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Had24GetU

@had24getu.bsky.social

PT-BR | EN-US Gamedev | Music | Progamming | Art - System Development Student - Trainee in E-Commerce

33 Followers  |  103 Following  |  16 Posts  |  Joined: 08.04.2024
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Posts by Had24GetU (@had24getu.bsky.social)

New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.

New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.

Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...

17.11.2025 18:47 โ€” ๐Ÿ‘ 848    ๐Ÿ” 310    ๐Ÿ’ฌ 34    ๐Ÿ“Œ 75
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Starting a new project :P

07.10.2025 00:34 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Fanart of Marathon (2026?), very vibrantly red lighting and environment, featuring Locus and a BoB. Locus is heavily armed and ready for a fight, and BoB's got a brand new gun. The Marathon looms overhead, as does one of Tau Ceti IV's many moons. A human skeleton lays crumpled against a log, water lapping at the bones.

Fanart of Marathon (2026?), very vibrantly red lighting and environment, featuring Locus and a BoB. Locus is heavily armed and ready for a fight, and BoB's got a brand new gun. The Marathon looms overhead, as does one of Tau Ceti IV's many moons. A human skeleton lays crumpled against a log, water lapping at the bones.

Bob's Big Comeback

#MarathonTheGame #fanart #artwork #3D #BlueskyArt

03.09.2025 15:35 โ€” ๐Ÿ‘ 53    ๐Ÿ” 19    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Fanart of Bungieโ€™s Marathon reboot - the figure standing in the foreground is a revised appearance for the classic trilogyโ€™s playable protagonist โ€˜Recon 54โ€™, a Mark IV MJOLNIR Cyborg. This is also normally where I would write up lots of descriptive imagery, such as the shade of white on his helmet, or the cool blue fabric bands around his biceps - but there are many secrets in this image that must be found ๐Ÿคซ

Fanart of Bungieโ€™s Marathon reboot - the figure standing in the foreground is a revised appearance for the classic trilogyโ€™s playable protagonist โ€˜Recon 54โ€™, a Mark IV MJOLNIR Cyborg. This is also normally where I would write up lots of descriptive imagery, such as the shade of white on his helmet, or the cool blue fabric bands around his biceps - but there are many secrets in this image that must be found ๐Ÿคซ

That Old, Familiar Feeling

#MarathonTheGame #fanart #artwork #3D #BlueskyArt

17.09.2025 00:51 โ€” ๐Ÿ‘ 117    ๐Ÿ” 24    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Refined #realtimeVFX for all clan sword/shield special attacks? CHECKKKK โœ…

Stay tuned to see how we're improving even more of Kristala's existing content, especially combat! โš”๏ธ

#gamedev #indiedev #indiegamedev #madewithunreal #ue5 #pcgames

10.03.2025 13:47 โ€” ๐Ÿ‘ 25    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
player = actor:new({
	sp=1,
	x=20,
	y=20,
	timer=timer:new({
		count=.5
	}),
	
	update=function(_ENV)
		local moved = true
		
		if(btnp(โฌ…๏ธ)) then dx=-1
		elseif(btnp(โžก๏ธ)) then dx=1
		elseif(btnp(โฌ†๏ธ)) then dy=-1
		elseif(btnp(โฌ‡๏ธ)) then dy=1
		else
			moved = false
			if(timer.done) then
		 	dx=0
		 	dy=0
		 end
		end
		
		if(timer.done == nil or timer.done) actor.update(_ENV)
		
		if(moved) timer:init()
		timer:update()
	end,
	
	draw=function(_ENV)
		timer:draw()
		actor.draw(_ENV)
	end
})

player = actor:new({ sp=1, x=20, y=20, timer=timer:new({ count=.5 }), update=function(_ENV) local moved = true if(btnp(โฌ…๏ธ)) then dx=-1 elseif(btnp(โžก๏ธ)) then dx=1 elseif(btnp(โฌ†๏ธ)) then dy=-1 elseif(btnp(โฌ‡๏ธ)) then dy=1 else moved = false if(timer.done) then dx=0 dy=0 end end if(timer.done == nil or timer.done) actor.update(_ENV) if(moved) timer:init() timer:update() end, draw=function(_ENV) timer:draw() actor.draw(_ENV) end })

20.02.2025 20:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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limiting player movement, code below

20.02.2025 20:07 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
screenshot of a pico 8's lua code depicting a timer "class"

code below:

timer=class:new({
		count=5,
		t=nil,
		elapsed=nil,
		done=nil,
		
		init=function(_ENV)
			--call to init timer
			--wont run unless the timer ends
			if(done!=nil and done==false) return
			done=false
			t=time()
		end,
		
		update=function(_ENV)
			--wont update unless init() is called.
			if(done==nil or done==true) return
			elapsed=time()-t
			done=elapsed>=count
		end,
		
		draw=function(_ENV)
			--debug
			if done != false then
				?"call timer:init()" 
			end
			if done != nil then
				?"timer: "..tostr(elapsed).."/"..tostr(count)
		 
				if done then 
					?"done"
				else 
					?"not done" 
				end
			end	
		end,
	})

screenshot of a pico 8's lua code depicting a timer "class" code below: timer=class:new({ count=5, t=nil, elapsed=nil, done=nil, init=function(_ENV) --call to init timer --wont run unless the timer ends if(done!=nil and done==false) return done=false t=time() end, update=function(_ENV) --wont update unless init() is called. if(done==nil or done==true) return elapsed=time()-t done=elapsed>=count end, draw=function(_ENV) --debug if done != false then ?"call timer:init()" end if done != nil then ?"timer: "..tostr(elapsed).."/"..tostr(count) if done then ?"done" else ?"not done" end end end, })

Guess i like making the tools than the games themselves lol.
Little timer class made from scratch only using the docs as reference, it's so cool to see i'm starting to be able to break concepts and turn them to code, its simple but it means a lot to me :) #GameDev

20.02.2025 19:39 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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First game (ever, actually) in pico 8, trying to figure it out this #GameDev thing

19.02.2025 22:09 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
The journey from here. - The Lambda Garden On to a few more years of secure OS development and programming language design!

Giving it an official start now, as we get ready to focus on making stable versions of Kate and other tools in the project, I took the time to write a few words about where we are, and where we're going :>

~niini

lambdagarden.org/devlog/2024/...

17.11.2024 14:42 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm finally picking up the work on my fantasy/DIY console, Kate, and this week I'm hoping to wrap up the application that lets you publish cartridges for it.

It started as a CLI tool, but I'm a big fan of software that actually lets you see how things will look like for end users, so:

01.01.2025 20:43 โ€” ๐Ÿ‘ 8    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

link?

15.12.2024 02:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A sheet of paper that reads, "WARNING - IF YOU SEE STAIRS - DO NOT ASCEND - this building has no fourth floor - the voices calling you up DO NOT belong to your loved ones"

A sheet of paper that reads, "WARNING - IF YOU SEE STAIRS - DO NOT ASCEND - this building has no fourth floor - the voices calling you up DO NOT belong to your loved ones"

Spotted this in the break room at work the other night. Seems important.

08.12.2024 20:23 โ€” ๐Ÿ‘ 2255    ๐Ÿ” 249    ๐Ÿ’ฌ 44    ๐Ÿ“Œ 23

precisa ir mto a academia pra ficar assim, isso รฉ os "malhados de academia" fora de dieta restrita

23.11.2024 08:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
The Iridescent Glory of the Helix Nebula, from Hubble.

The Iridescent Glory of the Helix Nebula, from Hubble.

Please verify your information before posting. This is an AI generated image, not the Helix Nebula.

Here's a genuine Hubble shot of the Helix Nebula:

svs.gsfc.nasa.gov/30792

20.11.2024 07:26 โ€” ๐Ÿ‘ 447    ๐Ÿ” 30    ๐Ÿ’ฌ 15    ๐Ÿ“Œ 1

TI eh maneiro

21.11.2024 04:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from my untitled penguin VR project, with the player penguin holding a fishing rod and a Godot plushie. An NPC penguin in the background looks at the player.

Screenshot from my untitled penguin VR project, with the player penguin holding a fishing rod and a Godot plushie. An NPC penguin in the background looks at the player.

Hi BlueSky! I'm a veteran VR dev (Job Sim, Vacation Sim, Rick & Morty VR, etc.) working on my first indie VR game!

Now that I'm quitting Twitter where I posted all my work, here's a thread summarizing the journey so far, for those who aren't familiar. ๐Ÿง๐Ÿฅฝ๐Ÿงต๐Ÿ‘‡

#gamedev #GodotEngine

07.11.2024 19:37 โ€” ๐Ÿ‘ 593    ๐Ÿ” 77    ๐Ÿ’ฌ 18    ๐Ÿ“Œ 4
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More old stuff from my Twitter: VR face tracking experiment, featuring a Kaiju controlled entirely by my neck, lips, tongue and eyes.
#gamedev

30.10.2024 18:24 โ€” ๐Ÿ‘ 93    ๐Ÿ” 10    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0
Post image 11.09.2024 21:28 โ€” ๐Ÿ‘ 101    ๐Ÿ” 12    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
16.10.2024 14:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

eu sei dog kkkkkkkkkkkkkk ficou incrรญvel pprt

08.10.2024 18:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

behold o bonรฉ gozado

08.10.2024 18:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Mano eu descobri hoje

que tocaram minha musica na boiler room de TOKYO

mano to de boca aberta

08.10.2024 04:40 โ€” ๐Ÿ‘ 59    ๐Ÿ” 8    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 2

precisei ilustrar esse bem rapidinho

07.10.2024 15:50 โ€” ๐Ÿ‘ 1835    ๐Ÿ” 511    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 32
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"sabe por que hitler odiava os judeus? รฉ porque nรฃo conhecia os argentinos"
- Eric Cartman

SOUTH PARK A FENDA QUE ABUNDA FORร‡A na Verdinha โ™ป๏ธ๐ŸŽฎ

Link (Mediafire): https://buff.ly/3Xy9syE
Link (OneDrive): https://buff.ly/4ggCxWQ

06.09.2024 17:00 โ€” ๐Ÿ‘ 315    ๐Ÿ” 13    ๐Ÿ’ฌ 26    ๐Ÿ“Œ 3
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GMod da Nintendo (e por 350 reais ๐Ÿค‘๐Ÿค‘๐Ÿค‘๐Ÿค‘)

The Legend of Zelda: Tears of The Kingdom na Ecolรณgica โ™ป๏ธ๐ŸŽฎ

Link (Mediafire): https://buff.ly/4eaO2wR
Link (OneDrive): https://buff.ly/3Zbh6A7

06.09.2024 15:30 โ€” ๐Ÿ‘ 258    ๐Ÿ” 16    ๐Ÿ’ฌ 11    ๐Ÿ“Œ 3
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o literal GOTY

The Legend of Zelda: Breath of The Wild + DLCs & Emulador na Verdinha โ™ป๏ธ๐ŸŽฎ

Link (Mediafire): https://buff.ly/3MBk2hV
Link (OneDrive): https://buff.ly/3Xc8GWw

10.09.2024 15:00 โ€” ๐Ÿ‘ 351    ๐Ÿ” 27    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 5

posta demo, video produzindo um tico

27.09.2024 14:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

eu tbm, sรณ tava fazendo uma brincadeira uashuasasuahs

23.09.2024 13:06 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0