Tommy Drรคger's Avatar

Tommy Drรคger

@fenixfox-studios.bsky.social

SoftwareEngineer | FenixFoxยฎStudios ๐Ÿก ๆ—ฅๆœฌใ€ๅคง้˜ช ๐Ÿ”— https://fenixfox-studios.com ๐Ÿ™ https://github.com/MilesTails01

77 Followers  |  7 Following  |  73 Posts  |  Joined: 04.12.2024  |  2.1679

Latest posts by fenixfox-studios.bsky.social on Bluesky

Preview
GameCube Framework - A Devlog from start to finish This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware.

I created a new devlog on my website that will show the most recent status for my GameCube Framework. For anyone who always wanted to develop for GC. Devs welcome ( dm / comment )

fenixfox-studios.com/content/game...

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

24.10.2025 14:09 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Same here ! i hope they keep it exactly as it is right now. A prime example of how a cms should be

03.10.2025 11:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

uhh that is more than nice!! is it also working with BCPP3.1?? with breakpoints? cause debugging this project of mine is just pain

bsky.app/profile/feni...

28.09.2025 01:56 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

That eerie sound when entering the inverted Stone Tower in Majoras Mask: The sample comes from "Distorted Reality - ELVES" (D# pitched)

@bcripster.bsky.social your turn ๐Ÿ˜

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro

27.09.2025 15:19 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

xD nice one! way turn again

27.09.2025 15:14 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

don't know if everyone ever found this but 00:00:24 seconds.. its the scream of the horror kid from zelda majoras mask.
greetings from japan

#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro

27.09.2025 03:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Preview
PowerPC Register Reference | GPR, SPR, FPR Documentation Complete PowerPC register reference for embedded systems development and assembly programming.

๐Ÿ“–I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:

fenixfox-studios.com/manual/power...

#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc

26.08.2025 11:53 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday

19.09.2025 04:27 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ“ปAnother Update: Picked up some low hanging fruits by implementing WireframeGeometry, since I need it really soon. Stay tuned! Follow me if you wanna see the project hitting actual release. ๐ŸงŠGameCube Devs welcome!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

25.09.2025 14:01 โ€” ๐Ÿ‘ 40    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ™‹โ€โ™‚๏ธLet me show you my progress: AnimationClip -Action and -Mixer classes are now ready. We getting closer towards character animation! Next up: Bones, Skinning and Wireframe. GameCube Devs welcome ( dm / comment )!

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

25.09.2025 07:03 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

KeyframeTrack & Interpolators classes got added๐Ÿ”ฅ. An important step towards imported Character AnimationClips. A #threejs -like framework for developers who wanna build GameCube games (dm / comment)

#GameCube #IndieGameDev #C++

24.09.2025 04:29 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday

19.09.2025 04:27 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

โœจHelperObjects: Box3Helper, AxesHelper, GridHelper, Box3, Line, and Points classes added. A Three.js-like framework for GameCube development. Devs, DM or comment! โ™จ๏ธ

#screenshotsunday #indiedev #threejs #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev

14.09.2025 12:11 โ€” ๐Ÿ‘ 22    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ”ฅ Update: Added OBJLoader, MTLLoader, transparency, alpha maps, and more! Used my old 3D model for this demo. Three.js-like framework for devs building GameCube games. ๐Ÿ™Œ

#Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday

12.09.2025 09:18 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

^^ thank you ๐Ÿ™ the effect itself is not so complicated
(I used to make the same effect in javascript.. no frameworks etc)
bsky.app/profile/feni...

I had to refactor so much in order to make it run on the gamecube though

30.08.2025 14:04 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

It's #FeedbackFriday! Created a benchmark for my threejs-like GameCube Framework. Push the polycount until FPS drops. For anyone who wants to develop for GC. written in C++, Devs welcome ( dm / comment ) ๐Ÿ™Œ
#Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday

29.08.2025 12:59 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

super cool ! keeping the lighting consistent must be hell

27.08.2025 08:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

๐ŸŽจMade a cute Banner (96x32)! GCM / ISO pipeline is now ready to deploy a project. Workingtitle: "Fenix Engine" .. a threejs like framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! ๐Ÿ’ป #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

26.08.2025 17:31 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
PowerPC Register Reference | GPR, SPR, FPR Documentation Complete PowerPC register reference for embedded systems development and assembly programming.

๐Ÿ“–I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:

fenixfox-studios.com/manual/power...

#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc

26.08.2025 11:53 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

I just love transparent plastic ๐Ÿ˜…

24.08.2025 14:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

โœจThey are both in near perfect condition! I just found them in my local gamestore for ๏ฝž๏ผ’ไธ‡ๅ†† (~110$)

#Nintendo #GameCube #retrogames #IndieGameDev #gamedev

24.08.2025 14:50 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

^^ yes! either that or the sdk. but dkppc it is

24.08.2025 12:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

- Bones
- Animations
- Fog
- Effects
- Audio

but the 3 mentioned top are needed for an shareable MVP

24.08.2025 12:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ™‡Thank you so much!
There are 3 super big points still on the roadmap:
- GLTF, GLB, OBJ Importer
- Vector3d Refactoring
- Gamecube gcm/iso deploy (that one is tough)

24.08.2025 12:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

๐ŸšจAdded Textures and Loader classes, also fixing some bugs๐Ÿ”ง! A full week of headaches. That GameCube framework needs a name soon! For anyone who always wanted to develop for GC. Devs welcome ( dm / comment ) ๐Ÿ™Œ

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

24.08.2025 11:40 โ€” ๐Ÿ‘ 20    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I hope that thing will glow under uv light ๐Ÿ˜–

21.08.2025 09:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

โœจI can't wait for my new plastic case to arrive! LOOK AT THE COLOR โ˜ข๏ธ!! its so 90s !

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev

21.08.2025 06:34 โ€” ๐Ÿ‘ 13    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

thats the right mindset!
keep it up!

20.08.2025 08:13 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

ใชใ‚“ใ‹่›ใฟใŸใ„ใ‹ใชโœจ

19.08.2025 13:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

๐Ÿ’กPointLights and LightAttenuation got added! The GameCube supports 8 LightChannels. Make the most of them! A framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! ๐Ÿ’ป

#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs

19.08.2025 12:22 โ€” ๐Ÿ‘ 16    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@fenixfox-studios is following 7 prominent accounts