But then he takes a look at it and says "not quite done yet" before wincing and shoving it back in. The skin on his hands audibly crackling the whole time.
06.03.2026 06:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0But then he takes a look at it and says "not quite done yet" before wincing and shoving it back in. The skin on his hands audibly crackling the whole time.
06.03.2026 06:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Well damn, I know what I'm doing this weekend!
06.03.2026 05:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Looks great, wishlisted
06.03.2026 05:19 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0as if millions of vertices cried out in terror and were suddenly silenced
06.03.2026 05:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
i will now stop trying to convince anyone that Godot Engine has been battle tested.
(that concurrent players number is insane!!) #godotengine
Haven't seen this before. Love the UI!
06.03.2026 02:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Perfect. Will keep an eye out
06.03.2026 02:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
@adriaan.games prompted some interesting discussions about this a while back: github.com/godotengine/... (including some great contributions from @runevision.bsky.social)
I've been hoping to see some news on this front, but it may be one which takes a while to be prioritised
Agreed, there is something off with the hierarchy. If you're on Win11, this recent add-on changes it completely: github.com/MarioBossRea...
I've only tested it briefly so I can't say I'm 100% sold yet, but I do think the official layout needs work in this area
Agree that this should be built in. If it's slowing you down, the ScriptIDE plugin has this as standard: github.com/Maran23/scri...
05.03.2026 23:13 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Yikes. I haven't touched the signal gui routing in years and this looks like a terrible experience
05.03.2026 23:08 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'm sure this has been mentioned already but addon management is very clunky still. I'm a very reluctant git submodule user but it's convoluted and not all addons suit it. Globalised add-ons and a better way to distinguish between actual project dependencies and editor-only tools would be excellent
05.03.2026 23:04 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I know some work was done on this previously, for the file system / scene tree. But there are still instances where it's not working intuitively in the inspector with nested resources, for my setup at least. I'll investigate and try to pin point where it happens most.
05.03.2026 23:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I'd need to test contexts, but I find hover-to-expand while dragging a file quite inconsistent. I'll often be dragging a resource over to the inspector to add it to an export field, only to realise I've got some collapsed regions in the way. While dragging, most elements should open on hover.
05.03.2026 22:54 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The shader editor auto opening and stealing focus from the code editor, whenever I go anywhere near a node with a material on it has been a pain recently. This thing suddenly has a life of its own!
05.03.2026 22:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Instant repulsion proc
05.03.2026 22:32 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Sir VFX-A-Lot
05.03.2026 22:31 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0This is why the GameCube had a handle. Just swing it round yer head like a kettle bell.
05.03.2026 22:30 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The Monkey's Paw school of game design. Yes, you can fast forward this cutscene, but at what cost?
05.03.2026 14:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Never underestimate the power of an underserved and spite fueled audience: youtu.be/fqOs2chL3NQ?...
05.03.2026 14:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Bluepoint's last few projects were well received exclusives (Shadow of the Collosus, Demon Souls remakes), so it makes less sense to close them with this shift back to exclusivity. Nixxes are the studio Sony acquired to do their PC ports and now likely at risk of the same fate, which is sad to see.
05.03.2026 13:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ooh yes, I like it! This is much better than the follow cam I suggested a while back
05.03.2026 08:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I hope it doesn't dampen your enthusiasm! Those of us who understand how enormous a task it is to keep an open source project rolling, really do appreciate the time and effort you and other contributors make
05.03.2026 00:10 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I still remember me and my 3 siblings having heated negotiations over who would get the primetime MSN hours after school. When we just had 1 PC and a dial up modem. Simpler times.
04.03.2026 23:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
They've really fallen off since their stint into satirical self help themed new wave back in the 80s
youtu.be/j5BLHeOdvYI?...
Roots Manuva has some bars about cheese on toast, so he could definitely work with this.
04.03.2026 14:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0If you want to waste even more time, you can even save your viewport's texture to a file, and then print that...
03.03.2026 22:18 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Miyamoto foresaw the proliferation of pregnant sonic imagery all the way back in 89. There's no other explanation.
03.03.2026 22:04 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Ah so this is the flaming void where all of the deleted Blender default cubes are sent
03.03.2026 21:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0