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djee

@djeedai.bsky.social

Developer of awesome game techs. Some #rustlang too. Opinions are own. Also on Mastodon : https://mastodon.gamedev.place/@djee

23 Followers  |  112 Following  |  21 Posts  |  Joined: 18.01.2025  |  2.0853

Latest posts by djeedai.bsky.social on Bluesky

This is great to read. Letting players turn off permadeath in Heat Signature was sacrilege, design-wise, but trivial effort-wise - so we did it.

Hearing how much it let someone truly click with the game really shows the value of letting people engage with your stuff on their own terms.

27.10.2025 17:38 β€” πŸ‘ 82    πŸ” 10    πŸ’¬ 3    πŸ“Œ 0
30 little line art spaceships

30 little line art spaceships

Yay!!!! i finished #shiptember2025 here they all are

26.10.2025 17:14 β€” πŸ‘ 811    πŸ” 177    πŸ’¬ 19    πŸ“Œ 0
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#inktober

20.10.2025 10:44 β€” πŸ‘ 189    πŸ” 32    πŸ’¬ 3    πŸ“Œ 0
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Reference art?

23.10.2025 17:24 β€” πŸ‘ 391    πŸ” 84    πŸ’¬ 10    πŸ“Œ 0

Oh ok I saw your other post saying there is πŸ˜…

19.10.2025 07:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There’s a bug around the triangle isn’t there?

19.10.2025 07:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Interesting. Thanks for digging into this. I feel like to some extent observers defeat the purpose of ECS running all to completion like that while still accessing the ECS world. I wonder how much this serializes execution. But that’s a different topic πŸ˜‡

19.10.2025 07:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks for all the details. The command queue tells me there’s at least the gotcha of applying deferred commands. But since that’s mostly automatic now, maybe it’s not too bad.

18.10.2025 18:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

That looks almost too useful to not be merged upstream? I couldn’t understand why the default you’ve seen people use doesn’t work, nor if there’s any gotcha (frame delay maybe?) to your proposed solution? That looks quite clean in any case.

18.10.2025 09:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Bevy Observer Filters Using On<Event, Filter> for fun and profit

Observer filters in Bevy with EntityCommandsTrigger doesn't do what most people expect it to. Here's some experimentation in enabling `On<Event, Filter>` style observers to power the separation of observer functions that target different types of entities

www.christopherbiscardi.com/bevy-observe...

17.10.2025 14:37 β€” πŸ‘ 20    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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Creation :: Green Edition

10.10.2025 17:21 β€” πŸ‘ 192    πŸ” 41    πŸ’¬ 0    πŸ“Œ 1
Dishonored 2 Official Live Action Trailer
YouTube video by IGN Dishonored 2 Official Live Action Trailer

I think yesterday was the 13th anniversary of #Dishonored being launched. It snuck up on me.
This is from Dishonored 2, but I am forever thankful for getting to visit 3 cities in the Czech Republic as we shot this live action commercial.
m.youtube.com/watch?v=mi7n...

10.10.2025 22:58 β€” πŸ‘ 176    πŸ” 20    πŸ’¬ 14    πŸ“Œ 2
Preview
Bevy 0.17 Bevy is a refreshingly simple data-driven game engine built in Rust. It is free and open-source forever!

Bevy 0.17 is out now! It features Raytracing, Improved Observers / Events, UI Widgets, Rust Hotpatching, Light Textures, DLSS, Tilemap Chunks, Web Assets, Reflect Auto-Registration, UI Gradients, Raymarched Atmosphere, Virtual Geometry BVH Culling, and more!

bevy.org/news/bevy-0-17

30.09.2025 19:41 β€” πŸ‘ 226    πŸ” 82    πŸ’¬ 4    πŸ“Œ 8
Digital painting, a flying tugboat, blues and yellows

Digital painting, a flying tugboat, blues and yellows

Another Mileships outtake

29.09.2025 07:26 β€” πŸ‘ 1414    πŸ” 211    πŸ’¬ 5    πŸ“Œ 1

Don't miss our session @conference.aiandgames.com in November.
Richard will take you through how Havok uses Cross-Platform determinism to save time, reduce frustration and simplify debugging.

29.09.2025 11:30 β€” πŸ‘ 4    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

How I imagine you sickos

28.09.2025 22:01 β€” πŸ‘ 1194    πŸ” 186    πŸ’¬ 12    πŸ“Œ 0

Doing some fall tab cleaning 🧹, here’s a slew of links that I’ve taken notes from:

1/n

27.09.2025 12:48 β€” πŸ‘ 16    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
5 Secret Ways to Use ChatGPT Like an AI Pro (2025 easy prompt guide!)
YouTube video by Charalanahzard 5 Secret Ways to Use ChatGPT Like an AI Pro (2025 easy prompt guide!)

It’s time to wake up β€” if you aren’t using ChatGPT to optimize your work (and your life!) you’re getting left behind. Watch this for 5 simple, lesser-known ChatGPT prompts that geniuses use!

youtu.be/IS65dBNlng8

22.09.2025 23:17 β€” πŸ‘ 1536    πŸ” 291    πŸ’¬ 109    πŸ“Œ 132
WAIT A MINUTE.
AUTISM-SPECTRUM
PEOPLE ARE OVER-REPRESENTED IN RESEARCH SCIENCE. BUT... BUT THAT MEANS...
MY GOD...
AUTISM CAUSES VACCINES.

WAIT A MINUTE. AUTISM-SPECTRUM PEOPLE ARE OVER-REPRESENTED IN RESEARCH SCIENCE. BUT... BUT THAT MEANS... MY GOD... AUTISM CAUSES VACCINES.

Mood

24.09.2025 12:44 β€” πŸ‘ 506    πŸ” 124    πŸ’¬ 3    πŸ“Œ 4
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New blog post: "Realtime Raytracing in Bevy 0.17 (Solari)"
jms55.github.io/posts/2025-0...

20.09.2025 21:23 β€” πŸ‘ 74    πŸ” 17    πŸ’¬ 0    πŸ“Œ 2
A pair of ceramic busts atop crates. The crates are stenciled with "THUG" and "SCIENTIST"

A pair of ceramic busts atop crates. The crates are stenciled with "THUG" and "SCIENTIST"

The two genders

17.09.2025 14:10 β€” πŸ‘ 130    πŸ” 16    πŸ’¬ 4    πŸ“Œ 0
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CCL 1551 Nectar Runner, freighter operated by Coca-Cola Logistics, transports high-Brix beverage concentrate from Earth orbit to lunar bottling plants, where locally sourced water and COβ‚‚ are combined to produce Coca-Cola products for the lunar market.

#SST25

14.09.2025 19:26 β€” πŸ‘ 176    πŸ” 39    πŸ’¬ 2    πŸ“Œ 0

Next week we will be attending Unreal Fest Stockholm!
It's a great chance to talk to developers and studios about how Havok for Unreal can empower you to push the boundaries of what your games can achieve.
#unrealFestStockholm #unrealEngine

15.09.2025 11:30 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
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A colorful space corvette with a large support booster.

It's also time to finally release my marker illustration node setup for Blender 4.5, works in the 3d viewport with real-time compositing enabled.

More info and a link to the free download in thread below.

#blender3d #spaceshiptember #SST25

12.09.2025 21:51 β€” πŸ‘ 274    πŸ” 61    πŸ’¬ 3    πŸ“Œ 1
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Game and Technical Producer with 10 years of industry experience looking for my next role 🫑❀️
Remote preferred, located in California
Especially interested in art pipeline and engine side roles 😁

www.linkedin.com/in/nichole-s...

02.08.2025 11:46 β€” πŸ‘ 31    πŸ” 28    πŸ’¬ 2    πŸ“Œ 1
Ink/digital drawing, a gathering at the big old gnarly tree

Ink/digital drawing, a gathering at the big old gnarly tree

A gathering at the big old gnarly tree

10.09.2025 18:33 β€” πŸ‘ 663    πŸ” 101    πŸ’¬ 6    πŸ“Œ 1

If you’ve not seen this yet I envy you getting to watch it for the first time.
Koji Morimoto is a genius and Studio 4Β°C can do no wrong.

06.09.2025 07:53 β€” πŸ‘ 424    πŸ” 59    πŸ’¬ 5    πŸ“Œ 0
Dishonored key art

Dishonored key art

Dishonored (2012)

"A QA tester was recording some data about fall damage to test the limits of players being able to jump from height and survive, when one day they used a power during their fall and accidentally possessed a fish β€” like, they were inside the fish, they didn’t suddenly own a fish."

06.09.2025 12:33 β€” πŸ‘ 57    πŸ” 12    πŸ’¬ 4    πŸ“Œ 2
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Tons of great #handpainted #gameart examples and process images on Chengdu Pugui education technology Co.,Ltd artstation page

www.artstation.com/artwork/WLzAE

04.09.2025 14:04 β€” πŸ‘ 23    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

I got laid off from Firaxis today. I helped ship Marvel's Midnight Suns DLC and Civilization VII, and would love to talk to you about mid level Producer roles.

04.09.2025 15:30 β€” πŸ‘ 810    πŸ” 314    πŸ’¬ 26    πŸ“Œ 8

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