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Melonbread

@melonbread1979.bsky.social

73 Followers  |  16 Following  |  6 Posts  |  Joined: 19.11.2024  |  1.5122

Latest posts by melonbread1979.bsky.social on Bluesky

This is a whopper of an episode. Melonbread had great insights on all things wrestling games, including the trickle-down effect of Mat Mania on almost everything that game after. A fascinating discussion, so check it out! ๐Ÿคผโ€โ™‚๏ธ

11.05.2025 18:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Today, we are joined by @melonbread1979.bsky.social to share his insights on the AKI series. Additionally, we will delve into discussions on Ultra Pro Wrestling, AEW Fight Forever, Toukon Club, Mat Mania, and Appoooh! @criticalmongo.bsky.social ๐Ÿคผ

RIP Sabu & Steve "Mongo" McMichael
t.co/XlkTvP5rRR

11.05.2025 18:04 โ€” ๐Ÿ‘ 18    ๐Ÿ” 8    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1
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Secrets From WCW's Nintendo 64 Games Even Hardcore Fans Don't Know These hidden WCW game features and secrets will make you wanna plug in your N64 again.

Check out these 10 WCW N64 secrets, including three run-ins from @melonbread1979.bsky.social!

#WCW #AKI #WWE

www.thesportster.com/secrets-wcw-...

02.05.2025 21:53 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Yeah although the same thing was in World Tour and VPW64 โ€ฆ so if it is a mistake, itโ€™s odd that they didnโ€™t rectify it for Revenge. I tend to think itโ€™s an errorโ€ฆ but I suspect weโ€™ll never know for sureโ€ฆ

10.04.2025 21:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#AKIdidyouknow (Part 3 in the series on Pinfall Timer formulas) It's a case of evolution rather than revolution for WCW/nWo Revenge. The only change from World Tour and VPW64 is that button tapping is marginally more effective for kicking out in Revenge.

10.04.2025 20:33 โ€” ๐Ÿ‘ 10    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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#AKIdidyouknow Following on from yesterday's post... for the first evolution of the Pinfall calculation, AKI upped the complexity of the formula and greatly increased the likelihood of 2-counts. Note also the small change between WCW vs nWo World Tour and Virtual Pro-Wrestling 64...

07.04.2025 21:58 โ€” ๐Ÿ‘ 10    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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#AKIdidyouknow AKI tweaked the various gameplay formulas as the series progressed. For example, the Pinfall calculation became more complex and nuanced as the years went by. The simplest formula was found in Virtual Pro-Wrestling and WCW vs The World on PlayStation...

06.04.2025 21:03 โ€” ๐Ÿ‘ 28    ๐Ÿ” 8    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Interesting gameplay mechanic in Human's HAL Wrestling / Puroresu (1990) on GameBoy - there are 2 moves that are only possible when your own stamina is very low: Akira Maeda's wheel kick and Inoki's Enzuigiri. I don't think this mechanic was in any of the mainline Fire Pro games?

23.11.2024 22:21 โ€” ๐Ÿ‘ 17    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ha - was just messing around, considering if it was possible. Thought Iโ€™d set everything to private!

20.11.2024 20:14 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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