Front facing screenshot of a cliff-side restaurant.
Angled screenshot of a cliff-side restaurant showcasing the right side & front entrance. There is a tree for scale.
Angled screenshot of a cliff-side restaurant showcasing the left side & front entrance. The restaurant overlooks a vast & dreary ocean. There is a tree for scale in the back.
Angled screenshot of a cliff-side restaurant showcasing the back of the structure. There is a small patio where people can dine at.
Outside Screenshots + Environment
02.04.2025 21:49 — 👍 0 🔁 0 💬 0 📌 0
Interior shot of a cliff side restaurant taken at the front entrance of the building.
Interior shot of a cliff side restaurant taken at the upstairs entrance leading to table booths. The perspective is looking down towards the main floor.
Interior shot of a cliff side restaurant taken at the bar looking into the kitchen.
Interior shot of a cliff side restaurant kitchen. There is a player reference device for scale.
Starting a New Project where I make superfluously detailed restaurants atop an island that peers into the watery abyss 🕳️
#UEFN #WIP #In-Progress
02.04.2025 21:49 — 👍 0 🔁 0 💬 1 📌 0
The explosive barrels were also another way for me to practice working other devices into the RNG device, probably one of my favorite devices to use & for sure the hard-carry in my device management folder. 📂
27.03.2025 21:34 — 👍 0 🔁 0 💬 0 📌 0
The explosive barrel devices in Factory Reset were never originally planned, being a complete "what-if" situation. Truthfully that entire mechanic was about to get scrapped but I figured out how to remove the hitbox when their visibility was turned off just before then.
27.03.2025 21:33 — 👍 0 🔁 0 💬 1 📌 0
There will be a time I go learn Verse & odds are it'll be so that I can create custom NPC behaviors, something that I hope will provide an even more lively feel to my future projects.
26.03.2025 20:27 — 👍 0 🔁 0 💬 0 📌 0
Learning about the AI nav nodes & NPC behaviors were some of my favorite things I got to do while creating this map. There's a lot more that goes on underneath the hood & I'm interested in learning more about those finer details.
26.03.2025 20:27 — 👍 0 🔁 0 💬 1 📌 0
This was the first project where I really got to sink my teeth into the NPC & AI Patrol Path Devices.
I played around with NPCs before in previous scrapped projects but this is currently the furthest I've gone with utilizing these devices.
26.03.2025 20:23 — 👍 0 🔁 0 💬 1 📌 0
The biggest feature in Factory Reset are the bots. Both the red & blue teams have 3 different sets of 4 bots that spawn randomly. There are up to 27 different AI patrol paths that are also selected via RNG, though the direct routes are more biased.
26.03.2025 20:21 — 👍 0 🔁 0 💬 1 📌 0
For the next few days I will go into some BTS with Factory Reset - Starting with the game itself.
Originally this game was supposed to be a FFA where people could practice the new Ballistic weapons (That game mode just came out when I started this project) but shifted to a KOTH in early development
26.03.2025 14:18 — 👍 0 🔁 0 💬 0 📌 0
Game Thumbnail of a Fortnite Creative Island titled "Factory Reset." There is a blue player attempting to take control of a visualized zone guarded by three red players.
After 2 ½ months I present my debut creative island, Factory Reset : FPS Area Control.
I'm proud to have this be my first game & to be a part of this community. Thank you to those who've already played it!
Island Code: 2257-2598-2140
25.03.2025 00:20 — 👍 1 🔁 0 💬 0 📌 0
Finally made it to Bsky! Excited to share what I've been doing in UEFN & to see what others have done.
19.03.2025 17:28 — 👍 3 🔁 0 💬 0 📌 0
I create experiences in UEFN
The most influential team in Fortnite!
Creators of Bed Wars, Murder Mystery, Go Goated, and many more!
18 🇦🇺 • Developing UGC using UEFN • Featured Creator • Axolotl Enjoyer
Ian | UEFN Creator & Playtester
🌐 Designing engaging Fortnite maps & exploring UEFN's possibilities
🎮 Specializing in Zero Build combat & innovative gameplay mechanics
📚 Learning #UEFN & helping creators connect
📺 Links: https://beacons.ai/swampy167
https://www.youtube.com/@FortniteFunamentals
UEFN tutorials and maps creator. Tech Artist. Love to share knowledge.
Creator support code: asicson
YouTube: https://www.youtube.com/asicson
Patreon: https://www.patreon.com/AsicsoN
UEFN Community: https://discord.gg/gelos-games
The Public 3D Asset Library.
https://polyhaven.com/
🇺🇸 | Featured Creator in Fortnite/UEFN
🛒 | CODE: CCruz (#ad)
📈 | 100,000,000+ plays
🔗 | discord.gg/ErEprRpvZA
25 | Fortnite Creative/UEFN Map Creator | Looking For Work | Playtest Lead For FCHQ and NEIGHBOR | DM For Business Inquiries!
✦ Solo indie dev making my survival horror game Silent Corruption 👉 VioletBeam.dev
✦ Sharing honest game dev advice from the trenches 👉 Gael.dev
Creative studio. Founded by klemen.bsky.social
Catherine Fox
Senior Game Designer
https://foxatplay.io/
🦊 Game Designer
⚙️Unreal Engine 5
🖌️ hobbyist animator
👓 dweeb
the basement is flooded with magnetic fluid
Verse Developer & UEFN Experience Architect
CTO for GetShotUK | Founder of UEFNMarket
Manages:
- UEFN Labeler: @uefn.pinefruit.dev
- Verse Feed: https://bsky.app/profile/did:plc:qabbfraqdy44ruwvvwy2r2l4/feed/aaalkmci6zxjm
Senior Manager, Programs and Partnerships, Epic Games. Retired educator - 28 years public Ed. Game design, dad, husband, friend. Passionate about supporting educators in helping students to become content creators Game on! #gbl #games4ed #edusky
🐞 Technical Director in the Games and Film industry.
🐞 Developing a Merchant Simulator based in the First Crusade.
🐞 Follow for gamedev discussion and progress!
Making Fortnite Creative 1.0 feel modern.
🛠️ Founded by @whattherift.bsky.social
🙅 NO COMMISSIONS
🏆 3x @fchq.bsky.social FF
📩 Inquiries: RiftCreativeFN@gmail.com
Creative Director @cleverlike.com, designs in/teaches #UE #Twinmotion #UEFN #ZBrush
YT: http://youtube.com/@Cleverlike
UE5 Authorized Instructor tinyurl.com/3sdwk89t