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Electric Dream

@electricdreamgames.bsky.social

๐Ÿ‡ซ๐Ÿ‡ท Indie games, made in France ๐ŸŽฎ ๐Ÿ™ Currently work on #Wavekin ๐Ÿณ

6 Followers  |  3 Following  |  51 Posts  |  Joined: 13.10.2025  |  1.4906

Latest posts by electricdreamgames.bsky.social on Bluesky

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Environment assets created for Wavekin.

#ShowMeSunday #GameDev #IndieDev #GameArt #Wavekin

20.12.2025 16:15 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We opened a small Discord if you want to hang out, talk games, or see dev progress before anyone else.

Come say hi โ†’ discord.gg/rXbJcZJ8

18.12.2025 11:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Weโ€™re still deep in development, but Wavekin already has a Steam page.
If youโ€™re browsing Steam during the Winter Sale, itโ€™s already available to wishlist. ๐Ÿค โ„๏ธ
s.team/a/3930190

#IndieGame #Wavekin #Steam

18.12.2025 11:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Testing our new flashback system.
With text. Without text.
Still deciding.

#WIPWednesday #IndieGameDev #GameDev #Wavekin #GameDesign #IndieDev

17.12.2025 16:01 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Photic zone - Wikipedia The photic zone (or euphotic zone, epipelagic zone, or sunlight zone) is the uppermost layer of a body of water that receives sunlight, allowing phytoplankton to perform photosynthesis. It undergoesโ€ฆ

As you go deeper underwater, water absorbs light unevenly long wavelengths like red disappear first, while shorter ones like blue penetrate farther.
Thatโ€™s why deep or shadowy areas appear bluish: blue light travels best underwater.

Source โ†’ Photic Zone
en.wikipedia.org/wiki/Photic_...

16.12.2025 16:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We made an octopus for our underwater metroidvania.

#IndieGame #GameDev #Metroidvania #Wavekin

15.12.2025 18:15 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

s.team/a/3930190

05.12.2025 17:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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-Our game ?
-Easy

#IndieGameCommunity #Wavekin #IndieDev #FollowFriday

05.12.2025 17:45 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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First skin explorations for our creature.
got a favorite so far?

#Indigamedev #gameart #charadesign #WipWednesday

03.12.2025 16:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Amazing Pistol Shrimp Stun "Gun" | World's Deadliest
With a quick snap of its claw, a pistol shrimp stuns prey with a "bubble bullet" that travels as fast as a car. โžก Subscribe: https://on.natgeo.com/41A7tf0 โžก Watch all clips of Worldโ€™s Deadliestโ€ฆ Amazing Pistol Shrimp Stun "Gun" | World's Deadliest

Pistol shrimp create one of the most surprising sounds in the ocean:
a rapid snap of their claw generates a collapsing cavitation bubble releasing a sharp โ€œpopโ€
powerful enough to stun prey.
Source:
www.nature.com/articles/s41...
youtu.be/KkY_mSwboMQ?...

02.12.2025 16:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Before โ†’ After

We redesigned our main creature and reworked its animations to get a smoother, more natural underwater movement.

#ShowMeSunday #GameDev #IndieDev #CreatureDesign #Animation #Wavekin

30.11.2025 17:45 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on a game built around whale-like songs has side effects:
sometimes the whole team ends up singing out loud while testing the sound-based puzzles.
It helps. (Wellโ€ฆ we think it helps.) ๐Ÿ‹

#IndieDev #GameDev #AudioDev #StudioLife #Wavekin

27.11.2025 18:45 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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UI before โ†’ UI after.
We rebuilt this menu to make it clearer, more readable, and closer to Wavekinโ€™s visual identity.
Interface work, when itโ€™s good, nobody noticesโ€ฆ
when itโ€™s wrong, everybody does. ๐Ÿ˜…

#WIPWednesday #IndieDev #GameDev #GameUI #InterfaceDesign

26.11.2025 17:03 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Soundscape enrichment increases larval settlement rates for the brooding coral Porites astreoides | NSF Public Access Repository This page contains metadata information for the record with PAR ID 10568709

Some coral reefs produce faint crackling and popping sounds and new research shows these soundscapes help larvae find healthy reefs. A study found that coral larvae swim toward reefs with richer acoustic signatures, even in complete darkness.

par.nsf.gov/biblio/10568...

#OceanFacts #Science

25.11.2025 17:45 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Work-in-progress for one of our environmental assets. We spend time refining shapes that guide the playerโ€™s eye, without looking like anything familiar.

#showmesunday #GameDev #IndieDev #GameArt #ArtWIP

23.11.2025 16:45 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#ScreenshotSaturday
Underwater environments are beautifulโ€ฆ but theyโ€™re also tricky to make readable.
Too much detail: visual noise.
Not enough: everything feels empty.
Weโ€™re still tuning the balance between mystery, exploration, and clear navigation hereโ€™s a slice of the process

22.11.2025 16:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Creature lineup for Wavekin.

Designing this ecosystem took a mix of biology inspiration, weird sketches, and way too many iterations.

Hereโ€™s the cast so far, any favorite? ๐Ÿ‘‡

21.11.2025 17:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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our kowas understand that energy. ๐Ÿฆ๐Ÿ’ฌ

#IndieDev #Wavekin

20.11.2025 17:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#WIPWednesday
Key art research for Wavekin.
We tested compositions, typography, color hierarchy, and how readable the creature is at first glance.
The final version we picked is now live on Steam
which one would you have chosen? ๐Ÿ‘‡

#IndieDev #GameArt #Wavekin

19.11.2025 18:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Bioluminescence and environmental light drive the visual evolution of deep-sea shrimp (Oplophoroidea) - Communications Biology Diversification of aย mid-wavelength opsin appears to play an important role in the visual ecologies of bioluminescent shrimps with a higher diversity of opsins in taxa that migrate to shallowerโ€ฆ

Deep-sea shrimp donโ€™t just see in the dark they evolved eyes tuned to bioluminescent light.
A 2025 Nature Communications study shows their vision adapts to the faint glow of nearby organisms in near-total darkness.
Source โ†’ www.nature.com/articles/s42...
#OceanFacts #IndieGame #Wavekin

18.11.2025 18:15 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Monday mechanic highlight:
singing opens certain paths in the world.
Small detail, big mood.

#IndieGame #GameDesign

17.11.2025 17:49 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#ShowMeSunday

Early animation vs current animation.
Itโ€™s always fun to look back and see how weird the first versions were. ๐Ÿ˜…

#IndieDev #GameDev

16.11.2025 17:02 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#ScreenshotSaturday

Wavekin is coming soon
and the demo is already live on Steam.
Here are a few moments from the deep. ๐Ÿ’™

s.team/a/3930190

#IndieDev #Wavekin

15.11.2025 16:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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โœ๏ธ Dev update:
- Fixed a minor collision issue
- Accidentally created a new dimension ๐ŸŒ€
We call that โ€œprogress.โ€

Show us your favorite chaos moments ๐Ÿ‘‡

#IndieDev #GameDevLife #IndieGameCommunity #gamebug

14.11.2025 17:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For science reasons, weโ€™re pretty sure they can. ๐Ÿ‹๐Ÿ•บ

13.11.2025 17:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Small studio energy:
half the day spent fixing one bug,
the other half arguing whether whales can dance.

(Weโ€™ll keep you posted.) ๐Ÿ‹

#IndieDev #GameStudioLife #IndieGameDev #indiedevhour

13.11.2025 17:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Proof that โ€œitโ€™s just a placeholderโ€ can go too far. ๐Ÿ˜…

#WIPWednesday #IndieDev

12.11.2025 16:03 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Avoidance, confusion, solitude.
Rising ocean noise pollution is forcing whales to move away, lose each otherโ€™s voices, and sometimesโ€ฆ fall silent.

Source โ†’ science.unimelb.edu.au/about/news/-...
youtu.be/bICz0hbkrt0

#ScienceAndGames #OceanFacts #Wavekin #IndieGame

11.11.2025 16:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We made a ray that breaks coral in our underwater metroidvania
Peaceful... but powerful. ๐Ÿ’™

Whislist Wavekin for support โ€”> s.team/a/3930190

#IndieGame #IndieDev #Metroidvania

10.11.2025 19:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Our Kowas used to look... let's say, a little too aggressive for their size. ๐Ÿ˜…
So we gave them a softer redesign.
Now they look like theyโ€™d politely ruin your day instead. ๐Ÿ’™

#IndieDev #GameArt #Showmesunday

s.team/a/3930190

09.11.2025 18:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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