing a list of chinese and taiwanese games

screenshot of steam showing a list of chinese and taiwanese games

Looking into it, Steam lists exist and offer a hand-made list of games with EN translations.
So possibly find trusted Curators and skim through those as a step 1

store.steampowered.com/curator/3276...

12.12.2025 10:46 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

True and I barely ever get in contact with chinese games (excluding gatcha stuff), I mostly find korean games.
I want to look up chinese indie titles and see what ideas & culture they have.
Do you have any tips on how to find them?

12.12.2025 10:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Same! It's very active again since Reforged came out. On launch, pre-searing Ascalon had 15 (!) districts!

11.12.2025 23:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Chat log from Guild Wars 1, reads:
person 1: Otherwise for your next char youll have no materials
P2: Thank you so much guys. Brings tears to my eyes :)
p1: im not really into fashion wars
so gold and stuff doesnt have much value to me in this game :)
i got one request for it
P3: same here, just happy to play :))
p1: just pay it forward to the next person. whenever you can
p2: i will

Chat log from Guild Wars 1, reads: person 1: Otherwise for your next char youll have no materials P2: Thank you so much guys. Brings tears to my eyes :) p1: im not really into fashion wars so gold and stuff doesnt have much value to me in this game :) i got one request for it P3: same here, just happy to play :)) p1: just pay it forward to the next person. whenever you can p2: i will

I'm currently replaying Guild Wars 1 and the community is so helpful and amazing!
We ended up buying a new player an armor to continue playing together. I really missed this :))

11.12.2025 22:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

its pretty fun! Theres also dragonsweeper on itch, a fun (and honestly harder) twist on it

10.12.2025 20:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I have more points on why I like them!
One that I feel like often falls under the radar is Materials vs Items:
If a game drops more items like shitty weapons, I love recycling them into wood/iron and use it for something else. Path of Exile & Guild Wars (1 more than 2) do it well imo

10.12.2025 09:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

3. Almost worst of all, it can feel like superficial chores when needing to farm many resources. I felt that when playing Enshrouded & Valheim.
NOT Minecraft though! The requirements there are in smaller numbers and always optional since there's no "real" progression, which makes it feel better.

10.12.2025 09:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2. To break up the recipes, games split them into different toolboxes. That solves the immediate problem, but now I struggle with too many places to look for that one recipe. Also prevalent in Enshrouded. Core Keeper i.e. feels much more manageable.

10.12.2025 09:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i personally don't like them for 3 reasons:

1. It can become overwhelming with XXX+ recipes. Finding what recipe you need, or even browsing feels like too much. This often ends up needing to look up Wikipedia solutions (Enshrouded, Terraria). Breaks the flow too much for me

10.12.2025 09:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

jokes aside friction in games is great! Games are basically problems players buy to solve for fun!

08.12.2025 20:37 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

a THIRD, even more poisonous poison swamp! /s

08.12.2025 20:36 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The unforgiving wasteland
#gamedev #indiegame #pixelart

08.12.2025 17:36 β€” πŸ‘ 10    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

The sketch is hard to see in the first 15s, maybe even more so cause Im on mobile.
I'd love to see more of these :D

28.11.2025 15:36 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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