The thesis is to see the digital beyond "consumer electronics" and computation, in terms of how differences and quantification are deeply related to thoughts and theories
It challenges the well-trodden view of digitality as simply reductive, and if being "imperceptible" to AI is a viable resistance
21.02.2026 23:57 β
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YouTube video by Acid Horizon
'Digital Theory' Panel Discussion: Is Theory Itself Digital? (Fazi, Galloway, Weatherby, Handleman)
Really enjoy this podcast on @acidhorizon.bsky.social
Digital theory has some presence in game studies but I never paid much attention but this new essay collection feels like a good entry.
youtu.be/xIDlnjzFYwM
21.02.2026 23:57 β
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I've come to take a middle position on the old and (tired) debate around tension bet. gameplay and narrative: in that the distinction is real only if the design & production make it real: silo-ing the story and gameplay, including the expertise without exploring their potential synergy
15.01.2026 22:42 β
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I'm still in the tutorial sequence but the way that it deeply explores the thematic and narrative implications of the mechanics is imo incredibly inspired
15.01.2026 22:42 β
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Perhaps there deserves to be more discussions around the way it is done, rather than simply pointing out that it is done at all. I understand how it is often not talked about in this way cause even the presence of critique feels refreshing in games
12.01.2026 18:36 β
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A game design for evoking reflection is to draw attention to the constructed nature of the game goal: Romero's Train, and Consume Me, Rhythm Doctor do it in narrative beats
But I'm always surprised how often those moments and thus themes are missed that are often so evident to critics and academics
12.01.2026 18:36 β
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How Pac-Man Eats
In How Pac-Man Eats, Noah Wardrip-Fruin considers two questions: What are the fundamental ways that games work? And how can games be about something? Wardrip...
Not exactly about the shaping perception part but Wardrip-Fruin's How Pacman Eats is about studying the changing relation between what he calls Abtract Process (functional) and Communicative Roles (metaphor): mitpress.mit.edu/978026204465...
10.01.2026 17:43 β
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It's a crime that folks aren't more aware Pathologic 3 is coming out in <10 hours
09.01.2026 06:13 β
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Thus, the intricately balanced system feels like good craftsmanship, but merely for the sake of it, game design detached from narrative design. Each activity/outfit/skills/level-ups are understood through functions in the resource management
I still treasure the game however, pls go support it
06.01.2026 06:13 β
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I think one of the reasons is that each gameplay moment is not thematically generative - in terms of a new way of feeling, expressing and demonstrating the theme. The critique is felt on the level of rules, upon recognizing the intent behind the rules, not each moment the rule generates.
06.01.2026 06:13 β
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It's a really intriguing case study for me because, on paper, the design is thematically sound - you must balance dieting, mood, schedule and energy. The critique comes from feeling the pressure of not meeting the "quota", but playing it doesn't really feel like I'm actively reflecting on the themes
06.01.2026 06:13 β
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Finished Consume Me. Really enjoy the presentation, the sheer ambition and love behind it.
Clever narrative touches through Florence-esque interactions and cultural critiques thru game logic.
But at the same time I feel that its system is a bit overdesigned for its larger thematic goal (cont...)
06.01.2026 06:13 β
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I enjoy the latest Wong Kar-Wai for the business drama (surprisingly) and that it is mostly in Shanghainese, contrasting China's past of Mandarin standadization
But the article is correct, Wong's style feels substanceless in the show, almost tangential to the script compared to the classics
17.12.2025 17:05 β
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Highly recommend Science as Social Knowledge by Longino in contrast to some of these models btw. Or any STS scholar can point you to more complex understanding of scientific knowledge.
08.12.2025 20:03 β
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Recommend the whole blog post, but there's a chess analogy in there that's interesting (obligatory @spizelo.bsky.social), where a specific game chess, rather than games like D&D, are used as models for scientific knowledge (I suggest D&D because it defines game rules very differently).
08.12.2025 20:03 β
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Ahead of new game release, Animal Crossing: New Horizons book reflects on comfort, community, and capitalism
Professor of Computational Media Noah Wardrip-Fruin speaks on themes explored in his new book
In normal academic writing, we use brief discussions of games to help us make a point. Writing a whole book about ACNH instead gave me an opportunity to explore complex, ambivalent experiences with the game β some of which I recently got to talk about with Emily Cerf
news.ucsc.edu/2025/12/anim...
03.12.2025 23:30 β
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remember that day vividly, vividly
remember that day vividly,vividly
remember that day vividly,vividy
remember that day vividly,vivid
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vd
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Remember that poetry is like a baby
Remember that poetry is like baby
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Remember tht poetrylike baby
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remember to pass the throne to your younger brother
remember to pass th throne to your younger brother
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thoe
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remember that I myself tended that wound for you
remember that myself tended that wound for you
remember that myself tended that wound for you
remember that myself tended that wound foryou
remember that myself tended that woundforyou
remember that myself tended that woundfryou
remember tht myself tended that woundfryou
remember th myself tended that woundfryou
remember th myself tended that woundfrou
remember th myself tended that woundfro
remember th myself tended that woundfo
remember th myself tended that woundf
remember th myself tended that wound
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πΆβπ«οΈ Remecarving: or, Forgettings
a collection of 829 computational poems, each depicting the gradual algorithmic *forgetting* of a sentence found in Wikipedia that exhorts the reader to remember
last-minute entry for NaNoGenMo 2025!
github.com/NaNoGenMo/20...
30.11.2025 22:45 β
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YouTube video by People Make Games
The Messages Rockstar Saw Before Firing 34 Union Members
EXCLUSIVE: So far it's been unclear what proof Rockstar Games has to justify its firing of 34 union members, who it claims were leaking "confidential information in a public forum".
PMG has now seen some of the messages which contributed to this decision being made.
www.youtube.com/watch?v=8TvW...
24.11.2025 14:05 β
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Haven't read the paper yet but in my experience LLM is just terrible at picking up what makes writers actually proud of their work like proses, themes and very tailored moments of obfuscation and reveal. Glad there's a study on it now!
12.11.2025 18:16 β
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A sneak peek at the cover of next weekβs issue, which celebrates Zohran Mamdaniβs historic win. #NewYorkerCovers
https://newyorkermag.visitlink.me/451hFM
05.11.2025 03:15 β
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Rather beautifully, Professor Mahmood Mamdani's dedication in "Neither Settler Nor Native" is to his trail-blazing son, @zohrankmamdani.bsky.social.
He quotes the revolutionary Chinese writer Lu Xun's famous concluding lines in "Hometown":
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#everynightapoem
26.06.2025 02:06 β
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It's a good time to write a book about a single game/series!
There's the great work being published by @bossfightbooks.com
And now three of the best scholarly presses have joined in ...
28.10.2025 16:43 β
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I've been teaching and mentoring beginning game makers for a while. One thing I noitced is that they very often try to introduce variety by making completely different (mini)games.
It feels like a really surface level understanding of variety
10.10.2025 16:43 β
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I ordered a "big spicy" at a malatang place in Flushing. The person apologied as she handed me the bowl with mostly redness on top of it.
11.09.2025 17:47 β
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In light of all discussions of AI use in education, people don't talk often enough about hybrid cases, where some efforts were involved but there's things like hallucination that points to AI use.
There's a lost of trust but at the same time treating it as plagiarism doesn't feel quite right.
28.08.2025 04:49 β
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There are many reference points to articulate oppositions: CoD, past battlefields, the framing that DICE is a shell of its past(even tho sirland was the one who brought bf4 back to good will)
They rely on forgetting as much as remembering the past, which to me means the reactions are prob temporary
18.08.2025 22:01 β
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I'm a Battlefield fanboy. Not sure how many could connect with my observation here but it's very interesting to see the mixed reactions for Battlefield 6 coming from supposed "fans" and "veterans".
It is like a "communal" feeling that can only define itself thru oppositions.
18.08.2025 22:01 β
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My first experience with the NYPD is that it took 3 visits where each time there's new rules that we didn't meet to file a police report.
The very last time the officer looked at 2 documents for minutes and then came up with a reason that doesn't even follow the state law.
24.07.2025 19:40 β
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"this does not look like a game from 10 years ago" just doesn't make sense anymore in the age of marginal graphical improvement. Almost every game from 10 years ago "does not look like a game from 10 years ago"
18.07.2025 12:57 β
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Obviously it strikes a particular nationalist motif that is a bit too common in Chinese media, but I hugely respect the fact that it works so well as a historical drama, with its own historical facts page that actually is made engaging by the story.
17.07.2025 00:29 β
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