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Found in Retro Game Magazines

@foundingamemags.bsky.social

Articles, pictures and ads from old game magazines. Scans sourced from http://RetroMags.com and http://Archive.org Tumblr - https://found-in-retro-game-mags.tumblr.com/

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We've acquired the historic game magazine Computer Entertainer.

As in, we got the rights. We own the magazine. And we're putting it into the Creative Commons for anyone to use for free.

Learn more: gamehistory.org/computerente...

06.08.2025 14:00 β€” πŸ‘ 3762    πŸ” 1135    πŸ’¬ 44    πŸ“Œ 90
Fan art on an envelope of Mickey Mouse dressed as Ryu and Donald Duck dressed as Akuma. In between them is a logo for Disney's Street Fighter.

Fan art on an envelope of Mickey Mouse dressed as Ryu and Donald Duck dressed as Akuma. In between them is a logo for Disney's Street Fighter.

Fan Art from EGM2 #39 (Sept. 1997)

18.06.2025 01:54 β€” πŸ‘ 8    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
To hype the remarkable Mario Sunshine, Nintendo broke the world record of horrifically large pasta dishes, cooking up 3,265 pounds of spaghetti, surpassing the old Guinness achievement of 2,564. Fans got to jump into the three-foot high, ten-foot-wide pan to collect prizes.

To hype the remarkable Mario Sunshine, Nintendo broke the world record of horrifically large pasta dishes, cooking up 3,265 pounds of spaghetti, surpassing the old Guinness achievement of 2,564. Fans got to jump into the three-foot high, ten-foot-wide pan to collect prizes.

An action shot of a man dressed like Luigi getting drenched with a faceful of spaghetti. He's holding some kind of Gamecube swag bag.

An action shot of a man dressed like Luigi getting drenched with a faceful of spaghetti. He's holding some kind of Gamecube swag bag.

There is so much history and every day I learn more of it

(from Play, Volume 1, Issue 10, October 2002, p.17)

17.06.2025 22:47 β€” πŸ‘ 269    πŸ” 68    πŸ’¬ 11    πŸ“Œ 7
A magazine ad for Mega Man Zero 3. The ad shows Zero staring straight ahead at the reader. There are four screenshots from the game in the lower left. Text above Zero's head reads Mega Man... Now fully customizable!

A magazine ad for Mega Man Zero 3. The ad shows Zero staring straight ahead at the reader. There are four screenshots from the game in the lower left. Text above Zero's head reads Mega Man... Now fully customizable!

Mega Man Zero 3

"Mega Man... Now fully customizable!" (Nintendo Power #186, Dec. 2004)

10.06.2025 20:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A photo from a magazine of person in a Sonic the Hedgehog costume standing by a barbeque with three Crash Bandicoot plush toys. Sonic is giving a thumbs up and poking at the toys with an implement. 

A caption below the image reads: No more E3 antics like these: Sonic roasting Crash at Sega's BBQ last year.

A photo from a magazine of person in a Sonic the Hedgehog costume standing by a barbeque with three Crash Bandicoot plush toys. Sonic is giving a thumbs up and poking at the toys with an implement. A caption below the image reads: No more E3 antics like these: Sonic roasting Crash at Sega's BBQ last year.

From Next Gen #78, June 2001

07.06.2025 15:31 β€” πŸ‘ 186    πŸ” 48    πŸ’¬ 3    πŸ“Œ 3
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A look back at the early days of E3. (Fusion #1, Aug 1995)

06.06.2025 20:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yu Yu Hakusho: Tournament Tactics

"Feel that raw churning in your stomach? That's the pressure of total command. (Unless, of course, it's your school lunch)" (Nintendo Power #186, Dec. 2004)

01.06.2025 21:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Sketch I did for SEGA back in my Ziff-Davis days for our Shinobi cover for Official PlayStation Magazine to use as a guide for their finished art.

11.05.2025 03:47 β€” πŸ‘ 88    πŸ” 19    πŸ’¬ 3    πŸ“Œ 0
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Fan art from EGM2 #33 (Mar. 1997)

10.05.2025 23:27 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Cleaning Kit for Sega Saturn

"Let Sonic and Tails clean you Sega Saturn" (Electronic Gaming Monthly #87, Oct. 1996)

09.05.2025 21:40 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Tomb Raider

"You know how it really hurts to get kicked right between the legs? Wuss." (Electronic Gaming Monthly #87, Oct. 1996)

07.05.2025 22:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Nuke.com

"Coming to the internet December 1st" (Electronic Gaming Monthly #77, Dec. 1995)

02.05.2025 02:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 01.05.2025 20:19 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
GIANT BOMB

GIANT BOMB

01.05.2025 06:00 β€” πŸ‘ 389    πŸ” 61    πŸ’¬ 12    πŸ“Œ 5
"Monsters have, once again, invaded Japan. Except, instead of crushing pedestrians and munching on rail cars, these new beasts are causing a frenzy of a different sort: that of the sales variety. As in eight million games sold and millions of dollars in merchandise. They're the monster pets of PokΓ©mon. Next target? America. And considering their successful TV show, merchandising and hefty promotional push, the results promise to be just as phenomenal. Which means that there's a very good chance lightning will soon be shooting out of a few retailers' heads as well. PokΓ©mon. Coming this Fall. Catch 'em if you can."

"Monsters have, once again, invaded Japan. Except, instead of crushing pedestrians and munching on rail cars, these new beasts are causing a frenzy of a different sort: that of the sales variety. As in eight million games sold and millions of dollars in merchandise. They're the monster pets of PokΓ©mon. Next target? America. And considering their successful TV show, merchandising and hefty promotional push, the results promise to be just as phenomenal. Which means that there's a very good chance lightning will soon be shooting out of a few retailers' heads as well. PokΓ©mon. Coming this Fall. Catch 'em if you can."

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From our current scanning project: This is a rarely seen trade-only pre-release US ad for PokΓ©mon, using the original tagline "Catch 'em if you can." This ad would have originally been run at E3 1998

25.04.2025 18:00 β€” πŸ‘ 395    πŸ” 100    πŸ’¬ 5    πŸ“Œ 1
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Letter from Electronic Entertainment #11 (Nov. 1994)

10.04.2025 22:55 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Tetris Worlds

"Tetris is back." (Official US PlayStation Magazine #54, Mar. 2002)

09.04.2025 21:41 β€” πŸ‘ 9    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Welltris

β€œAnother Soviet Challenge Of New Dimensions” (Video Games & Computer Entertainment #12, January 1990)

08.04.2025 19:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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VideoGameSpot

"At the end of your rope?" (Electronic Gaming Monthly #90, Jan. 1997)

04.04.2025 21:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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After EGM showed off the revamped Conker’s Bad Fur Day readers wrote in next month to guess that it was their annual April Fools’ joke. (Electronic Gaming Monthly #130, May 2000)

01.04.2025 21:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Final Fantasy XI

"Share The Adventure. Share The Fantasy." (GamePro #183, Dec. 2003)

27.03.2025 21:38 β€” πŸ‘ 14    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Nintendo anti-piracy blurb from Nintendo Power vol. 21.

21.03.2025 15:21 β€” πŸ‘ 33    πŸ” 11    πŸ’¬ 5    πŸ“Œ 3
"Bust A Groove Briefly Loses Its Rhythm

989 Studios issued a statement in late September announcing that their upcoming PaRappa-style dancing game, Bust A Groove, had been canceled "due to contractual reasons beyond [their] control." Originally released last winter in Japan by Enix under the name Bust A Move, the cancelation came as a big surprise to many in the industry, especially since the American version was enjoying good prerelease press and seemed to be on the verge of completion.

That same week, while everyone was still scratching their heads trying to figure out what could have possibly gone wrong, 989 Studios released a new statement saying that the previous letter was issued prematurely, and that Bust A Groove was indeed still scheduled for U.S. release. An Enix representative told us that the problem was the refusal of both sides' representatives to work with each other on some minor contract details, and that after the cancellation their superiors got together, quickly resolved the troubles, and had a good laugh about the whole thing. The OPM staff did as well."

"Bust A Groove Briefly Loses Its Rhythm 989 Studios issued a statement in late September announcing that their upcoming PaRappa-style dancing game, Bust A Groove, had been canceled "due to contractual reasons beyond [their] control." Originally released last winter in Japan by Enix under the name Bust A Move, the cancelation came as a big surprise to many in the industry, especially since the American version was enjoying good prerelease press and seemed to be on the verge of completion. That same week, while everyone was still scratching their heads trying to figure out what could have possibly gone wrong, 989 Studios released a new statement saying that the previous letter was issued prematurely, and that Bust A Groove was indeed still scheduled for U.S. release. An Enix representative told us that the problem was the refusal of both sides' representatives to work with each other on some minor contract details, and that after the cancellation their superiors got together, quickly resolved the troubles, and had a good laugh about the whole thing. The OPM staff did as well."

Today's wild find in the VGHF Library: Back in September 1998, the US publisher of Bust-A-Groove announced that it was canceled... and then UNCANCELLED it days later.

Turns out there was a contract issue, and somebody in PR jumped the gun. Yikes!

archive.gamehistory.org/item/9fbbe26...

15.03.2025 22:33 β€” πŸ‘ 126    πŸ” 33    πŸ’¬ 3    πŸ“Œ 2
Photos of Bobby Kotick, wearing a sweater vest and lounging in a golf cart.

Photos of Bobby Kotick, wearing a sweater vest and lounging in a golf cart.

Bobby Kotick: "You promise this photoshoot will make me look cool?"

Source: Next Generation, May 1999.

13.10.2023 13:43 β€” πŸ‘ 93    πŸ” 20    πŸ’¬ 7    πŸ“Œ 4
Clip of a news article from EGM with the following text:

"No details are available as to what the game will be about as we go to press, although the collected management of both Square and Disney showed a rather unimpressive CG demo of Goofy that underwhelmed Japanese and Western correspondents alike. A Japanese journalist sitting in front of the EGM contingent even fell asleep during the conference, much to our amusement."

Clip of a news article from EGM with the following text: "No details are available as to what the game will be about as we go to press, although the collected management of both Square and Disney showed a rather unimpressive CG demo of Goofy that underwhelmed Japanese and Western correspondents alike. A Japanese journalist sitting in front of the EGM contingent even fell asleep during the conference, much to our amusement."

Reporting on the tepid response to the reveal of some weird game project that Square and Disney were working on.

15.03.2025 00:22 β€” πŸ‘ 31    πŸ” 6    πŸ’¬ 3    πŸ“Œ 0
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Finally, a fight Gex can win. (Electronic Gaming Monthly #99, Oct. 1997)

11.03.2025 22:52 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Trillium Interactive Software

"Booted up any good books lately?" (Electronic Games Volume 02 #15, Oct. 1984)

08.03.2025 23:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trespasser

"Right now you could be on a tropical island." (Next Generation #42, June 1998)

03.03.2025 00:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PSM's outlook for the Nintendo DS: "The backwards compatibility will help sell units, but unless developers can come up with creative uses for the touchscreen, we may be looking at another Virtual Boy." (PSM #87, Aug. 2004)

27.02.2025 19:18 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Mr. Do!'s Castle

"There's not a second to clown around!" (Electronic Games #15, Oct. 1984)

26.02.2025 23:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0