Front facing screenshot of a cliff-side restaurant.
Angled screenshot of a cliff-side restaurant showcasing the right side & front entrance. There is a tree for scale.
Angled screenshot of a cliff-side restaurant showcasing the left side & front entrance. The restaurant overlooks a vast & dreary ocean. There is a tree for scale in the back.
Angled screenshot of a cliff-side restaurant showcasing the back of the structure. There is a small patio where people can dine at.
Outside Screenshots + Environment
02.04.2025 21:49 —
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Interior shot of a cliff side restaurant taken at the front entrance of the building.
Interior shot of a cliff side restaurant taken at the upstairs entrance leading to table booths. The perspective is looking down towards the main floor.
Interior shot of a cliff side restaurant taken at the bar looking into the kitchen.
Interior shot of a cliff side restaurant kitchen. There is a player reference device for scale.
Starting a New Project where I make superfluously detailed restaurants atop an island that peers into the watery abyss 🕳️
#UEFN #WIP #In-Progress
02.04.2025 21:49 —
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The explosive barrels were also another way for me to practice working other devices into the RNG device, probably one of my favorite devices to use & for sure the hard-carry in my device management folder. 📂
27.03.2025 21:34 —
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The explosive barrel devices in Factory Reset were never originally planned, being a complete "what-if" situation. Truthfully that entire mechanic was about to get scrapped but I figured out how to remove the hitbox when their visibility was turned off just before then.
27.03.2025 21:33 —
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There will be a time I go learn Verse & odds are it'll be so that I can create custom NPC behaviors, something that I hope will provide an even more lively feel to my future projects.
26.03.2025 20:27 —
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Learning about the AI nav nodes & NPC behaviors were some of my favorite things I got to do while creating this map. There's a lot more that goes on underneath the hood & I'm interested in learning more about those finer details.
26.03.2025 20:27 —
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This was the first project where I really got to sink my teeth into the NPC & AI Patrol Path Devices.
I played around with NPCs before in previous scrapped projects but this is currently the furthest I've gone with utilizing these devices.
26.03.2025 20:23 —
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The biggest feature in Factory Reset are the bots. Both the red & blue teams have 3 different sets of 4 bots that spawn randomly. There are up to 27 different AI patrol paths that are also selected via RNG, though the direct routes are more biased.
26.03.2025 20:21 —
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For the next few days I will go into some BTS with Factory Reset - Starting with the game itself.
Originally this game was supposed to be a FFA where people could practice the new Ballistic weapons (That game mode just came out when I started this project) but shifted to a KOTH in early development
26.03.2025 14:18 —
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Game Thumbnail of a Fortnite Creative Island titled "Factory Reset." There is a blue player attempting to take control of a visualized zone guarded by three red players.
After 2 ½ months I present my debut creative island, Factory Reset : FPS Area Control.
I'm proud to have this be my first game & to be a part of this community. Thank you to those who've already played it!
Island Code: 2257-2598-2140
25.03.2025 00:20 —
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Finally made it to Bsky! Excited to share what I've been doing in UEFN & to see what others have done.
19.03.2025 17:28 —
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