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KazKalur

@kazkalur.bsky.social

Game designer, Director, and IP Developer with over 16+ years experience in commercial games industry. http://kulimar.com

79 Followers  |  305 Following  |  10 Posts  |  Joined: 20.11.2024  |  1.6338

Latest posts by kazkalur.bsky.social on Bluesky

Preview
Sakura Path by Kulimar A cozy puzzle game about walking Sakura park.

My Easter Weekend game project, it's a vibe:
youtu.be/aRfaCW9s9U0?...

20.04.2025 02:20 — 👍 1    🔁 0    💬 0    📌 0
Why Your Game Vision Sucks (And Why You're Not Alone!) with Graham McAllister | #85
YouTube video by Building Better Games Why Your Game Vision Sucks (And Why You're Not Alone!) with Graham McAllister | #85

This 100%: www.youtube.com/watch?v=d2gu...

25.03.2025 21:26 — 👍 1    🔁 0    💬 0    📌 0

Gz!

22.03.2025 15:08 — 👍 0    🔁 0    💬 0    📌 0

(4/4) This is the reason you continue to explore, experiment, and refine your craft in every way. It's why you work on projects, large and small. You are looking for the alignment of opportunity and skill to create these works as you discover them.

25.12.2024 19:49 — 👍 1    🔁 0    💬 0    📌 0

(3/4) Your goal is to have the work speak for itself, sparking profound resonance that ignites and inspires those who encounter it.

25.12.2024 19:49 — 👍 1    🔁 0    💬 1    📌 0

(2/4) Your approach is to envision the moment you want to create and then go with the flow of the creative process, allowing each piece to take form organically, imbued with the insights of your unique perspective.

25.12.2024 19:48 — 👍 0    🔁 0    💬 1    📌 0

My mantra (1/3):
Creation is your defined purpose. Through your work, you aim to distill the essence of your beliefs and emotions into compelling experiences. Regardless of the medium, you seek to create moments that speak directly to the soul and evoke reflection and resonance within the audience.

25.12.2024 19:47 — 👍 2    🔁 0    💬 1    📌 0
Preview
Lantern Light (Prototype) by Kulimar Prototype in progress...

Took some time to prototype a simple little puzzle game. Looking for some playtesting / feedback on the mechanics so far, before iterating or adding anything like art, etc.: kulimar.itch.io/lantern-ligh...

It's infinitely replayable with procedurally generated levels.

20.12.2024 17:49 — 👍 2    🔁 0    💬 0    📌 0
Last Attack Mechanics (Beam and Dash Mechanics Combined)
YouTube video by KazKalur Last Attack Mechanics (Beam and Dash Mechanics Combined)

Finished a pass at merging all the DBZ inspired charge fireball mechanics together with that Freeflow locomotion system I was working on. Will work on polishing this and add in some enemy AI to play against next: youtu.be/671CIUJDJbU #unreal #indiedev #gamedev #DragonBall

24.11.2024 21:12 — 👍 7    🔁 1    💬 1    📌 0

"Quality—you know what it is, yet you don't know what it is. But that's self-contradictory. But some things are better than others, that is, they have more quality." - Zen and the Art of Motorcycle Maintenance

24.11.2024 20:37 — 👍 2    🔁 1    💬 0    📌 0

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