This is great to read. Letting players turn off permadeath in Heat Signature was sacrilege, design-wise, but trivial effort-wise - so we did it.
Hearing how much it let someone truly click with the game really shows the value of letting people engage with your stuff on their own terms.
27.10.2025 17:38 β π 82 π 10 π¬ 3 π 0
30 little line art spaceships
Yay!!!! i finished #shiptember2025 here they all are
26.10.2025 17:14 β π 811 π 177 π¬ 19 π 0
#inktober
20.10.2025 10:44 β π 189 π 32 π¬ 3 π 0
Reference art?
23.10.2025 17:24 β π 391 π 84 π¬ 10 π 0
Oh ok I saw your other post saying there is π
19.10.2025 07:59 β π 1 π 0 π¬ 1 π 0
Thereβs a bug around the triangle isnβt there?
19.10.2025 07:57 β π 0 π 0 π¬ 1 π 0
Interesting. Thanks for digging into this. I feel like to some extent observers defeat the purpose of ECS running all to completion like that while still accessing the ECS world. I wonder how much this serializes execution. But thatβs a different topic π
19.10.2025 07:55 β π 0 π 0 π¬ 1 π 0
Thanks for all the details. The command queue tells me thereβs at least the gotcha of applying deferred commands. But since thatβs mostly automatic now, maybe itβs not too bad.
18.10.2025 18:07 β π 0 π 0 π¬ 1 π 0
That looks almost too useful to not be merged upstream? I couldnβt understand why the default youβve seen people use doesnβt work, nor if thereβs any gotcha (frame delay maybe?) to your proposed solution? That looks quite clean in any case.
18.10.2025 09:05 β π 1 π 0 π¬ 1 π 0
Bevy Observer Filters
Using On<Event, Filter> for fun and profit
Observer filters in Bevy with EntityCommandsTrigger doesn't do what most people expect it to. Here's some experimentation in enabling `On<Event, Filter>` style observers to power the separation of observer functions that target different types of entities
www.christopherbiscardi.com/bevy-observe...
17.10.2025 14:37 β π 20 π 3 π¬ 1 π 0
Creation :: Green Edition
10.10.2025 17:21 β π 192 π 41 π¬ 0 π 1
YouTube video by IGN
Dishonored 2 Official Live Action Trailer
I think yesterday was the 13th anniversary of #Dishonored being launched. It snuck up on me.
This is from Dishonored 2, but I am forever thankful for getting to visit 3 cities in the Czech Republic as we shot this live action commercial.
m.youtube.com/watch?v=mi7n...
10.10.2025 22:58 β π 176 π 20 π¬ 14 π 2
Bevy 0.17
Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!
Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!
bevy.org/news/bevy-0-17
30.09.2025 19:41 β π 226 π 82 π¬ 4 π 8
Digital painting, a flying tugboat, blues and yellows
Another Mileships outtake
29.09.2025 07:26 β π 1414 π 211 π¬ 5 π 1
Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.
29.09.2025 11:30 β π 4 π 3 π¬ 1 π 0
How I imagine you sickos
28.09.2025 22:01 β π 1194 π 186 π¬ 12 π 0
Doing some fall tab cleaning π§Ή, hereβs a slew of links that Iβve taken notes from:
1/n
27.09.2025 12:48 β π 16 π 1 π¬ 2 π 0
YouTube video by Charalanahzard
5 Secret Ways to Use ChatGPT Like an AI Pro (2025 easy prompt guide!)
Itβs time to wake up β if you arenβt using ChatGPT to optimize your work (and your life!) youβre getting left behind. Watch this for 5 simple, lesser-known ChatGPT prompts that geniuses use!
youtu.be/IS65dBNlng8
22.09.2025 23:17 β π 1536 π 291 π¬ 109 π 132
WAIT A MINUTE.
AUTISM-SPECTRUM
PEOPLE ARE OVER-REPRESENTED IN RESEARCH SCIENCE. BUT... BUT THAT MEANS...
MY GOD...
AUTISM CAUSES VACCINES.
Mood
24.09.2025 12:44 β π 506 π 124 π¬ 3 π 4
New blog post: "Realtime Raytracing in Bevy 0.17 (Solari)"
jms55.github.io/posts/2025-0...
20.09.2025 21:23 β π 74 π 17 π¬ 0 π 2
A pair of ceramic busts atop crates. The crates are stenciled with "THUG" and "SCIENTIST"
The two genders
17.09.2025 14:10 β π 130 π 16 π¬ 4 π 0
Next week we will be attending Unreal Fest Stockholm!
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine
15.09.2025 11:30 β π 2 π 1 π¬ 2 π 0
Game and Technical Producer with 10 years of industry experience looking for my next role π«‘β€οΈ
Remote preferred, located in California
Especially interested in art pipeline and engine side roles π
www.linkedin.com/in/nichole-s...
02.08.2025 11:46 β π 31 π 28 π¬ 2 π 1
Ink/digital drawing, a gathering at the big old gnarly tree
A gathering at the big old gnarly tree
10.09.2025 18:33 β π 663 π 101 π¬ 6 π 1
If youβve not seen this yet I envy you getting to watch it for the first time.
Koji Morimoto is a genius and Studio 4Β°C can do no wrong.
06.09.2025 07:53 β π 424 π 59 π¬ 5 π 0
Dishonored key art
Dishonored (2012)
"A QA tester was recording some data about fall damage to test the limits of players being able to jump from height and survive, when one day they used a power during their fall and accidentally possessed a fish β like, they were inside the fish, they didnβt suddenly own a fish."
06.09.2025 12:33 β π 57 π 12 π¬ 4 π 2
Tons of great #handpainted #gameart examples and process images on Chengdu Pugui education technology Co.,Ltd artstation page
www.artstation.com/artwork/WLzAE
04.09.2025 14:04 β π 23 π 6 π¬ 0 π 0
I got laid off from Firaxis today. I helped ship Marvel's Midnight Suns DLC and Civilization VII, and would love to talk to you about mid level Producer roles.
04.09.2025 15:30 β π 810 π 314 π¬ 26 π 8
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Art & design firm from a future beyond your understanding. Members followed.
Commissions/contracts/questions? Email contact@desktopgeneration.com
π - https://www.desktopgeneration.com
π£οΈ - https://www.deskgen.net
The Standard in 3D games content optimization.
https://simplygon.com/
Art Director and illustrator
Print Shop: https://www.inprnt.com/gallery/gregfromenteau_art/
Art Director. Concept Artist. TRON: (Ares) Ascension, Rogue One, Solo, Star Wars: Force Awakens, Oblivion, iD Software, WOTC/D&D, NatGeo, TOR/Orbit
ADG Local 800
www.thomlab.com
techArt / gameDev / 3D-noodler
https://spaghetmenot.gumroad.com/
Principal Programmer at Valve.
Previous: WB, Ubisoft, Io-Interactive.
Hobby Engine: http://esotericaengine.com
YT: https://youtube.com/@BobbyAnguelov
concept design | freelance | illustrator | space | 3D
senior concept artist @ Blank Game Studios
ex @CDPROJEKTRED, @CyberpunkGame, @witchergame, @PlatigeImage
β NO AI, No NFTs, NO CRYPTO
IG: voyager212
http://linktr.ee/macrebisz
"One of the great film nerd Twitter accounts" - Vanity Fair
99% space fiction (licenses) and its creation.
Here are all my accounts: http://linktr.ee/thespaceshipper
Hi, I'm Jeremy. Professional bleepblooper. Part-time human. Musician and Video Maker at Red Means Recording. Orange half of LEASHES. https://rmr.media/findme
Speaker. Storyteller. Director, Mount Sinai, Back to Life Center. Former COO @AbleGamers. Philosopher. Writer. Aspiring Iron Man. Guy trying to make the world a better place.
Artist, "Lourd est le Parpaing de la RΓ©alitΓ© sur la Tartelette aux Fraises de nos Illusions"
character and tech artist in gamedev and going to therapy about it
prev: Spider-Man, Ratchet & Clank: Rift Apart, Dragon Prince: Xadia
π§·co-founder + CEO @render-ready.com
π¬ he/him
πΊ Los Angeles
π¨ https://xavierck.com
π XavierCK.3D@gmail.com
β DM me or E-mail me for inquiries/questions
noisivycontact@gmail.com β²
https://www.desktopgeneration.com/
All my links: https://linktr.ee/noisivy
High Quality Realtime Industry-standard VFX assets for your Unreal Engine projects π₯
https://vfx-vault.com/
https://youtube.com/@VFXVaultYT
Visdev artist-Beyond the Spider-Verse
fern
(info@)βantireal.info
https://ko-fi.com/4nt1r34l
she/her π³οΈββ§οΈ
Level Designer @ Arkane Lyon | Previously 3D Realms, Streumon Studio | Project Director on The Black Parade for Thief | Opinions are my own | Immersive Sims forever!
Principal Graphics programmer @ Arkane Lyon. Previously Unity / Intel Dev. Tech & ATG
Studio/Co-Creative Director @ Arkane Lyon | Blade, DEATHLOOP, Dishonored, Gray Matter | Capoeira teacher, supernatural dad, into building operas made of bridges