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Sora

@sora-yx.bsky.social

I make Sonic mods and obscure tools in my workshop. | I used to speedrun | Animé enthusiast | Wahoo!

398 Followers  |  102 Following  |  60 Posts  |  Joined: 03.11.2023  |  2.0924

Latest posts by sora-yx.bsky.social on Bluesky

Fascinating read, thanks for sharing!

10.10.2025 12:05 — 👍 0    🔁 0    💬 0    📌 0
Isaac Marovitz - The Many Many Missed Opportunities of Sonic 06 Hi, I'm Isaac. I'm a developer from London. I code games, apps, and websites.

For those interested in a deeper dive into Sonic 06's visuals, I've written a blog post on the main techniques used (and their many limitations).

isaacmarovitz.com/posts/sonic-...

06.10.2025 21:33 — 👍 34    🔁 16    💬 4    📌 0
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Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)

05.10.2025 20:46 — 👍 65    🔁 18    💬 5    📌 0
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'2P Shadow the Hedgehog Co-Op' (GC Mod) by Dreamsyntax
Allows you to experience Shadow The Hedgehog (GameCube)'s 1P modes with a second player. Also works with the 'Reloaded' mod.
https://shc.zone/entries/contest2025/1241

05.10.2025 17:52 — 👍 89    🔁 38    💬 0    📌 0
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'Ultimate Cream Cheese Flavor' (S3AIR Mod) by ClaireStarsword
Replaces Tails with Cream the Rabbit and her chao, with a customizable moveset based on her appearances in the GBA games.
https://shc.zone/entries/contest2025/1234

06.10.2025 00:51 — 👍 74    🔁 24    💬 1    📌 1
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Time to take a break from the race track for an update :)

This week, we got two restorations, chain jumps flips, and Sonic's action gauge!

If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.

28.09.2025 05:10 — 👍 77    🔁 23    💬 6    📌 0

The entire game is already playable at retail frame rate, what’s left is high frame rate fixes, options menu, MSAA, and a whole lot of testing.

23.09.2025 00:00 — 👍 6    🔁 1    💬 1    📌 0
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Some Sonic expressions 😮😏😠😒
#SonictheHedgehog #sonicart

23.09.2025 17:48 — 👍 332    🔁 103    💬 2    📌 0
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.

This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!

20.09.2025 22:52 — 👍 74    🔁 22    💬 2    📌 0
Final Egg plasma effect mystery finally solved – PkR's homepage

PkR wrote a cool article about an effect in Final Egg that only exists in the DC version for some reason: dcmods.unreliable.network/index.php/20...

19.09.2025 16:18 — 👍 13    🔁 5    💬 1    📌 0
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The wait is over yall...
Sonic Heroes: Fixed Edition is finally on the loose!
Enjoy playing the game like never before, with fixes, improvements and some additions!
mod link in replies

17.09.2025 19:23 — 👍 62    🔁 27    💬 1    📌 1

Really cool to see all this progress, congrats to everyone involved in this!

13.09.2025 22:24 — 👍 5    🔁 0    💬 0    📌 0
Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.

Here it is! The most anticipated patch yet...

Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.

This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social

13.09.2025 22:13 — 👍 119    🔁 41    💬 4    📌 0
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Tails the Fox💛
#SonicTheHedgehog #TailsTheFox #Sonicart #Sonicfanart

13.09.2025 15:16 — 👍 125    🔁 56    💬 4    📌 0
Marathon Recompiled main menu at 16:10 with correct border scaling.

Marathon Recompiled main menu at 16:10 with correct border scaling.

Marathon Recompiled main menu at 4:3 with correct border scaling.

Marathon Recompiled main menu at 4:3 with correct border scaling.

Marathon Recompiled main menu at 9:16 with... "correct" but unreasonable border scaling.

Marathon Recompiled main menu at 9:16 with... "correct" but unreasonable border scaling.

So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA

13.09.2025 01:30 — 👍 71    🔁 14    💬 2    📌 0

Open your Heart, the Adventure lives on

10.09.2025 03:02 — 👍 282    🔁 107    💬 3    📌 0
Sonic Adventure 1 key art featuring the timeless Sonic Adventure pose

Sonic Adventure 1 key art featuring the timeless Sonic Adventure pose

Happy Sonic Adventure Day to all who celebrate. 💙

10.09.2025 01:30 — 👍 950    🔁 348    💬 24    📌 17

yet is the keyword

09.09.2025 23:50 — 👍 4    🔁 0    💬 0    📌 0
Marathon Recompiled - NEW Kingdom Valley Gameplay
YouTube video by isaacryu Marathon Recompiled - NEW Kingdom Valley Gameplay

Well, the week is done, and we got in some MAJOR fixes! Enjoy this 4K Kingdom Valley footage showing off fixed point lights and enhanced motion blur!

youtu.be/I4JixuGUW2M

06.09.2025 20:18 — 👍 54    🔁 19    💬 3    📌 1
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Adventurous Millennium...
#Sonic #SonicTheHedgehog

31.12.2024 18:49 — 👍 253    🔁 65    💬 2    📌 0
Sonic Adventure

Sonic Adventure

Sonic Adventure

Sonic Adventure

Sonic Adventure

Sonic Adventure

Sand slide - Official screenshots released of Sand Hill, from 'Sonic Adventure'.

03.09.2025 16:00 — 👍 98    🔁 30    💬 1    📌 0
Sonic Shuffle

Sonic Shuffle

Knuckles artwork, from the credits sequence of 'Sonic Shuffle'.

31.08.2025 01:21 — 👍 126    🔁 31    💬 0    📌 2
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I DON'T WANNA WORK ON THIS ANYMORE!!!! so it's finished. KABOOM.

08.04.2025 00:24 — 👍 435    🔁 179    💬 13    📌 1
Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.

Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.

ultrawhyde @isaacmarovitz.com

19.08.2025 17:17 — 👍 74    🔁 18    💬 2    📌 0
Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".

Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".

Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.

Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.

Here's what we cooked up this week, some big things coming soon...

- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches

24.08.2025 12:03 — 👍 124    🔁 34    💬 7    📌 1

Awesome job!

25.08.2025 14:07 — 👍 0    🔁 0    💬 0    📌 0
A graphic made of 6 squares, each showing different components of the DirectionBlend_dpndpn shader from Shadow Generations as they are used in the Chaos Island stage:
Top left: First set of textures
Bottom left: Second set of textures
Top center: Red vertex color channel (directional blend bias)
Bottom center: Directional blend factor (without normal mal)
Top right: Directional blend factor (with normal map)
Bottom right: Result

A graphic made of 6 squares, each showing different components of the DirectionBlend_dpndpn shader from Shadow Generations as they are used in the Chaos Island stage: Top left: First set of textures Bottom left: Second set of textures Top center: Red vertex color channel (directional blend bias) Bottom center: Directional blend factor (without normal mal) Top right: Directional blend factor (with normal map) Bottom right: Result

Working on #SXSG shader docs, just finished writing hedgedocs.com/index.php/Sh....

By using RenderDoc and my decompiled shaders, i can make fancy example graphics showing how advanced shaders like these work~

Hopefully this will help newcomers understand how to use these shaders for their mods!

25.08.2025 11:36 — 👍 12    🔁 1    💬 2    📌 0
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Support bitsh1ft3r Support bitsh1ft3r

If you care about FOSS and emulator development, consider supporting bitsh1ft3r, a Cuban dev working on a new Xbox 360 emulator. Due to prolonged daily power outages, he is struggling to cover his living expenses and dev work. Please consider donating towards a generator.

ko-fi.com/bitsh1ft3r/g...

04.06.2025 05:58 — 👍 52    🔁 44    💬 2    📌 0
Default shadow distances

Default shadow distances

Patched shadow distances

Patched shadow distances

Original shadow and reflection resolution

Original shadow and reflection resolution

Enhanced shadow and reflection resolution

Enhanced shadow and reflection resolution

Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!

09.08.2025 10:49 — 👍 92    🔁 24    💬 7    📌 0
Fixed reflections in Crisis City on Marathon Recomp

Fixed reflections in Crisis City on Marathon Recomp

Would you look at the time...
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows

aaand started work on autosaves!

16.08.2025 17:44 — 👍 132    🔁 35    💬 11    📌 2

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