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Tommy Drรคger

@fenixfox-studios.bsky.social

SoftwareEngineer | FenixFoxยฎStudios ๐Ÿก ๆ—ฅๆœฌใ€ๅคง้˜ช ๐Ÿ”— https://fenixfox-studios.com ๐Ÿ™ https://github.com/MilesTails01

86 Followers  |  11 Following  |  92 Posts  |  Joined: 04.12.2024
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Posts by Tommy Drรคger (@fenixfox-studios.bsky.social)

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#GCubeSDK is now open for wishlisting on Steam!
Every wish matters! For anyone who want to develop a homebrew game for the Nintendo GameCube

store.steampowered.com/app/4304310/...

#indiegames #indiedev #gamedev #unity3d #godot #threejs #gamecube

06.02.2026 09:38 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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PhongMaterial - GCubeSDK Documentation GCubeSDK reference and documentation. Explore classes, methods and enums for building your own game.

A new page was added to the documentation:
fenixfox-studios.com/manual/gcube...

31.01.2026 17:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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PhongMaterial got added into #GCubeSDK. I made this character 5 years ago for another project that will probably never see the day of light. GameCubeDevs welcome ( dm / comment )

#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly

31.01.2026 16:48 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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OBJLoader ใจ MTLLoaderไฝฟ็”จใ€‚
ใ“ใฎใƒ‡ใƒขใฏใ€ใ ใ„ใถๅ‰ใซไฝœใฃใŸ3Dใƒขใƒ‡ใƒซใ ใ€‚

่ฟ‘ๆ‰€ใฎๅฎถใ‚’ๅ…ƒใซใ—ใฆใฆใ€#gcubesdkใซๅ…ฅใ‚Œใ‚‹ไบˆๅฎšใ€‚
ใ‚ฒใƒผใƒ ใ‚ญใƒฅใƒผใƒ–ๅฎŸๆฉŸๅ‘ใ‘ใซใ‚ฒใƒผใƒ ไฝœใ‚ŠใŸใ‹ใฃใŸไบบๅ‘ใ‘ใงใ™ใ€‚

๐Ÿ“– GCubeSDK Devlog๏ผˆ่‹ฑ่ชž๏ผ‰
fenixfox-studios.com/content/game...

#nintendo #gamecube #indiegamedev #gamedev #cpp #gcubesdk #nintendo64 #lowpoly #japan #osaka #ๅคง้˜ช #ใ‚ฒใƒผใƒ  #ใ‚ฒใƒผใƒ ้–‹็™บ #ใ‚คใƒณใƒ‡ใ‚ฃใƒผใ‚ฒใƒผใƒ 

20.01.2026 03:08 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

yes ! its so fruitiger aero ~.~ very nice looping piece .

18.01.2026 15:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Octree Collision is now finally implement in #GCubeSDK. For anyone who always wanted to build their game for the gamecube hardware. Steam store page is coming up soon!

#nintendo #gamecube #indiegamedev #gamedev #threejs #cpp #gcubesdk #nintendo64 #lowpoly

18.01.2026 11:19 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Octree - GCubeSDK Documentation GCubeSDK reference and documentation. Explore classes, methods and enums for building your own game.

If you are curious about the newly added Octree and OctreeHelper classes, why not take a look at the recently created #GCubeSDK Documentation!

fenixfox-studios.com/manual/gcube...

17.01.2026 06:19 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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50 lines of code is all you need

17.01.2026 06:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Octree and OctreeHelper for #GCubeSDK were finally added. The GameCube takes some time to build, but its a must have for performant collision. Again: class structure was inspired by #threejs๐Ÿฉต!

#gamedev #gamecube #indiedev

17.01.2026 05:28 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

yeah and mrdoob just likes to update it by hand^^.
why does no one like the light theme xD?

10.01.2026 16:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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There are just a few documentations I actually like and one of them is clearly #threejs docs. I ended up writing my own parser to auto generate CPP โ†’ MD โ†’ HTML + CSS while #steam page is still under review. Default theme: Dark, Light, or Cube?

#gcubesdk #gamedev #gamecube #indiedev

10.01.2026 12:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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bundle-assets, event-assets, library-assets, store-page-assets .. creating those graphics for the upcoming steampage feels like an eternity.

#GCubeSDK #IndieGameDev #GameDev

26.12.2025 12:27 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Writing the nsis installer is nothing but pain. But making an effort so you don't have to. I finally found the right name too.

26.12.2025 12:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Building a #qt -based GUI for upcoming #GameCube SDK so more people can use it easily. You can still stick to the CLI and make commands if you prefer, but I want to offer a simple starting point for anyone new to the framework.

#IndieGameDev #threejs #GameDev

28.11.2025 10:19 โ€” ๐Ÿ‘ 17    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

There is so much hassle behind the scenes that no one will ever witness, but with this update a release of the MVP Version for this framework could come around newyear!

๐Ÿงต (5 / 5)

21.11.2025 14:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Before I could start with the SkinnedMesh class I had to add the skeleton class, which itself is depending on the bone class. I also added the skeletonHelper and boneHelper classes to make debugging easier.

๐Ÿงต (4 / 5)

21.11.2025 14:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I could have done a whole Milestone just on the SkinnedMesh class alone, but it was not presentable enought without the GLTFLoader. The class contains features like Skinning, Bone-Weights (max 4 / vertex), Geometry Deformation

๐Ÿงต (3 / 5)

21.11.2025 14:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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GitHub - jkuhlmann/cgltf: :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99 :diamond_shape_with_a_dot_inside: Single-file glTF 2.0 loader and writer written in C99 - jkuhlmann/cgltf

Most important Addition is the GLTFLoader. Used cgltf: My thanks goes out to *Johannes Kuhlmann*. I had to rewrite it from LittleEndian into BigEndian to make it compatible for GameCube though. Finally Im able to extract everything I needed.

github.com/jkuhlmann/cg...
๐Ÿงต (2 / 5)

21.11.2025 14:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It's been a while but this milestone is huge! Skinning, Skeleton, SkinnedMesh and GLTFImport!
Here's a thread about it:
๐Ÿงต (1 / 5)

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

21.11.2025 14:19 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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GameCube Framework - A Devlog from start to finish This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware.

I created a new devlog on my website that will show the most recent status for my GameCube Framework. For anyone who always wanted to develop for GC. Devs welcome ( dm / comment )

fenixfox-studios.com/content/game...

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

24.10.2025 14:09 โ€” ๐Ÿ‘ 19    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Same here ! i hope they keep it exactly as it is right now. A prime example of how a cms should be

03.10.2025 11:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

uhh that is more than nice!! is it also working with BCPP3.1?? with breakpoints? cause debugging this project of mine is just pain

bsky.app/profile/feni...

28.09.2025 01:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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That eerie sound when entering the inverted Stone Tower in Majoras Mask: The sample comes from "Distorted Reality - ELVES" (D# pitched)

@bcripster.bsky.social your turn ๐Ÿ˜

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro

27.09.2025 15:19 โ€” ๐Ÿ‘ 12    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

xD nice one! way turn again

27.09.2025 15:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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don't know if everyone ever found this but 00:00:24 seconds.. its the scream of the horror kid from zelda majoras mask.
greetings from japan

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro

27.09.2025 03:51 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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PowerPC Register Reference | GPR, SPR, FPR Documentation Complete PowerPC register reference for embedded systems development and assembly programming.

๐Ÿ“–I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:

fenixfox-studios.com/manual/power...

#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc

26.08.2025 11:53 โ€” ๐Ÿ‘ 12    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday

19.09.2025 04:27 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ“ปAnother Update: Picked up some low hanging fruits by implementing WireframeGeometry, since I need it really soon. Stay tuned! Follow me if you wanna see the project hitting actual release. ๐ŸงŠGameCube Devs welcome!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

25.09.2025 14:01 โ€” ๐Ÿ‘ 41    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ™‹โ€โ™‚๏ธLet me show you my progress: AnimationClip -Action and -Mixer classes are now ready. We getting closer towards character animation! Next up: Bones, Skinning and Wireframe. GameCube Devs welcome ( dm / comment )!

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

25.09.2025 07:03 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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KeyframeTrack & Interpolators classes got added๐Ÿ”ฅ. An important step towards imported Character AnimationClips. A #threejs -like framework for developers who wanna build GameCube games (dm / comment)

#GameCube #IndieGameDev #C++

24.09.2025 04:29 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0