New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.
Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...
New key art for the game Hytale featuring 3 adventurers approaching an ominous, cursed-looking portal.
Hytale is saved.
New Blog Post LIVE -> hytale.com/news/2025/11...
Starting a new project :P
07.10.2025 00:34 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Fanart of Marathon (2026?), very vibrantly red lighting and environment, featuring Locus and a BoB. Locus is heavily armed and ready for a fight, and BoB's got a brand new gun. The Marathon looms overhead, as does one of Tau Ceti IV's many moons. A human skeleton lays crumpled against a log, water lapping at the bones.
Bob's Big Comeback
#MarathonTheGame #fanart #artwork #3D #BlueskyArt
Fanart of Bungieโs Marathon reboot - the figure standing in the foreground is a revised appearance for the classic trilogyโs playable protagonist โRecon 54โ, a Mark IV MJOLNIR Cyborg. This is also normally where I would write up lots of descriptive imagery, such as the shade of white on his helmet, or the cool blue fabric bands around his biceps - but there are many secrets in this image that must be found ๐คซ
That Old, Familiar Feeling
#MarathonTheGame #fanart #artwork #3D #BlueskyArt
Refined #realtimeVFX for all clan sword/shield special attacks? CHECKKKK โ
Stay tuned to see how we're improving even more of Kristala's existing content, especially combat! โ๏ธ
#gamedev #indiedev #indiegamedev #madewithunreal #ue5 #pcgames
player = actor:new({ sp=1, x=20, y=20, timer=timer:new({ count=.5 }), update=function(_ENV) local moved = true if(btnp(โฌ ๏ธ)) then dx=-1 elseif(btnp(โก๏ธ)) then dx=1 elseif(btnp(โฌ๏ธ)) then dy=-1 elseif(btnp(โฌ๏ธ)) then dy=1 else moved = false if(timer.done) then dx=0 dy=0 end end if(timer.done == nil or timer.done) actor.update(_ENV) if(moved) timer:init() timer:update() end, draw=function(_ENV) timer:draw() actor.draw(_ENV) end })
20.02.2025 20:07 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0limiting player movement, code below
20.02.2025 20:07 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0screenshot of a pico 8's lua code depicting a timer "class" code below: timer=class:new({ count=5, t=nil, elapsed=nil, done=nil, init=function(_ENV) --call to init timer --wont run unless the timer ends if(done!=nil and done==false) return done=false t=time() end, update=function(_ENV) --wont update unless init() is called. if(done==nil or done==true) return elapsed=time()-t done=elapsed>=count end, draw=function(_ENV) --debug if done != false then ?"call timer:init()" end if done != nil then ?"timer: "..tostr(elapsed).."/"..tostr(count) if done then ?"done" else ?"not done" end end end, })
Guess i like making the tools than the games themselves lol.
Little timer class made from scratch only using the docs as reference, it's so cool to see i'm starting to be able to break concepts and turn them to code, its simple but it means a lot to me :) #GameDev
First game (ever, actually) in pico 8, trying to figure it out this #GameDev thing
19.02.2025 22:09 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
Giving it an official start now, as we get ready to focus on making stable versions of Kate and other tools in the project, I took the time to write a few words about where we are, and where we're going :>
~niini
lambdagarden.org/devlog/2024/...
I'm finally picking up the work on my fantasy/DIY console, Kate, and this week I'm hoping to wrap up the application that lets you publish cartridges for it.
It started as a CLI tool, but I'm a big fan of software that actually lets you see how things will look like for end users, so:
link?
15.12.2024 02:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0A sheet of paper that reads, "WARNING - IF YOU SEE STAIRS - DO NOT ASCEND - this building has no fourth floor - the voices calling you up DO NOT belong to your loved ones"
Spotted this in the break room at work the other night. Seems important.
08.12.2024 20:23 โ ๐ 2255 ๐ 249 ๐ฌ 44 ๐ 23precisa ir mto a academia pra ficar assim, isso รฉ os "malhados de academia" fora de dieta restrita
23.11.2024 08:54 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0The Iridescent Glory of the Helix Nebula, from Hubble.
Please verify your information before posting. This is an AI generated image, not the Helix Nebula.
Here's a genuine Hubble shot of the Helix Nebula:
svs.gsfc.nasa.gov/30792
TI eh maneiro
21.11.2024 04:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Screenshot from my untitled penguin VR project, with the player penguin holding a fishing rod and a Godot plushie. An NPC penguin in the background looks at the player.
Hi BlueSky! I'm a veteran VR dev (Job Sim, Vacation Sim, Rick & Morty VR, etc.) working on my first indie VR game!
Now that I'm quitting Twitter where I posted all my work, here's a thread summarizing the journey so far, for those who aren't familiar. ๐ง๐ฅฝ๐งต๐
#gamedev #GodotEngine
More old stuff from my Twitter: VR face tracking experiment, featuring a Kaiju controlled entirely by my neck, lips, tongue and eyes.
#gamedev
eu sei dog kkkkkkkkkkkkkk ficou incrรญvel pprt
08.10.2024 18:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0behold o bonรฉ gozado
08.10.2024 18:45 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Mano eu descobri hoje
que tocaram minha musica na boiler room de TOKYO
mano to de boca aberta
precisei ilustrar esse bem rapidinho
07.10.2024 15:50 โ ๐ 1835 ๐ 511 ๐ฌ 9 ๐ 32
"sabe por que hitler odiava os judeus? รฉ porque nรฃo conhecia os argentinos"
- Eric Cartman
SOUTH PARK A FENDA QUE ABUNDA FORรA na Verdinha โป๏ธ๐ฎ
Link (Mediafire): https://buff.ly/3Xy9syE
Link (OneDrive): https://buff.ly/4ggCxWQ
GMod da Nintendo (e por 350 reais ๐ค๐ค๐ค๐ค)
The Legend of Zelda: Tears of The Kingdom na Ecolรณgica โป๏ธ๐ฎ
Link (Mediafire): https://buff.ly/4eaO2wR
Link (OneDrive): https://buff.ly/3Zbh6A7
o literal GOTY
The Legend of Zelda: Breath of The Wild + DLCs & Emulador na Verdinha โป๏ธ๐ฎ
Link (Mediafire): https://buff.ly/3MBk2hV
Link (OneDrive): https://buff.ly/3Xc8GWw
posta demo, video produzindo um tico
27.09.2024 14:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0eu tbm, sรณ tava fazendo uma brincadeira uashuasasuahs
23.09.2024 13:06 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0