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@gpuopen.com.web.brid.gy

Discover your best graphics performance by using our open source tools, SDKs, FidelityFX effects, and tutorials. [bridged from https://gpuopen.com/ on the web: https://fed.brid.gy/web/gpuopen.com ]

16 Followers  |  0 Following  |  221 Posts  |  Joined: 01.01.0001  |  1.3497

Latest posts by gpuopen.com.web.brid.gy on Bluesky

AMD FidelityFX Super Resolution 4 plugin updated for Unreal Engine 5.7 Our AMD FSR 4 plugin has been updated to support Unrealยฎ Engine 5.7, empowering you to build expansive, lifelike, and high-performance worlds.
17.11.2025 18:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
AMD Radeon Developer Tool Suite updated with new GPU support and significant RGP enhancements The latest version of the RDTS is designed to empower developers with enhanced capabilities for profiling, analyzing, and optimizing their GPU applications.
03.11.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
ONNX and DirectML execution provider guide - part 2 Learn how to optimize neural network inference on AMD hardware using the ONNX Runtime with the DirectML execution provider and DirectX 12 in the second part of our guide.
29.10.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Topaz Labs brings generative AI video enhancement to AMD Radeon GPUs Topaz Labs and AMD collaborate to bring generative AI video enhancement to client devices with AMD Radeonโ„ข GPU technologies, enabling real-time performance and significant gains in video processing workflow.
23.10.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sim-to-real in AMD Schola Replicating a physical line-following device in Unrealยฎ Engine and training it with reinforcement learning using AMD Schola.
02.10.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Sim-to-real in AMD Schola Replicating a physical line-following device in Unrealยฎ Engine and training it with reinforcement learning using AMD Schola.
30.09.2025 17:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A beginner's guide to deploying LLMs with AMD on Windows using PyTorch Get started running LLMs with PyTorch on Windows using AMD consumer graphics hardware.
24.09.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Animating geometry with AMD DGF The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.
23.09.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD FSR 4 now available in over 85 games AMD FidelityFXโ„ข Super Resolution 4 is our transformative neural rendering technology now available in over 85 games.
08.09.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD FidelityFX SDK 2.0 launches our neural rendering technologies for developers Learn about the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
20.08.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.
07.08.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD releases Vulkan support for Dense Geometry Format Weโ€™ve released a provisional Vulkanยฎ extension for AMD Dense Geometry Format (DGF), our block-basedย geometry compression technology.
05.08.2025 21:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD TressFX 5.0 for Unreal Engine 5 is now available AMD TressFX 5.0 has been updated for high-quality simulation and rendering of realistic hair and fur in Unreal Engine 5.
04.08.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD Interactive Streaming SDK updated with Linux support With our open-source SDK, Linux developers can now build custom low-latency streaming solutions for cloud gaming, VDI, and embedded apps on AMD GPUs.
29.07.2025 13:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Generative AI model for Global Illumination effects Our generative AI research leverages diffusion-based techniques to generate indirect illumination effects for the new era of neural rendering.
15.07.2025 12:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Using the Matrix Cores of AMD RDNA 4 architecture GPUs This article is a quick how-to guide for using the WMMA intrinsics with our new AMD RDNAโ„ข 4 architecture GPUs.
11.07.2025 16:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Advancing AI in video games with AMD Schola | HTEC Days 2025 - YouTube link Join Alexander Cann, Lead Developer at Schola, and Mehdi Saeedi, AI Lead at Schola, as they take you through the fascinating world of reinforcement learning (RL) and its transformative impact on gaming. Theyโ€™ll be joined by Gabor Sines, Sr. Fellow Engineer at AMD, as moderator.
30.06.2025 15:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD FSR 3.1.4 plugin for Unreal Engine available now AMD FSR 3.1.4 for Unreal Engine adds new upscaler CVars, bindless RHI support, and multiple bug fixes including dynamic resolution, memory leaks, and more.
19.06.2025 16:09 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Introducing the Latest AMD Radeon Developer Tool Suite with Support for AMD Radeon RX 9060 XT We've released an updated AMD Radeonโ„ข Developer Tool Suite, including enhanced versions of tools such as the Radeon GPU Detective, Profiler, Raytracing Analyzer, Memory Visualizer, GPU Analyzer, and Developer Panel, now with expanded GPU support.
17.06.2025 11:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Now available: AMD FidelityFX SDK 1.1.4 patch release (includes FSR 3.1.4) AMD GPUOpen - Graphics and game developer resources This FidelityFX SDK update has FSR 3.1.4 fixes - including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs. The post Now available: AMD FidelityFX SDK 1.1.4 patch release (includes FSR 3.1.4) appeared first on AMD GPUOpen.
08.05.2025 15:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Using Neural Networks for Geometric Representation AMD GPUOpen - Graphics and game developer resources Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for accelerated performance and high-fidelity imagery. The post Using Neural Networks for Geometric Representation appeared first on AMD GPUOpen.
07.05.2025 23:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers AMD GPUOpen - Graphics and game developer resources Discover a high-performance, memory-efficient extension to Onesweep radix sort on GPUs, featuring circular buffers and advanced optimization techniques that reduce global memory access and improve sorting throughput. The post Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers appeared first on AMD GPUOpen.
06.05.2025 21:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bilinear interpolation on a quadrilateral using Barycentric coordinates AMD GPUOpen - Graphics and game developer resources A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs. The post Bilinear interpolation on a quadrilateral using Barycentric coordinates appeared first on AMD GPUOpen.
11.04.2025 14:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more AMD GPUOpen - Graphics and game developer resources AMD Schola lets you train RL-based AI NPCs with Unreal Engine. The post AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more appeared first on AMD GPUOpen.
01.04.2025 22:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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CPU performance optimization guide โ€“ part 3 AMD GPUOpen - Graphics and game developer resources We look at optimizing CPU performance by reducing the number of instructions, and highlights methods to enhance instruction efficiency and algorithm throughput. The post CPU performance optimization guide โ€“ part 3 appeared first on AMD GPUOpen.
25.03.2025 14:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Major AMD Radeon Developer Tool Suite updates for AMD RDNA 4 architecture AMD GPUOpen - Graphics and game developer resources Read the highlights of our updates to the AMD Radeon Developer Tool Suite to support the launch of AMD RDNA 4 architecture! The post Major AMD Radeon Developer Tool Suite updates for AMD RDNA 4 architecture appeared first on AMD GPUOpen.
11.03.2025 15:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Reading AMD RDNAโ„ข and CDNAโ„ข Architecture Disassembly is a Breeze with AMD Radeonโ„ข GPU Analyzer v2.12 AMD GPUOpen - Graphics and game developer resources Explore Radeon GPU Analyzer v2.12's enhanced ISA disassembly view, making shader and kernel analysis easier with new tooltips and automatic highlighting. Optimize your GPU workflows effortlessly! The post Reading AMD RDNAโ„ข and CDNAโ„ข Architecture Disassembly is a Breeze with AMD Radeonโ„ข GPU Analyzer v2.12 appeared first on AMD GPUOpen.
11.03.2025 14:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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AMD Radeonโ„ข GPU Profiler 2.4 adds support for AMD Radeonโ„ข RX 9000 Series, pure-compute applications, DirectML applications (and more!) AMD GPUOpen - Graphics and game developer resources Discover the latest Radeon GPU Profiler v2.4, now supporting Radeon RX 9000 Series GPUs and profiling for pure compute and DirectML applications. Enhance your optimization with improved ISA views and Work Graphs support. The post AMD Radeonโ„ข GPU Profiler 2.4 adds support for AMD Radeonโ„ข RX 9000 Series, pure-compute applications, DirectML applications (and more!) appeared first on AMD GPUOpen.
11.03.2025 14:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hardware Crash Analysis with AMD Radeonโ„ข GPU Detective AMD GPUOpen - Graphics and game developer resources Unlock deeper insights into GPU crashes with Radeon GPU Detective v1.4's new Hardware Crash Analysis feature. Identify in-flight shaders and pinpoint crash culprits faster, streamlining your debugging process. The post Hardware Crash Analysis with AMD Radeonโ„ข GPU Detective appeared first on AMD GPUOpen.
11.03.2025 14:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New AMD Radeonโ„ข Raytracing Analyzer (RRA) v1.8 adds support for AMD Radeonโ„ข RX 9000 Series GPUs and more AMD GPUOpen - Graphics and game developer resources Explore Radeon Raytracing Analyzer v1.8, now supporting Radeon RX 9000 Series GPUs with enhanced BVH formats, including oriented bounding boxes and expanded node capacity. The post New AMD Radeonโ„ข Raytracing Analyzer (RRA) v1.8 adds support for AMD Radeonโ„ข RX 9000 Series GPUs and more appeared first on AMD GPUOpen.
11.03.2025 14:17 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0