Jaume Sanchez Elias's Avatar

Jaume Sanchez Elias

@thespite.bsky.social

Web Dev, pixel burner - WebGL · WebXR - UX/UI at Google Deepmind

977 Followers  |  137 Following  |  27 Posts  |  Joined: 28.08.2023  |  2.0822

Latest posts by thespite.bsky.social on Bluesky

bringing this project back to life, let's see where it leads

20.04.2025 00:57 — 👍 23    🔁 1    💬 2    📌 0
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going through my old folder, i think i never released this #threejs particle system that i made for JSConf EU 2019

i forgot to do something interesting with it...

13.04.2025 00:26 — 👍 46    🔁 6    💬 0    📌 1

would love to see more than 1 second of that last video 😄

04.02.2025 18:09 — 👍 1    🔁 0    💬 1    📌 0

not really? first, it's not night, but eve. and nightmare is cauchemar, difficult to rhyme or turn into something that makes sense as it does in English. in Spanish and Italian they translated the title directly so it doesn't have the meaning of "christmas eve" either

26.12.2024 02:20 — 👍 1    🔁 0    💬 0    📌 0
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two levels of truchet tiles superposed on an icosphere

21.12.2024 13:41 — 👍 39    🔁 5    💬 1    📌 1
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the snub dodecahedron is quite good, too. except the pentagonal faces

20.12.2024 00:43 — 👍 1    🔁 0    💬 0    📌 0
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trying other solids, with varying degrees of "success"

19.12.2024 23:50 — 👍 8    🔁 0    💬 1    📌 0
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done. by the end, the AI in visual studio was on to me

19.12.2024 00:39 — 👍 0    🔁 0    💬 0    📌 0
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building a truncated icosahedron by hand. 12 pentagons done, now to the 20 hexagons...

19.12.2024 00:23 — 👍 0    🔁 0    💬 1    📌 0
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sometimes debugging geometries requires tedious and extreme measures

18.12.2024 23:39 — 👍 15    🔁 0    💬 1    📌 0
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#GENUARY2025 PROMPTS ARE READY!!

GENUARY is an artificially generated month of time where we build code that makes beautiful things.

It’s happening during the month of January 2025, and everybody is invited!

#generative #genartclub

15.12.2024 20:06 — 👍 105    🔁 44    💬 2    📌 10
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tests with nested structures

13.12.2024 01:34 — 👍 12    🔁 0    💬 0    📌 0
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better tiles, still quite a bit to go

11.12.2024 23:04 — 👍 13    🔁 0    💬 0    📌 0

ah, that's wonderful, thanks! the idea is that it will be a web page to generate any combination and download it as STL or whatever format makes more sense, so everybody with a 3d printer can get one. i'll keep you posted!

10.12.2024 19:29 — 👍 0    🔁 0    💬 0    📌 0

that's the goal! but i don't have a 3d printer :)

10.12.2024 18:14 — 👍 0    🔁 0    💬 2    📌 0
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ah, i see what you mean! these tiles are meant to be contiguous and solid -at least for now-, so i've removed the "sides". but yes, i would either add the internal walls in-shader, or add a final geometry pass to add a single wall between each tile

10.12.2024 15:03 — 👍 1    🔁 0    💬 1    📌 0
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there are a few problems related to the tile, because it's a model hand-made in blender, but i think it can be fixed. with a mathematically generated tile, it's all correct

10.12.2024 13:42 — 👍 1    🔁 0    💬 1    📌 0
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progress, bit by bit

10.12.2024 11:56 — 👍 45    🔁 3    💬 2    📌 0
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triangularly trippy

10.12.2024 11:16 — 👍 12    🔁 1    💬 1    📌 0
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i'll have to figure out that equation or there's no way i'm doing the dodecahedron, or any other platonic/archimedean solid

07.12.2024 20:47 — 👍 11    🔁 0    💬 0    📌 0
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degrees of closeness...

i'm pretty sure there has to be a formula to make this easy 😅

07.12.2024 20:31 — 👍 4    🔁 0    💬 1    📌 0
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debugging oddities (it will make sense, hopefully)

07.12.2024 20:18 — 👍 15    🔁 2    💬 1    📌 0

worth every goddamn last penny

on people commenting, they're just regurgitating some article. i don't they they would be able to say which was the _previous_ most expensive animated series ever

28.11.2024 00:08 — 👍 1    🔁 0    💬 0    📌 0

we'll see :) it's hard to fight back the feeling that there are so many possibilties, but also so much that needs to be done first. trying to get back on that horse, from scratch :D

27.11.2024 00:57 — 👍 4    🔁 0    💬 0    📌 0
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it always comes down to the torus

24.11.2024 19:51 — 👍 24    🔁 2    💬 2    📌 0
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