GameCube Framework - A Devlog from start to finish
This threejs inspired framework is for anyone who always wanted to build their game for the gamecube hardware.
I created a new devlog on my website that will show the most recent status for my GameCube Framework. For anyone who always wanted to develop for GC. Devs welcome ( dm / comment )
fenixfox-studios.com/content/game...
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
24.10.2025 14:09 โ ๐ 17 ๐ 5 ๐ฌ 0 ๐ 0
Same here ! i hope they keep it exactly as it is right now. A prime example of how a cms should be
03.10.2025 11:44 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
uhh that is more than nice!! is it also working with BCPP3.1?? with breakpoints? cause debugging this project of mine is just pain
bsky.app/profile/feni...
28.09.2025 01:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
That eerie sound when entering the inverted Stone Tower in Majoras Mask: The sample comes from "Distorted Reality - ELVES" (D# pitched)
@bcripster.bsky.social your turn ๐
#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
27.09.2025 15:19 โ ๐ 11 ๐ 4 ๐ฌ 1 ๐ 0
xD nice one! way turn again
27.09.2025 15:14 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
don't know if everyone ever found this but 00:00:24 seconds.. its the scream of the horror kid from zelda majoras mask.
greetings from japan
#Nintendo #MajorasMask #Zelda #IndieGameDev #GameDev #Retro
27.09.2025 03:51 โ ๐ 12 ๐ 4 ๐ฌ 0 ๐ 1
PowerPC Register Reference | GPR, SPR, FPR Documentation
Complete PowerPC register reference for embedded systems development and assembly programming.
๐I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:
fenixfox-studios.com/manual/power...
#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc
26.08.2025 11:53 โ ๐ 10 ๐ 5 ๐ฌ 0 ๐ 0
It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday
19.09.2025 04:27 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
๐ปAnother Update: Picked up some low hanging fruits by implementing WireframeGeometry, since I need it really soon. Stay tuned! Follow me if you wanna see the project hitting actual release. ๐งGameCube Devs welcome!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
25.09.2025 14:01 โ ๐ 40 ๐ 8 ๐ฌ 0 ๐ 0
๐โโ๏ธLet me show you my progress: AnimationClip -Action and -Mixer classes are now ready. We getting closer towards character animation! Next up: Bones, Skinning and Wireframe. GameCube Devs welcome ( dm / comment )!
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
25.09.2025 07:03 โ ๐ 17 ๐ 3 ๐ฌ 0 ๐ 0
KeyframeTrack & Interpolators classes got added๐ฅ. An important step towards imported Character AnimationClips. A #threejs -like framework for developers who wanna build GameCube games (dm / comment)
#GameCube #IndieGameDev #C++
24.09.2025 04:29 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
It's #FeedbackFriday: I focused on debug mode. Added a new "Object2D" class, similar to "Object3D," for GUI elements (including fonts). Created Console::log, error, and info. GDB (Debugger) is now attachable via USBGekko & BBA (ports 550202 & 2828).
#GameCube #IndieGameDev #threejs #FollowFriday
19.09.2025 04:27 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 0
โจHelperObjects: Box3Helper, AxesHelper, GridHelper, Box3, Line, and Points classes added. A Three.js-like framework for GameCube development. Devs, DM or comment! โจ๏ธ
#screenshotsunday #indiedev #threejs #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev
14.09.2025 12:11 โ ๐ 22 ๐ 5 ๐ฌ 0 ๐ 0
๐ฅ Update: Added OBJLoader, MTLLoader, transparency, alpha maps, and more! Used my old 3D model for this demo. Three.js-like framework for devs building GameCube games. ๐
#Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday
12.09.2025 09:18 โ ๐ 14 ๐ 2 ๐ฌ 0 ๐ 0
^^ thank you ๐ the effect itself is not so complicated
(I used to make the same effect in javascript.. no frameworks etc)
bsky.app/profile/feni...
I had to refactor so much in order to make it run on the gamecube though
30.08.2025 14:04 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
It's #FeedbackFriday! Created a benchmark for my threejs-like GameCube Framework. Push the polycount until FPS drops. For anyone who wants to develop for GC. written in C++, Devs welcome ( dm / comment ) ๐
#Nintendo #GameCube #RetroGames #IndieGameDev #threejs #FollowFriday
29.08.2025 12:59 โ ๐ 6 ๐ 3 ๐ฌ 1 ๐ 0
super cool ! keeping the lighting consistent must be hell
27.08.2025 08:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
๐จMade a cute Banner (96x32)! GCM / ISO pipeline is now ready to deploy a project. Workingtitle: "Fenix Engine" .. a threejs like framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! ๐ป #Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
26.08.2025 17:31 โ ๐ 13 ๐ 5 ๐ฌ 0 ๐ 0
PowerPC Register Reference | GPR, SPR, FPR Documentation
Complete PowerPC register reference for embedded systems development and assembly programming.
๐I'm not a big fan of the PowerPC pdf version. And I really don't like the IBM appendix website either. so here is my contribution of how a ASM reference should look like:
fenixfox-studios.com/manual/power...
#GameCube #RetroGames #IndieGameDev #GameDev #asm #powerpc
26.08.2025 11:53 โ ๐ 10 ๐ 5 ๐ฌ 0 ๐ 0
I just love transparent plastic ๐
24.08.2025 14:55 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
โจThey are both in near perfect condition! I just found them in my local gamestore for ๏ฝ๏ผไธๅ (~110$)
#Nintendo #GameCube #retrogames #IndieGameDev #gamedev
24.08.2025 14:50 โ ๐ 15 ๐ 3 ๐ฌ 2 ๐ 0
^^ yes! either that or the sdk. but dkppc it is
24.08.2025 12:57 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
- Bones
- Animations
- Fog
- Effects
- Audio
but the 3 mentioned top are needed for an shareable MVP
24.08.2025 12:33 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
๐Thank you so much!
There are 3 super big points still on the roadmap:
- GLTF, GLB, OBJ Importer
- Vector3d Refactoring
- Gamecube gcm/iso deploy (that one is tough)
24.08.2025 12:31 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
๐จAdded Textures and Loader classes, also fixing some bugs๐ง! A full week of headaches. That GameCube framework needs a name soon! For anyone who always wanted to develop for GC. Devs welcome ( dm / comment ) ๐
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
24.08.2025 11:40 โ ๐ 20 ๐ 5 ๐ฌ 1 ๐ 0
I hope that thing will glow under uv light ๐
21.08.2025 09:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
โจI can't wait for my new plastic case to arrive! LOOK AT THE COLOR โข๏ธ!! its so 90s !
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev
21.08.2025 06:34 โ ๐ 13 ๐ 6 ๐ฌ 1 ๐ 0
thats the right mindset!
keep it up!
20.08.2025 08:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
ใชใใ่ใฟใใใใชโจ
19.08.2025 13:15 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
๐กPointLights and LightAttenuation got added! The GameCube supports 8 LightChannels. Make the most of them! A framework for anyone who wants to develop for GC. Devs welcome ( dm / comment )! ๐ป
#Nintendo #GameCube #RetroGames #IndieGameDev #GameDev #threejs
19.08.2025 12:22 โ ๐ 16 ๐ 6 ๐ฌ 1 ๐ 0