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VisuStella

@visustella.bsky.social

Game Development Studio focused on creating games and beautiful resource packs. Avatar and Banner Art by @happyhoney

102 Followers  |  2 Following  |  4 Posts  |  Joined: 19.05.2024  |  1.3456

Latest posts by visustella.bsky.social on Bluesky

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We released Spritesheet Companion!
A free, browser-based tool to quickly rearrange, combine, and preview/save sprite sheets and animations. No installation required!

You can use it here ⏬
🌟 iristoid.itch.io/spritesheet-...

29.11.2025 16:21 — 👍 2    🔁 4    💬 0    📌 0
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We released an RPG Maker MV/MZ plugin that allows you to use a single image as a character in game if they have [SF] on the filename.
🌻 kiranyaki.itch.io/kiranyakirmp...

03.08.2025 02:10 — 👍 1    🔁 1    💬 1    📌 0
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Hello everyone!🌼
Just a quick update to let you know we've updated the Spring Forest asset pack! There was a mistake in the previous version and the formatting should be fixed. It should work on both RPG Maker VXAce & MZ as the tileset is 32 x 32!

30.04.2025 11:16 — 👍 1    🔁 0    💬 0    📌 0
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🌸 Awaken the magic of spring with this charming pixel art tileset featuring a cozy cabin tucked in a magical forest. And the best part? It's Free!

↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓↓
visustella.itch.io/vsw-springfo...

29.04.2025 11:25 — 👍 3    🔁 1    💬 0    📌 0
Basic Math with RPG Maker
🧮About Percentages
• Percent means "per hundred."

🧾Scenario Example
You’ve entered a merchant town that charges a 5% tax on your gold.
• Calculate 5% of the player’s current gold 
• Deduct that from their total.
• Show a message about it.

🪙Variables Used
• Variable 1 = Player’s Gold 
• Variable 2 = Tax amount (5%)

Basic Math with RPG Maker 🧮About Percentages • Percent means "per hundred." 🧾Scenario Example You’ve entered a merchant town that charges a 5% tax on your gold. • Calculate 5% of the player’s current gold • Deduct that from their total. • Show a message about it. 🪙Variables Used • Variable 1 = Player’s Gold • Variable 2 = Tax amount (5%)

◆Change Gold:+ 1000
◆Control Variables:#0001 GOLD = Gold
◆Control Variables:#0002 TAX = GOLD
◆Control Variables (Using Script Box):#0002 TAX *= 0.05 
◆Change Gold:- {TAX}
◆Text:None, None, Window, Bottom
:    :Amount of Gold: \v[1]
:    :Gold Tax Amount: \v[2]
:    :Remaining Gold: \$

◆Change Gold:+ 1000 ◆Control Variables:#0001 GOLD = Gold ◆Control Variables:#0002 TAX = GOLD ◆Control Variables (Using Script Box):#0002 TAX *= 0.05 ◆Change Gold:- {TAX} ◆Text:None, None, Window, Bottom : :Amount of Gold: \v[1] : :Gold Tax Amount: \v[2] : :Remaining Gold: \$

Using Javascript with RPG Maker MV/MZ!
Script Call:

// Step 1: Get current gold
let gold = $gameParty.gold();

// Step 2: Calculate 5% tax and round it down!
let tax = Math.floor(gold * 0.05);

// Step 3: Subtract the tax
$gameParty.loseGold(tax);

// Step 4: Optionally store values in variables to display
// inside a message box!
$gameVariables.setValue(1, gold);
$gameVariables.setValue(2, tax);

// Fastest way without fluff!
// Automatically deduct taxes
$gameParty.loseGold(Math.floor($gameParty.gold() * 0.05));

Using Javascript with RPG Maker MV/MZ! Script Call: // Step 1: Get current gold let gold = $gameParty.gold(); // Step 2: Calculate 5% tax and round it down! let tax = Math.floor(gold * 0.05); // Step 3: Subtract the tax $gameParty.loseGold(tax); // Step 4: Optionally store values in variables to display // inside a message box! $gameVariables.setValue(1, gold); $gameVariables.setValue(2, tax); // Fastest way without fluff! // Automatically deduct taxes $gameParty.loseGold(Math.floor($gameParty.gold() * 0.05));

Ruby Game System Script (RGSS/2/3) for RPG Maker XP / VX / VX Ace
# Step 1: Get current gold
gold = $game_party.gold

# Step 2: Calculate 5% tax and round it down!
tax = (gold * 0.05).floor

# Step 3: Subtract the tax
$game_party.lose_gold(tax)

# Store values in variables for message display
$game_variables[98] = gold
$game_variables[99] = tax

# Fastest way without fluff! Automatically deduct taxes!
$game_party.lose_gold(($game_party.gold * 0.05).floor)

✨ You can use this for discounts, damage scaling, XP bonuses, etc.

Ruby Game System Script (RGSS/2/3) for RPG Maker XP / VX / VX Ace # Step 1: Get current gold gold = $game_party.gold # Step 2: Calculate 5% tax and round it down! tax = (gold * 0.05).floor # Step 3: Subtract the tax $game_party.lose_gold(tax) # Store values in variables for message display $game_variables[98] = gold $game_variables[99] = tax # Fastest way without fluff! Automatically deduct taxes! $game_party.lose_gold(($game_party.gold * 0.05).floor) ✨ You can use this for discounts, damage scaling, XP bonuses, etc.

🧮 Basic Math with RPG Maker Tutorial
An example scenario of using percentages!

- Written by @archeia.itch.io !

23.04.2025 03:54 — 👍 11    🔁 6    💬 0    📌 0
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Hello Adventurers~🌻

We just found out our previous forms broke. You can send your suggestions or requests over here!

docs.google.com/forms/d/e/1F...

23.04.2025 03:50 — 👍 1    🔁 0    💬 0    📌 0

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