Environment assets created for Wavekin.
#ShowMeSunday #GameDev #IndieDev #GameArt #Wavekin
@electricdreamgames.bsky.social
๐ซ๐ท Indie games, made in France ๐ฎ ๐ Currently work on #Wavekin ๐ณ
Environment assets created for Wavekin.
#ShowMeSunday #GameDev #IndieDev #GameArt #Wavekin
We opened a small Discord if you want to hang out, talk games, or see dev progress before anyone else.
Come say hi โ discord.gg/rXbJcZJ8
Weโre still deep in development, but Wavekin already has a Steam page.
If youโre browsing Steam during the Winter Sale, itโs already available to wishlist. ๐ค โ๏ธ
s.team/a/3930190
#IndieGame #Wavekin #Steam
Testing our new flashback system.
With text. Without text.
Still deciding.
#WIPWednesday #IndieGameDev #GameDev #Wavekin #GameDesign #IndieDev
As you go deeper underwater, water absorbs light unevenly long wavelengths like red disappear first, while shorter ones like blue penetrate farther.
Thatโs why deep or shadowy areas appear bluish: blue light travels best underwater.
Source โ Photic Zone
en.wikipedia.org/wiki/Photic_...
We made an octopus for our underwater metroidvania.
#IndieGame #GameDev #Metroidvania #Wavekin
s.team/a/3930190
05.12.2025 17:45 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0-Our game ?
-Easy
#IndieGameCommunity #Wavekin #IndieDev #FollowFriday
First skin explorations for our creature.
got a favorite so far?
#Indigamedev #gameart #charadesign #WipWednesday
Pistol shrimp create one of the most surprising sounds in the ocean:
a rapid snap of their claw generates a collapsing cavitation bubble releasing a sharp โpopโ
powerful enough to stun prey.
Source:
www.nature.com/articles/s41...
youtu.be/KkY_mSwboMQ?...
Before โ After
We redesigned our main creature and reworked its animations to get a smoother, more natural underwater movement.
#ShowMeSunday #GameDev #IndieDev #CreatureDesign #Animation #Wavekin
Working on a game built around whale-like songs has side effects:
sometimes the whole team ends up singing out loud while testing the sound-based puzzles.
It helps. (Wellโฆ we think it helps.) ๐
#IndieDev #GameDev #AudioDev #StudioLife #Wavekin
UI before โ UI after.
We rebuilt this menu to make it clearer, more readable, and closer to Wavekinโs visual identity.
Interface work, when itโs good, nobody noticesโฆ
when itโs wrong, everybody does. ๐
#WIPWednesday #IndieDev #GameDev #GameUI #InterfaceDesign
Some coral reefs produce faint crackling and popping sounds and new research shows these soundscapes help larvae find healthy reefs. A study found that coral larvae swim toward reefs with richer acoustic signatures, even in complete darkness.
par.nsf.gov/biblio/10568...
#OceanFacts #Science
Work-in-progress for one of our environmental assets. We spend time refining shapes that guide the playerโs eye, without looking like anything familiar.
#showmesunday #GameDev #IndieDev #GameArt #ArtWIP
#ScreenshotSaturday
Underwater environments are beautifulโฆ but theyโre also tricky to make readable.
Too much detail: visual noise.
Not enough: everything feels empty.
Weโre still tuning the balance between mystery, exploration, and clear navigation hereโs a slice of the process
Creature lineup for Wavekin.
Designing this ecosystem took a mix of biology inspiration, weird sketches, and way too many iterations.
Hereโs the cast so far, any favorite? ๐
our kowas understand that energy. ๐ฆ๐ฌ
#IndieDev #Wavekin
#WIPWednesday
Key art research for Wavekin.
We tested compositions, typography, color hierarchy, and how readable the creature is at first glance.
The final version we picked is now live on Steam
which one would you have chosen? ๐
#IndieDev #GameArt #Wavekin
Deep-sea shrimp donโt just see in the dark they evolved eyes tuned to bioluminescent light.
A 2025 Nature Communications study shows their vision adapts to the faint glow of nearby organisms in near-total darkness.
Source โ www.nature.com/articles/s42...
#OceanFacts #IndieGame #Wavekin
Monday mechanic highlight:
singing opens certain paths in the world.
Small detail, big mood.
#IndieGame #GameDesign
#ShowMeSunday
Early animation vs current animation.
Itโs always fun to look back and see how weird the first versions were. ๐
#IndieDev #GameDev
#ScreenshotSaturday
Wavekin is coming soon
and the demo is already live on Steam.
Here are a few moments from the deep. ๐
s.team/a/3930190
#IndieDev #Wavekin
โ๏ธ Dev update:
- Fixed a minor collision issue
- Accidentally created a new dimension ๐
We call that โprogress.โ
Show us your favorite chaos moments ๐
#IndieDev #GameDevLife #IndieGameCommunity #gamebug
For science reasons, weโre pretty sure they can. ๐๐บ
13.11.2025 17:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Small studio energy:
half the day spent fixing one bug,
the other half arguing whether whales can dance.
(Weโll keep you posted.) ๐
#IndieDev #GameStudioLife #IndieGameDev #indiedevhour
Proof that โitโs just a placeholderโ can go too far. ๐
#WIPWednesday #IndieDev
Avoidance, confusion, solitude.
Rising ocean noise pollution is forcing whales to move away, lose each otherโs voices, and sometimesโฆ fall silent.
Source โ science.unimelb.edu.au/about/news/-...
youtu.be/bICz0hbkrt0
#ScienceAndGames #OceanFacts #Wavekin #IndieGame
We made a ray that breaks coral in our underwater metroidvania
Peaceful... but powerful. ๐
Whislist Wavekin for support โ> s.team/a/3930190
#IndieGame #IndieDev #Metroidvania
Our Kowas used to look... let's say, a little too aggressive for their size. ๐
So we gave them a softer redesign.
Now they look like theyโd politely ruin your day instead. ๐
#IndieDev #GameArt #Showmesunday
s.team/a/3930190