Nearly Tobias's Avatar

Nearly Tobias

@nearlytobias.bsky.social

reluctant video game guy and modular synth duster cofiwch dryweryn

48 Followers  |  483 Following  |  228 Posts  |  Joined: 05.05.2025
Posts Following

Posts by Nearly Tobias (@nearlytobias.bsky.social)

But then he takes a look at it and says "not quite done yet" before wincing and shoving it back in. The skin on his hands audibly crackling the whole time.

06.03.2026 06:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well damn, I know what I'm doing this weekend!

06.03.2026 05:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks great, wishlisted

06.03.2026 05:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

as if millions of vertices cried out in terror and were suddenly silenced

06.03.2026 05:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i will now stop trying to convince anyone that Godot Engine has been battle tested.

(that concurrent players number is insane!!) #godotengine

06.03.2026 04:22 โ€” ๐Ÿ‘ 125    ๐Ÿ” 16    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Haven't seen this before. Love the UI!

06.03.2026 02:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Perfect. Will keep an eye out

06.03.2026 02:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Unexpected behavior of automatic UI focus navigation ยท Issue #103895 ยท godotengine/godot Tested versions reproducible in 4.4-stable not reproducible in 4.3-stable System information Godot v4.4.stable - macOS Sequoia (15.3.1) - Multi-window, 2 monitors - Metal (Mobile) - integrated Appl...

@adriaan.games prompted some interesting discussions about this a while back: github.com/godotengine/... (including some great contributions from @runevision.bsky.social)

I've been hoping to see some news on this front, but it may be one which takes a while to be prioritised

06.03.2026 02:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

Agreed, there is something off with the hierarchy. If you're on Win11, this recent add-on changes it completely: github.com/MarioBossRea...

I've only tested it briefly so I can't say I'm 100% sold yet, but I do think the official layout needs work in this area

05.03.2026 23:32 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
GitHub - Maran23/script-ide: Script-IDE is a plugin for Godot. It transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. The default Outline got an overh... Script-IDE is a plugin for Godot. It transforms the Script UI into an IDE like UI. Multiline Tabs are used for navigating between scripts. The default Outline got an overhaul and now shows all memb...

Agree that this should be built in. If it's slowing you down, the ScriptIDE plugin has this as standard: github.com/Maran23/scri...

05.03.2026 23:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yikes. I haven't touched the signal gui routing in years and this looks like a terrible experience

05.03.2026 23:08 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm sure this has been mentioned already but addon management is very clunky still. I'm a very reluctant git submodule user but it's convoluted and not all addons suit it. Globalised add-ons and a better way to distinguish between actual project dependencies and editor-only tools would be excellent

05.03.2026 23:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I know some work was done on this previously, for the file system / scene tree. But there are still instances where it's not working intuitively in the inspector with nested resources, for my setup at least. I'll investigate and try to pin point where it happens most.

05.03.2026 23:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'd need to test contexts, but I find hover-to-expand while dragging a file quite inconsistent. I'll often be dragging a resource over to the inspector to add it to an export field, only to realise I've got some collapsed regions in the way. While dragging, most elements should open on hover.

05.03.2026 22:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The shader editor auto opening and stealing focus from the code editor, whenever I go anywhere near a node with a material on it has been a pain recently. This thing suddenly has a life of its own!

05.03.2026 22:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Instant repulsion proc

05.03.2026 22:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Sir VFX-A-Lot

05.03.2026 22:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is why the GameCube had a handle. Just swing it round yer head like a kettle bell.

05.03.2026 22:30 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The Monkey's Paw school of game design. Yes, you can fast forward this cutscene, but at what cost?

05.03.2026 14:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Bloodborne PC Emulation in 2026 - 4K 60FPS and Beyond - Plus ROG Xbox Ally X Tests!
YouTube video by Digital Foundry Bloodborne PC Emulation in 2026 - 4K 60FPS and Beyond - Plus ROG Xbox Ally X Tests!

Never underestimate the power of an underserved and spite fueled audience: youtu.be/fqOs2chL3NQ?...

05.03.2026 14:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Bluepoint's last few projects were well received exclusives (Shadow of the Collosus, Demon Souls remakes), so it makes less sense to close them with this shift back to exclusivity. Nixxes are the studio Sony acquired to do their PC ports and now likely at risk of the same fate, which is sad to see.

05.03.2026 13:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooh yes, I like it! This is much better than the follow cam I suggested a while back

05.03.2026 08:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I hope it doesn't dampen your enthusiasm! Those of us who understand how enormous a task it is to keep an open source project rolling, really do appreciate the time and effort you and other contributors make

05.03.2026 00:10 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I still remember me and my 3 siblings having heated negotiations over who would get the primetime MSN hours after school. When we just had 1 PC and a dial up modem. Simpler times.

04.03.2026 23:59 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Will Powers "Adventures in Success" (Official Music Video)
YouTube video by Lynn Goldsmith Will Powers "Adventures in Success" (Official Music Video)

They've really fallen off since their stint into satirical self help themed new wave back in the 80s
youtu.be/j5BLHeOdvYI?...

04.03.2026 22:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Roots Manuva has some bars about cheese on toast, so he could definitely work with this.

04.03.2026 14:35 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If you want to waste even more time, you can even save your viewport's texture to a file, and then print that...

03.03.2026 22:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Miyamoto foresaw the proliferation of pregnant sonic imagery all the way back in 89. There's no other explanation.

03.03.2026 22:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ah so this is the flaming void where all of the deleted Blender default cubes are sent

03.03.2026 21:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
bart simpson is peeking out from behind a door with the words " and who could forget dear rat boy " below him Alt: Animated gif of bart simpson as a rat chewing on a wall with the text "and who could forget dear rat boy " below him

I have a new moniker for you

03.03.2026 21:46 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0