Store page:
store.steampowered.com/app/3872220/...
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@moonflamegames.bsky.social
Game Developer Working on "Desert Flower" and "Hexavale".
Store page:
store.steampowered.com/app/3872220/...
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Demo-release date!
Hexavale will have its demo released on the
18th of December!
Official announcement:
steamcommunity.com/app/3872220
#indiegames #indiedev #cozy #cozygames
Idyllic viking themed landscape -
You can create your own in Hexavale.
store.steampowered.com/app/3872220/...
#indiegames #indiedev #cozygames #puzzle #strategy #steam
Special Tiles
I started implementing Special Tiles. They can be placed everywhere (within the same world) and can be counted as kind of "cheat-tiles".
They are limited, so you need to choose wisely when you get and use them.
#indiedev #indiegames #cozygames #Hexavale
Pitching #Hexavale for you #PitchYaGame:
In this cozy strategy puzzle game, you connect tiles to create two unique landscapes at the same time. Grow your population and shift the world in the direction you desire, while solving quests and using events to your advantage.
#indiedev #indiegames
During a great convention last weekend, I got amazing feedback to lift "Hexavale" to the next level.
-> added a population counter
-> added half tiles (without deco-meshes by now)
The half tiles took a bit to make them work with the rest of the system.
#indiedev #gamedev #hexavale #cozygames
Old trees:
11.10.2025 07:28 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It's autumn season!
So I went back redoing the autumn-trees.
They don't look like mushrooms anymore. ๐
#indiedev #indiegames #dorfromantik -inspired puzzle&strategy game
Tile-variations / decoration.
To give the worlds a bit more life, I added some first random decoration for some tiles.
What else happened?
- added leader board for high score
- added 39 achievements for now
Next:
- last bugs
#indiedev #indiegames #cozygame #strategy #puzzle
Wait... what are comments?
I thought, they are a myth ๐
Please, don't judge my icons... I am happy to have at least something for now.
18.09.2025 17:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0What I really underestimated as a solo dev: the time for adding achievements.
- icons (coming up with ideas - and I am not creative!)
- adding on steam (gosh, this takes forever!)
- adding in game
- testing if they work
...
What did you underestimate?
#indiedev #gamedev #indiegames
Please, don't judge my icons. I am happy to have at least something that is not 100% bad...
18.09.2025 17:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I noticed, I haven't put the trailer on youtube yet. Here we go.
๐๐ช
www.youtube.com/watch?v=obe0...
#cozygames #strategygame #indiegames
And I really need to start with marketing the game ๐
So here we go: wishlist on Steam - now!
store.steampowered.com/app/3872220/...
After a few stressful weeks due to moving, language classes and work, I could work a bit more on Hexavale again.
Today I tested the loading of bigger save files again and every time I do this, I think it's satisfying to watch.
More updates coming soon!
#Hexavale #indiedev #cozygames #strategy
It is inspired by Dorfromantik (and Pan'orama), but it's different. As you can see, the game play centers around having 2 worlds (with different themes) and it's also different to play. ๐
10.08.2025 11:17 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I also fixed the steam page with it - in case you are interested in it in any way ๐
store.steampowered.com/app/3872220/...
Thank you for the previous feedback to my trailer / sneak peek trailer.
I added some texts to add a bit "what are you doing"-flair.
It's not the best yet, but enough for the current state of the game and to "just have something".
Thank you #gamedev and #indiedevs ! ๐๐
I am not playing cozy games, because I am not the type who wants to relax - but Dorfromantik was... different. Suddenly I liked this relaxing mood, but still challenging game play. So yes, if you liked this, I can recommend Hexavale too!
store.steampowered.com/app/3872220/...
Thank you for your feedback!
Sounds like a lot of information that needs to be explained through a trailer @.@
Thank you. Even if my game is inspired by Dorfromantik, I am trying not to copy it (which includes the trailer too).
But yes, what they did worked :)
Thank you for your feedback!
I'm trying now with some text blend ins to explain a little bit what is going on.
Thank you!
I thought about it / tried it, but had issues with making them visible with the different colors. But without - as you mentioned - it's hard to understand.
Will give it another try!
Help please ๐ฅบ
I have a first rough trailer, that should show some gameplay - and I am not good in making trailers. But for a first glimpse, I think this works?
Should I add text-blend ins that explain stuff?
#indiedev #gamedev #screenshotsaturday
Thank you :)
The trailer and gifs. I am not really great in figuring out interesting moments to record.
Gifs are kind of okay, because they are short. But a full trailer? To hell with it ๐
Build beautiful landscapes and match the tiles together.
I am still preparing the steam page. So much time spending on a simple page... ๐ฑ
But Hexavale will have its page soon! ๐
#screenshotsaturday #indiegames #indiedev
Slowly preparing the steam page and creating short gifs.
And with all the heat here I prefer the winter-world.
#gamedev #indiedev #cozygames
In this game session I tried to focus on both worlds at the same time.
This is the result of~ 1 hour of game play.
#indiedev #indiegames #cozy #strategy #puzzle