This is a whopper of an episode. Melonbread had great insights on all things wrestling games, including the trickle-down effect of Mat Mania on almost everything that game after. A fascinating discussion, so check it out! ๐คผโโ๏ธ
11.05.2025 18:14 โ ๐ 4 ๐ 5 ๐ฌ 0 ๐ 0
Today, we are joined by @melonbread1979.bsky.social to share his insights on the AKI series. Additionally, we will delve into discussions on Ultra Pro Wrestling, AEW Fight Forever, Toukon Club, Mat Mania, and Appoooh! @criticalmongo.bsky.social ๐คผ
RIP Sabu & Steve "Mongo" McMichael
t.co/XlkTvP5rRR
11.05.2025 18:04 โ ๐ 18 ๐ 8 ๐ฌ 3 ๐ 1
Yeah although the same thing was in World Tour and VPW64 โฆ so if it is a mistake, itโs odd that they didnโt rectify it for Revenge. I tend to think itโs an errorโฆ but I suspect weโll never know for sureโฆ
10.04.2025 21:31 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
#AKIdidyouknow (Part 3 in the series on Pinfall Timer formulas) It's a case of evolution rather than revolution for WCW/nWo Revenge. The only change from World Tour and VPW64 is that button tapping is marginally more effective for kicking out in Revenge.
10.04.2025 20:33 โ ๐ 10 ๐ 6 ๐ฌ 1 ๐ 0
#AKIdidyouknow Following on from yesterday's post... for the first evolution of the Pinfall calculation, AKI upped the complexity of the formula and greatly increased the likelihood of 2-counts. Note also the small change between WCW vs nWo World Tour and Virtual Pro-Wrestling 64...
07.04.2025 21:58 โ ๐ 10 ๐ 5 ๐ฌ 0 ๐ 0
#AKIdidyouknow AKI tweaked the various gameplay formulas as the series progressed. For example, the Pinfall calculation became more complex and nuanced as the years went by. The simplest formula was found in Virtual Pro-Wrestling and WCW vs The World on PlayStation...
06.04.2025 21:03 โ ๐ 28 ๐ 8 ๐ฌ 2 ๐ 0
Interesting gameplay mechanic in Human's HAL Wrestling / Puroresu (1990) on GameBoy - there are 2 moves that are only possible when your own stamina is very low: Akira Maeda's wheel kick and Inoki's Enzuigiri. I don't think this mechanic was in any of the mainline Fire Pro games?
23.11.2024 22:21 โ ๐ 17 ๐ 8 ๐ฌ 0 ๐ 0
Ha - was just messing around, considering if it was possible. Thought Iโd set everything to private!
20.11.2024 20:14 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
lead gameplay designer for wwe2k games. Formerly @derkderkderk on Twitter. Statements/opinions are my own.
โข strongest soldier in the Tori-army
โข joshi wrestling enthusiast
โข WoW alt acc: @snagjaw.bsky.socialโฌ
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Part-time indie game developer, architect and lover of pro wrestling. Currently making a wrestling game.
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Fan of old school gaming, CRT TVs, old computers, Star Trek, Doctor Who, Dark Shadows, Battlestar Galactica, Godzilla/kaiju/tokusatsu, DC/Marvel, Dragon Ball, Bruce Lee, classic theatrical cartoons, pro wrestling, Monopoly, & Chess.
Audio Director @ Hyperfocus Games
Riff Master @ultraprowrestling
Sound Design BA(Hons)
Jackson Guitars / DโAddario Strings
Neural DSP & GetGood Drums
Artist/illustrator majoring in pro wrestling, with a minor in comics, cartoons, and all other pop culture dorkdom. Character creator and designer for Ultra Pro Wrestling, and concept and packaging artist for PowerTown Wrestling.
Website: halhaneyart.com
Ultra Pro Wrestling is the highly anticipated AKI-inspired wrestling game in active development, and coming soon to PS4, PS5, XBox, Switch and PC.
HyperFocus Games Director of Communications & Talent Relations. Occasional actor, music & film traditionalist. IG AntMaurizio85. Owned http://WCWLive.com 02-05. anthonymaurizio@hyperfocusgames.com ๐ฎ๐น #upwvideogame
dull-eyed and empty-faced.
pro wres + design.
The official Blue Sky page of the AKI Club. For the fans of the N64 AKl wrestling games. Account managed by S.K. Stylez, collector of sealed wrestling games.
Co-host of CRITICAL!: The History of Wrestling Video Games. My favourite movies are Terminator 2 and The Dark Knight though I think The Batman is the best Batman movie. I listen to Faith No More, Mr. Bungle, BABYMETAL and a bunch of other stuff.
he/him
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