bringing this project back to life, let's see where it leads
20.04.2025 00:57 — 👍 23 🔁 1 💬 2 📌 0@thespite.bsky.social
Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind
bringing this project back to life, let's see where it leads
20.04.2025 00:57 — 👍 23 🔁 1 💬 2 📌 0going through my old folder, i think i never released this #threejs particle system that i made for JSConf EU 2019
i forgot to do something interesting with it...
would love to see more than 1 second of that last video 😄
04.02.2025 18:09 — 👍 1 🔁 0 💬 1 📌 0not really? first, it's not night, but eve. and nightmare is cauchemar, difficult to rhyme or turn into something that makes sense as it does in English. in Spanish and Italian they translated the title directly so it doesn't have the meaning of "christmas eve" either
26.12.2024 02:20 — 👍 1 🔁 0 💬 0 📌 0two levels of truchet tiles superposed on an icosphere
21.12.2024 13:41 — 👍 39 🔁 5 💬 1 📌 1the snub dodecahedron is quite good, too. except the pentagonal faces
20.12.2024 00:43 — 👍 1 🔁 0 💬 0 📌 0trying other solids, with varying degrees of "success"
19.12.2024 23:50 — 👍 8 🔁 0 💬 1 📌 0done. by the end, the AI in visual studio was on to me
19.12.2024 00:39 — 👍 0 🔁 0 💬 0 📌 0building a truncated icosahedron by hand. 12 pentagons done, now to the 20 hexagons...
19.12.2024 00:23 — 👍 0 🔁 0 💬 1 📌 0sometimes debugging geometries requires tedious and extreme measures
18.12.2024 23:39 — 👍 15 🔁 0 💬 1 📌 0#GENUARY2025 PROMPTS ARE READY!!
GENUARY is an artificially generated month of time where we build code that makes beautiful things.
It’s happening during the month of January 2025, and everybody is invited!
#generative #genartclub
tests with nested structures
13.12.2024 01:34 — 👍 12 🔁 0 💬 0 📌 0better tiles, still quite a bit to go
11.12.2024 23:04 — 👍 13 🔁 0 💬 0 📌 0ah, that's wonderful, thanks! the idea is that it will be a web page to generate any combination and download it as STL or whatever format makes more sense, so everybody with a 3d printer can get one. i'll keep you posted!
10.12.2024 19:29 — 👍 0 🔁 0 💬 0 📌 0that's the goal! but i don't have a 3d printer :)
10.12.2024 18:14 — 👍 0 🔁 0 💬 2 📌 0ah, i see what you mean! these tiles are meant to be contiguous and solid -at least for now-, so i've removed the "sides". but yes, i would either add the internal walls in-shader, or add a final geometry pass to add a single wall between each tile
10.12.2024 15:03 — 👍 1 🔁 0 💬 1 📌 0there are a few problems related to the tile, because it's a model hand-made in blender, but i think it can be fixed. with a mathematically generated tile, it's all correct
10.12.2024 13:42 — 👍 1 🔁 0 💬 1 📌 0progress, bit by bit
10.12.2024 11:56 — 👍 45 🔁 3 💬 2 📌 0triangularly trippy
10.12.2024 11:16 — 👍 12 🔁 1 💬 1 📌 0i'll have to figure out that equation or there's no way i'm doing the dodecahedron, or any other platonic/archimedean solid
07.12.2024 20:47 — 👍 11 🔁 0 💬 0 📌 0degrees of closeness...
i'm pretty sure there has to be a formula to make this easy 😅
debugging oddities (it will make sense, hopefully)
07.12.2024 20:18 — 👍 15 🔁 2 💬 1 📌 0worth every goddamn last penny
on people commenting, they're just regurgitating some article. i don't they they would be able to say which was the _previous_ most expensive animated series ever
we'll see :) it's hard to fight back the feeling that there are so many possibilties, but also so much that needs to be done first. trying to get back on that horse, from scratch :D
27.11.2024 00:57 — 👍 4 🔁 0 💬 0 📌 0it always comes down to the torus
24.11.2024 19:51 — 👍 24 🔁 2 💬 2 📌 0