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fenchel

@fenchel.bsky.social

makes tiny silly games | he/him | https://fenchel.itch.io Hausbau (playdate): https://play.date/games/hausbau/

41 Followers  |  135 Following  |  21 Posts  |  Joined: 07.07.2023  |  1.9444

Latest posts by fenchel.bsky.social on Bluesky

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Been working on some ui stuff lately! Thought it would be funny if an old-timey printer actually 'prints' your score (and maybe a few other things)
#playdate #gamedev #screenshotsaturday

09.11.2025 12:08 โ€” ๐Ÿ‘ 15    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New iteration for the title screen of my new old #Playdate game!
Started it as a jam project over a year ago (my first playdate thing!) before getting distracted by other stuff. It's almost finished, just have to not get distracted by other random ideas ๐Ÿ˜จ #gamedev

06.11.2025 20:11 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I am not super into pinball, but this looks so cool that I wanna play it ๐Ÿ˜

03.11.2025 07:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ware-wolf Campfire Stories by Ledbetter Games A night around the campfire...

Happy Halloween! ๐ŸŽƒ

We joined 14 other dev teams to create Ware-wolf Campfire Stories, a compilation of spooky minigames for #Playdate

Itโ€™s out now, and itโ€™s free! ledbetter-games.itch.io/ware-wolf

31.10.2025 14:20 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Playdate is a great indie puzzle machine Stop reaching for your phone.

The Playdate is a great indie puzzle machine

01.11.2025 13:10 โ€” ๐Ÿ‘ 143    ๐Ÿ” 19    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 4
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new title screen idea for my #playdate "job sim" Masterworks. Rumors say that it might even be in a playable state again ๐Ÿ˜ณ
#screenshotsaturday #gamedev

01.11.2025 18:00 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added an intro cutscene for my cheese mining game. ๐Ÿง€โ›๏ธ
Thought it would be nice to introduce your power tool.
You can also pick a name now.
If you skip the signature, the NPCs will just call you "Skip" ๐Ÿ˜œ
#indiegame #gamedev #screenshotsaturday #godot

01.11.2025 17:50 โ€” ๐Ÿ‘ 13    ๐Ÿ” 7    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. In the mid-ground the player's head lamp illuminates some rubble, a shovel leaning against the mine's wall that has a paper note one it. I the background the mine tunnels stretch into darkness. On the edge of light a cheese wheel is visible sticking out of the wall.

Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. In the mid-ground the player's head lamp illuminates some rubble, a shovel leaning against the mine's wall that has a paper note one it. I the background the mine tunnels stretch into darkness. On the edge of light a cheese wheel is visible sticking out of the wall.

Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a winding tunnel stretching into darkness.

Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a winding tunnel stretching into darkness.

Screenshot from a game about mining cheese.
The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a mine tunnel with wooden support beams at the sides of the wall and near the roof. There is a rock pillar in the mid ground and some loose boulders.

Screenshot from a game about mining cheese. The first person perspective view shows an industrial drill held by the player in the foreground. The player's head lamp illuminates a mine tunnel with wooden support beams at the sides of the wall and near the roof. There is a rock pillar in the mid ground and some loose boulders.

Working on levels for my mining game.
Experimenting with lighting to support the atmosphere of being alone in a dark place filled with mysteries and cheese.
#ScreenshotSaturday #IndieGame #IndieDev #GameDev

25.10.2025 20:20 โ€” ๐Ÿ‘ 18    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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With Hausbau finished and released, Iโ€™ve finally started wrapping up my other #Playdate project: Masterwork Inc., a game about silly shapes and working a crappy job.

#screenshotsaturday #gamedev

18.10.2025 21:20 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This week was all about UI and menus.
Made a little main menu level to show the vibe of the game.
It took a while to set up the panel flow, but I got there!
Godot's localization solution is an absolute joy to work with!
#gamedev #GodotEngine #godot #indiegames #screenshotsaturday

18.10.2025 19:29 โ€” ๐Ÿ‘ 15    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's a lot of cool looking games ๐Ÿ‘€
(And mime is in there too)

15.10.2025 05:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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time to dust off this account:
My tiny playdate puzzle game is out on the #Playdate Catalog ๐Ÿ˜ณ

There is also a bunch of new stuff: more tiles, silly German sounding town names, and

play.date/games/hausbau/

(it's still also available on itch)

#gamedev #indiegame

14.10.2025 18:44 โ€” ๐Ÿ‘ 14    ๐Ÿ” 6    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy Birthday Paradise Marsh!
To celebrate, the game is 75% off! That's cheap as dirt!

13.10.2025 19:14 โ€” ๐Ÿ‘ 73    ๐Ÿ” 18    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 3
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Working on the mechanics of cheese mining.
Hold and release to crack the rock!
Click at the right time to drill out the cheese nuggets!
#screenshotsaturday #indiegame #gamedev

12.10.2025 19:41 โ€” ๐Ÿ‘ 21    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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Added basic geological strata and a naive attempt at displacement along the fault lines. Probably will experiment with it some more before moving on to cave generation.
#gamedev #raylib

17.06.2025 18:01 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For the visualization I used Raylib (www.raylib.com), a really simple and lightweight library for graphics rendering (among other things), but I had to code it myself ๐Ÿ˜…

15.06.2025 17:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally released v1.5 of my tiny city placement game Hausbau for the #playdate. I added a high score mode and trees!!! It's available for free on itch.io! fenchel.itch.io/hausbau
#gamedev

15.06.2025 17:51 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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first attempt at creating fault lines originating from points of high strain and propagating along the stress field.
#screenshotsaturday #raylib #gamedev

14.06.2025 18:52 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Generating a random stress fields and experimenting with visualizing strain (based on changes in curvature). Let's see if this leads to somewhere interesting #gamedev #raylib

12.06.2025 19:05 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I want to make a game with big procedural caves and dungeons, but Iโ€™m not really sure where to start.
So Iโ€™ve started reading textbooks on tectonics and structural geology.
#gamedev

12.06.2025 09:17 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

has anyone else issues sideloading #playdate games? Trying to finish up my game update, but for some reason my playdate decided to not download games anymore. not sure if it's related to the new system update. @panic.com

09.06.2025 15:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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i added depth test (without displacement). the next step is to try this renderer with some sort of infill.

06.06.2025 18:15 โ€” ๐Ÿ‘ 120    ๐Ÿ” 10    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Added some little extras to the 'view mode' - you can now invert colors and watch a tiny replay here as well. With that I think I am mostly done with the update. Already looking forward into hopping into a new project :D
#playdate #gamedev

06.06.2025 15:16 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So ... I have been working on the 1.5 update for my #playdate game "Hausbau". It will feature new tiles, a high score mode and - finally - trees (or at least one tree)!
Will be out soon-ish on my itch.io page.
#gamedev

02.06.2025 20:59 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Since there aren't many #Odin and #Raylib compute shader examples around, I decided to make my learning repo public: github.com/missinglinks...
The code is probably quite messy, as half the time I'm guessing things, but it might still be helpful to others :D

(Final boids count: 40000)

#gamedev

15.02.2025 18:29 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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Compute shader hurt my head, but I am not giving up!
20k boids with #odin and #raylib
#gamedev

09.02.2025 18:59 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

๐Ÿ‘€ How may one purchase one of these?

14.12.2024 16:48 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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assembling zines

14.12.2024 16:26 โ€” ๐Ÿ‘ 53    ๐Ÿ” 3    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 0
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Working on a new game mode for version 1.1 of my tiny #playdate game, Hausbau! :D
Thereโ€™s still some work left, but it should be ready by the end of the year.

Iโ€™m also considering adding an undo feature, though I havenโ€™t decided exactly how it would work yet.

#gamedev #screenshotsaturday

30.11.2024 20:25 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Should probably start posting here as well:
Just released a free playdate game called "Hausbau": a tiny puzzle game, where you create modernist cityscapes. No scores, no timers, just play and listen to some jazzy tunes.
Itch.io link: fenchel.itch.io/hausbau
#playdate #screenshotsaturday #gamedev

16.11.2024 14:50 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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