Fascinating read, thanks for sharing!
10.10.2025 12:05 — 👍 0 🔁 0 💬 0 📌 0@sora-yx.bsky.social
I make Sonic mods and obscure tools in my workshop. | I used to speedrun | Animé enthusiast | Wahoo!
Fascinating read, thanks for sharing!
10.10.2025 12:05 — 👍 0 🔁 0 💬 0 📌 0For those interested in a deeper dive into Sonic 06's visuals, I've written a blog post on the main techniques used (and their many limitations).
isaacmarovitz.com/posts/sonic-...
Nothing much to report this week, but here's a sneak peek at what @hyperbx.bsky.social is cooking up :)
05.10.2025 20:46 — 👍 65 🔁 18 💬 5 📌 0'2P Shadow the Hedgehog Co-Op' (GC Mod) by Dreamsyntax
Allows you to experience Shadow The Hedgehog (GameCube)'s 1P modes with a second player. Also works with the 'Reloaded' mod.
https://shc.zone/entries/contest2025/1241
'Ultimate Cream Cheese Flavor' (S3AIR Mod) by ClaireStarsword
Replaces Tails with Cream the Rabbit and her chao, with a customizable moveset based on her appearances in the GBA games.
https://shc.zone/entries/contest2025/1234
Time to take a break from the race track for an update :)
This week, we got two restorations, chain jumps flips, and Sonic's action gauge!
If infinite hops aren't your thing and you want something more like Sonic Team intended, Sonic's gems will now (optionally) consume the action gauge.
The entire game is already playable at retail frame rate, what’s left is high frame rate fixes, options menu, MSAA, and a whole lot of testing.
23.09.2025 00:00 — 👍 6 🔁 1 💬 1 📌 0Some Sonic expressions 😮😏😠😒
#SonictheHedgehog #sonicart
Marathon Recompiled running Mephiles Phase 1, showing high resolution Mephiles "shadow" rendering.
This week, we've fixed several more high FPS issues, including particles, UI animations, and bullet collision, improvements for the debug camera, and added patches for rendering Shadow's shadow-Mephiles in crispy high res!
20.09.2025 22:52 — 👍 74 🔁 22 💬 2 📌 0PkR wrote a cool article about an effect in Final Egg that only exists in the DC version for some reason: dcmods.unreliable.network/index.php/20...
19.09.2025 16:18 — 👍 13 🔁 5 💬 1 📌 0The wait is over yall...
Sonic Heroes: Fixed Edition is finally on the loose!
Enjoy playing the game like never before, with fixes, improvements and some additions!
mod link in replies
Really cool to see all this progress, congrats to everyone involved in this!
13.09.2025 22:24 — 👍 5 🔁 0 💬 0 📌 0Marathon (Sonic '06) Recomp, Castle Town in ultrawide aspect ratio showing correctly aligned UI and town map.
Marathon (Sonic '06) Recomp, Kingdom Valley A - Sonic in ultrawide showing correctly aligned UI.
Here it is! The most anticipated patch yet...
Ultrawide support in the UI, along with several restoration patches and high frame-rate fixes.
This took a lot of work, so make sure to give your thanks to @hyperbx.bsky.social
Tails the Fox💛
#SonicTheHedgehog #TailsTheFox #Sonicart #Sonicfanart
Marathon Recompiled main menu at 16:10 with correct border scaling.
Marathon Recompiled main menu at 4:3 with correct border scaling.
Marathon Recompiled main menu at 9:16 with... "correct" but unreasonable border scaling.
So here we have the main menu scaling to aspect ratios like 16:10, 4:3 and AAAAAAAAAAAA
13.09.2025 01:30 — 👍 71 🔁 14 💬 2 📌 0Open your Heart, the Adventure lives on
10.09.2025 03:02 — 👍 282 🔁 107 💬 3 📌 0Sonic Adventure 1 key art featuring the timeless Sonic Adventure pose
Happy Sonic Adventure Day to all who celebrate. 💙
10.09.2025 01:30 — 👍 950 🔁 348 💬 24 📌 17yet is the keyword
09.09.2025 23:50 — 👍 4 🔁 0 💬 0 📌 0Well, the week is done, and we got in some MAJOR fixes! Enjoy this 4K Kingdom Valley footage showing off fixed point lights and enhanced motion blur!
youtu.be/I4JixuGUW2M
Adventurous Millennium...
#Sonic #SonicTheHedgehog
Sonic Adventure
Sonic Adventure
Sonic Adventure
Sand slide - Official screenshots released of Sand Hill, from 'Sonic Adventure'.
03.09.2025 16:00 — 👍 98 🔁 30 💬 1 📌 0Sonic Shuffle
Knuckles artwork, from the credits sequence of 'Sonic Shuffle'.
31.08.2025 01:21 — 👍 126 🔁 31 💬 0 📌 2I DON'T WANNA WORK ON THIS ANYMORE!!!! so it's finished. KABOOM.
08.04.2025 00:24 — 👍 435 🔁 179 💬 13 📌 1Marathon Recompiled ultrawide support for the main menu getting wider and wider as Kylo Ren demands more.
ultrawhyde @isaacmarovitz.com
19.08.2025 17:17 — 👍 74 🔁 18 💬 2 📌 0Knuckles receives a letter from Eggman cutscene, displayed in ultrawide. This cutscene is made of alpha in-game footage composited together rather than full "CG".
Sonic's episode credits at 4:3. Text still has some minor warping, which will be resolved at a later date.
Here's what we cooked up this week, some big things coming soon...
- Ultrawide support for pre-rendered videos
- Voice language config, you can now play with JP VAs in English locale!
- Autosaves at all vanilla save prompts!
- Audio popping fixes for macOS
- Cleanup & additions to several patches
Awesome job!
25.08.2025 14:07 — 👍 0 🔁 0 💬 0 📌 0A graphic made of 6 squares, each showing different components of the DirectionBlend_dpndpn shader from Shadow Generations as they are used in the Chaos Island stage: Top left: First set of textures Bottom left: Second set of textures Top center: Red vertex color channel (directional blend bias) Bottom center: Directional blend factor (without normal mal) Top right: Directional blend factor (with normal map) Bottom right: Result
Working on #SXSG shader docs, just finished writing hedgedocs.com/index.php/Sh....
By using RenderDoc and my decompiled shaders, i can make fancy example graphics showing how advanced shaders like these work~
Hopefully this will help newcomers understand how to use these shaders for their mods!
If you care about FOSS and emulator development, consider supporting bitsh1ft3r, a Cuban dev working on a new Xbox 360 emulator. Due to prolonged daily power outages, he is struggling to cover his living expenses and dev work. Please consider donating towards a generator.
ko-fi.com/bitsh1ft3r/g...
Default shadow distances
Patched shadow distances
Original shadow and reflection resolution
Enhanced shadow and reflection resolution
Another week already? We've added several graphical improvements:
- Pedestrians animate at further distances
- Some objects have shadows at longer distances
- Configurable shadow & reflection resolutions!
Fixed reflections in Crisis City on Marathon Recomp
Would you look at the time...
- We've fixed issues with reflections in stages like Crisis City
- Started implementing fixes for high refresh rate (>60 FPS)
- Added support for volume attenuation on Linux and Windows
aaand started work on autosaves!