esteban grine's Avatar

esteban grine

@estebangrine.bsky.social

Researcher in #GameStudies & #MediaStudies, Teacher in game design #GobelinsParis first but also at Paris 3 / Paris 8 / Poiters. Sometimes I write, sometimes I makes video essays. Phd about games and their discourses. www.chroniquesvideoludiques.com

1,629 Followers  |  395 Following  |  1,779 Posts  |  Joined: 26.09.2023  |  1.9955

Latest posts by estebangrine.bsky.social on Bluesky

photo du jeu Skate story. On y voit un skater fait de verre en train de skater vers la pleine lune.

photo du jeu Skate story. On y voit un skater fait de verre en train de skater vers la pleine lune.

possiblement le jeu le plus classe de 2025

09.12.2025 20:16 — 👍 10    🔁 0    💬 0    📌 0
Preview
AI is Destroying the University and Learning Itself Students use AI to write papers, professors use AI to grade them, degrees become meaningless, and tech companies make fortunes. Welcome to the death of higher education.

www.currentaffairs.org/news/ai-is-d...

07.12.2025 07:53 — 👍 29    🔁 15    💬 1    📌 2

At about $60K that's about 128 million graduate team indie games, at $150K about 500,000 small indie games, at $300K about 250,000 mid-size debut indie games, or at around $950K about 110,000 indie games by a team of more experienced devs.

There are a total of 110,000 indie games on Steam.

06.12.2025 03:08 — 👍 2083    🔁 685    💬 32    📌 11
(Showing the tcrf.net page for Devil May Cry 4.)
(Also known as: Devil May Cry 4: Special Edition, Devil May Cry 4 Refrain
Developers: Capcom Production Studio 1, Access Games (Special Edition); Publisher: Capcom; Platforms: Windows, Xbox 360, PlayStation 3, Android (Refrain), IOS (Refrain), NVIDIA Shield, PlayStation 4 (Special Edition), Xbox One (Special Edition))

"In Devil May Cry 4, you play as an emo kid with a glowing hand as he takes on demons and grapples across pitfalls. No, this isn't Bionic Commando."

(Showing the tcrf.net page for Devil May Cry 4.) (Also known as: Devil May Cry 4: Special Edition, Devil May Cry 4 Refrain Developers: Capcom Production Studio 1, Access Games (Special Edition); Publisher: Capcom; Platforms: Windows, Xbox 360, PlayStation 3, Android (Refrain), IOS (Refrain), NVIDIA Shield, PlayStation 4 (Special Edition), Xbox One (Special Edition)) "In Devil May Cry 4, you play as an emo kid with a glowing hand as he takes on demons and grapples across pitfalls. No, this isn't Bionic Commando."

04.12.2025 17:15 — 👍 110    🔁 25    💬 3    📌 0
Plainte en cours contre Libertalia, semblerait-il.

Plainte en cours contre Libertalia, semblerait-il.

Sans surprise, alors que nous n'avons reçu aucune notification officielle, les médias de Vincent Bolloré se lâchent.

On va le redire posément: on déteste le monde que l'extrême droite incarne. Et il faudra davantage qu'une plainte pour nous faire taire.

02.12.2025 17:28 — 👍 1784    🔁 662    💬 86    📌 97
1’23 au 100 mètre nage libre

1’23 au 100 mètre nage libre

temps et chrono moyen de nage

temps et chrono moyen de nage

et d’un coup mon objectif de taper le 100 m nage libre en 1’10 devient possible

02.12.2025 18:07 — 👍 3    🔁 0    💬 0    📌 0

c’est réel… mais j’avoue ne me souvenir que de la personnage principale et vite fait une scène de la caverne…

30.11.2025 19:10 — 👍 4    🔁 0    💬 0    📌 0

le crush de tout le monde sera streamé le 21 décembre sur le chaîne twitch de @maravegatwitch.bsky.social ! Donc on peut toustes se retrouver là-bas pour simp !

30.11.2025 17:57 — 👍 4    🔁 1    💬 1    📌 0
Post image Post image Post image Post image

SOUP ROOMS is a collaborative minimalist art-game featuring over 100 ROOMS created by cool and talented indie devs from around the world.

Admission is free of charge, and you can even make your own ROOMS and SOUP-like games to share with others!

We hope you enjoy your stay.

LINKS BELOW!

↓↓↓↓↓↓↓

29.11.2025 16:19 — 👍 1280    🔁 511    💬 5    📌 43

ah ça…

28.11.2025 06:28 — 👍 2    🔁 0    💬 0    📌 0

je viens de passer l’heure de jeu et commence a peine à bien comprendre les mécaniques !
pour moi, la sauce est en train de prendre ! mais jpense qu’il faut y aller en étant sur que ça va plaire ou qu’on va vouloir l’aimer !

26.11.2025 17:11 — 👍 2    🔁 0    💬 0    📌 0

J’ai aussi des étudiants qui viennent me raconter leur truc avec ce regard tbh

25.11.2025 19:49 — 👍 4    🔁 0    💬 0    📌 0
Faye, perso du jeu demonschool qui balance une ligne de dialogue complètement pétée avec un regard de tueuses

Faye, perso du jeu demonschool qui balance une ligne de dialogue complètement pétée avec un regard de tueuses

je connais ce regard… quand je parle de mes intérêts à mes étudiants

25.11.2025 19:48 — 👍 6    🔁 0    💬 2    📌 0
Post image Game developer Stanley loved playing The Sims as a child, not because of what happens in the game but because, in simulating life, it allowed him to concoct his own narratives for the varied characters within its fantasy world. One Games Design & Production BSc later, Stanley has been channelling that love for storytelling into his own authored games. Creating the writing, art, coding and almost everything else himself, often on the micro-est of microbudgets.

Stanley’s breakthrough project, LATEX, LEATHER, LIPSTICK, LOVE, LUST (2024), is as provocative and explicit in discourse as it is in title. A beautifully written, transgressive work of interactive fiction, it leans into Stanley’s own experiences of the trans masculine and online space and its multi-layered narrative earned him the 2024 New Media Writing Prize. He’s currently a PhD student at the University of Salford and working on his next solo game, CHILDREN OF HELL.

In their own words…

“Because I’m trans, I thought I would be overlooked for BAFTA Breakthrough, because we always are, but I decided to do the application anyway. I didn’t think it would go anywhere, and now it’s a reality I want to make the most of it. But I want to stress how I am, in many ways, an exception. I wanted to strike out and do my own thing against what the mainstream is doing, and I was just fortunate enough to be born middle class and have a support network that let me do that. We should be here and we’re often not, especially because we’re making weirder, more experimental games than mainstream gaming, and hopefully I can champion and elevate the people who brought me here. That’s how I want to make the most of it.”

Game developer Stanley loved playing The Sims as a child, not because of what happens in the game but because, in simulating life, it allowed him to concoct his own narratives for the varied characters within its fantasy world. One Games Design & Production BSc later, Stanley has been channelling that love for storytelling into his own authored games. Creating the writing, art, coding and almost everything else himself, often on the micro-est of microbudgets. Stanley’s breakthrough project, LATEX, LEATHER, LIPSTICK, LOVE, LUST (2024), is as provocative and explicit in discourse as it is in title. A beautifully written, transgressive work of interactive fiction, it leans into Stanley’s own experiences of the trans masculine and online space and its multi-layered narrative earned him the 2024 New Media Writing Prize. He’s currently a PhD student at the University of Salford and working on his next solo game, CHILDREN OF HELL. In their own words… “Because I’m trans, I thought I would be overlooked for BAFTA Breakthrough, because we always are, but I decided to do the application anyway. I didn’t think it would go anywhere, and now it’s a reality I want to make the most of it. But I want to stress how I am, in many ways, an exception. I wanted to strike out and do my own thing against what the mainstream is doing, and I was just fortunate enough to be born middle class and have a support network that let me do that. We should be here and we’re often not, especially because we’re making weirder, more experimental games than mainstream gaming, and hopefully I can champion and elevate the people who brought me here. That’s how I want to make the most of it.”

hi everyone. while the industry's still hellbent on calling anyone who makes /weird/ games "not a real dev" @baftagames.bsky.social decided that maybe people making things with three quid and a piece of string know what they're talking about, actually

i'm part of bafta breakthrough 2025

25.11.2025 09:29 — 👍 207    🔁 42    💬 18    📌 6

alors que vous pourriez être toutes, et tous en train de regarder le compte Instagram du renard et des raisins

25.11.2025 16:52 — 👍 2    🔁 0    💬 0    📌 0

adding that to a soon to be research i'll be starting because both teams of these projects are so cool

25.11.2025 15:06 — 👍 1    🔁 0    💬 0    📌 0

en ce moment, je rejoue au tout premier #MedalOfHonor, celui de Dreamworks Interactive scénarisé par Spielberg.

Bah on a vraiment perdu au change.

25.11.2025 10:25 — 👍 2    🔁 0    💬 0    📌 0

this is the last straw… i was waiting to buy the game but i’m done. i’m buying the game right now

25.11.2025 09:00 — 👍 3    🔁 0    💬 0    📌 0

you don’t know how cool it is for researchers such as me who have struggled to study contexts of production by digging and digging mobygames omg

25.11.2025 08:56 — 👍 3    🔁 0    💬 0    📌 0
Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a  pastiche of various Demonschool characters underneath, messing around with a computer.

Credits for Brent Porter (3D art lead) and Catherine Menabde (2D art lead) are shown here. There's a lengthy description of what they did, with a pastiche of various Demonschool characters underneath, messing around with a computer.

We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.

24.11.2025 22:23 — 👍 6222    🔁 1876    💬 119    📌 158
Preview
Fifteen Years

Je pense que vous allez le voir beaucoup passer aujourd'hui. Le dernier @xkcd.com est incroyable 😭

xkcd.com/3172/

25.11.2025 07:48 — 👍 761    🔁 223    💬 36    📌 14
Écran de fin du jeu Zelda Oracle of âge

Écran de fin du jeu Zelda Oracle of âge

tellement heureux de pouvoir enfin dire suite j’ai fini oracle of age !!! quand j’avais 10-11 ans, ce jeu me faisait rêver mais je n’avais jamais pu me l’acheter… 25 ans plus tard, voilà chose faite !

(le jeu a un milliard de problèmes de GD omg)

22.11.2025 14:16 — 👍 10    🔁 0    💬 0    📌 0
ubisoft exec says players just « don’t get it » about nft

ubisoft exec says players just « don’t get it » about nft

one of the funniest moment ever

22.11.2025 09:59 — 👍 22    🔁 4    💬 0    📌 0

I'll just leave these here

21.11.2025 13:31 — 👍 3142    🔁 1281    💬 31    📌 17

Remember how they embraced NFTs like this? How did that go?

21.11.2025 14:48 — 👍 512    🔁 125    💬 13    📌 1

and it was published first on 3DS

21.11.2025 12:19 — 👍 1    🔁 0    💬 0    📌 0

"Why does Sonic need a car?" motherfucker why do YOU? You can run everywhere too if you want to but here you are. Maybe address north american urban design so we can get some 15 minute cities, and quality public transit options.

21.11.2025 03:01 — 👍 330    🔁 51    💬 5    📌 0
image de statistiques de session de natation

image de statistiques de session de natation

suis-je un pnj qui partage bêtement ses données de ses sessions de natation ?

autre sujet, voici mes stats avec Spyro qui nage.

20.11.2025 20:25 — 👍 5    🔁 0    💬 0    📌 0
poster james bond contre dr no

poster james bond contre dr no

la filmographie James Bond quitte prime dans 12 jours…

j’ai donc 12 jours pour côté les 25 films

en commençant de suite avec dr No

19.11.2025 21:02 — 👍 2    🔁 0    💬 0    📌 0

les dm sont ouvertes ! :-)

19.11.2025 20:58 — 👍 1    🔁 0    💬 1    📌 0

@estebangrine is following 20 prominent accounts