Generating mandala patterns is my next PCG experiment.
A custom HLSL node converts UVs to polar space and samples the texture.
Each pattern can also be masked using RGBA and used to scatter different static meshes based on those masks.
Still WIP, but getting close!
#UE5 #PCG #Mandala #HLSL #TechArt
22.11.2025 20:35 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Started a new challenge in my free time, a kind of devlog journey around this spider mech character.
First step, walking procedurally! It can adapt its steps, and with custom gravity, it now sticks to surfaces and walks across any angle, even rocky, uneven ones.
#UE5 #ProceduralAnimation #GameDev
27.10.2025 17:51 โ ๐ 7 ๐ 1 ๐ฌ 1 ๐ 0
Nanite Assemblies in UE5.7 let you reference thousands of meshes in a single Nanite StaticMesh.
I think it unlocks a new level of procedural content generation.
In this test, ~5,000 meshes became one asset, small file size, great performance!
#TechArt #PCG #UE5
15.09.2025 18:42 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
I wrote a brief document about the tool, which you can find here:
github.com/proceduralit...
Download links on Fab & GitHub:
github.com/proceduralit...
www.fab.com/listings/777...
I hope itโs useful for anyone exploring procedural workflows in Unreal Engine!
#UE5 #PCG #TechArt #Gamedev
09.09.2025 12:33 โ ๐ 20 ๐ 3 ๐ฌ 0 ๐ 0
Iโve been playing around with the new GPU Texture node in Unreal Engineโs PCG system. It lets you sample texture data on the GPU. Super handy and full of potential!
#UE5 #PCG #HLSL #GPU #TechArt
28.07.2025 19:07 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I first calculated the edge of the previous book.
Then used a sphere-line intersection algorithm to find a hit point.
Finally, I measured the angle between the initial upright state and that hit point.
The final transform applies a rotation around a dynamic pivot point based on the lean direction.
30.06.2025 18:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Procedurally generating a row of books in Unreal Engine using PCG is fairly straightforward, but handling gaps and calculating lean angles was a fun challenge I explored in my free time.
Books 3D Model:
www.cgtrader.com/free-3d-mode...
30.06.2025 18:31 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 1
New update of my StatWatch plugin!
Updates:
- ShowFlag commands to toggle the visibility of specific rendering features
- Custom input commands for fine-tuning engine settings
- Color-coded buttons for better usability
Still a work in progress but getting closer to something solid!
#UE5 #Tech-Art
12.05.2025 13:15 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
New update on my WIP Ivy Generator
Using Geometry Scripting in Unreal, I saved branch length and spawn time into a new UV channel during StaticMesh export.
Then used that data in a custom shader to animate ivy growth over time.
#UE5 #PCG #GeometryScripting #TechnicalArt #Shader
21.04.2025 15:26 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
StatWatch is a Centralized Command Hub for Performance Analysis.
So far, I've built a library of commonly used STATs, but I already have more ideas in the pipeline.
It's fully data-driven, so users can easily add, manage, or categorize commands without touching the code or blueprint.
#UE5 #Tech-Art
07.04.2025 16:35 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Added some new features to my UE Ivy Generator:
Sub-branch generation for more natural growth
Size filtering to remove short branches
Merge & export to save ivy as a new static mesh
Still a work in progress, but getting closer!
#UE5 #PCG #Procedural #Techart
03.03.2025 17:12 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Implementing the Space Colonization Algorithm in Unreal Engine PCG has been an exciting challenge to tackle in my free time.
PCG generates the branch points, which are then sent to a blueprint to create branch meshes using spline mesh.
#UE5 #PCG #ProceduralArt #TechArt
04.01.2025 14:41 โ ๐ 6 ๐ 0 ๐ฌ 1 ๐ 0
Technical Artist on the Developer Relations team for Unreal Engine at Epic Games. She/Her. Previously: little dev studio cofounder, theatre tech. Opinions are my own. Linktree for resources collated by topic: https://linktr.ee/SheDoesArtStuff
FX and Tech art. Tinkering game dev.
#UnrealEngine Supervisor / Tech Artist at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
Simulation and rendering nerd. Co-founder and CTO @JangaFX
Working on EmberGen and more.
Discord: vassvik @vassvik@mastodon.gamedev.place
Maya Rigging, UE Control Rig and Cats.
Doing some rigs at EmberLab.
Invented spatiotemporal blue noise, created Gigi rapid graphics prototyping & dev platform.
https://github.com/electronicarts/gigi
20+ year game dev, and graphics researcher. Currently at EA SEED.
Tech blog:
https://blog.demofox.org/
Associate Professor, University of Utah
Founder, Cyber Radiance
http://www.cemyuksel.com
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
An EU funded project that provides tools for prioritization, contextualization, 3D modeling and reuse of cultural heritage to empower museums and the public to collaborate in making heritage accessible, inclusive and secure. Visit us at "reevaluate.eu".
Researcher, teacher and activist somewhere at the intersection of landscape perception, graphics programming, open source, and climate change.
Working on VR landscape visualization with Godot. Maintaining Geodot: https://github.com/boku-ilen/geodot-plugin
650 Fonts for just *$19!* https://hawtpixel.itch.io/hawtpixel-font-firesale
Artist, Game Designer, Font Designer, Dreamer.
FontCreator user, GameMaker user, Ex-YoYoGames staff, ex-GMC Jam host.
Born in Ireland. Lives in Japan.
Unreal Engine community site ยท New tips twice a day ยท https://unreal-garden.com/
Kenichi Yoneda
http://kyndinfo.notion.site
http://instagram.com/kyndinfo
Artist/Designer. Big tech + Part-time freelancing
โ๏ธ Technical Artist at SupergiantGames working on #Hades2
๐ญ BAFTA Member
๐จ https://www.artstation.com/ollarin
๐ Previously: Creative Assembly, Polygon Pictures
๐ฎ Game Dev โก(Sad) Chargers Fan ๐คRadical Leftist | 3D Artist @arcaneermine.com, currently making Obstacle Overdrive | He/They
creative coding, posting loops on other platforms
bleuje.com
GDC Festival of Gaming returns March 9-13, 2026, in San Francisco!
Technical Director
C++ #gamedev #techart & #gamedesign in #UnrealEngine
Former #JS #TS specialist. CampJS & SingaporeJS founder
#NodeJS in Action coauthor
Lived ๐ฆ๐บโ๐ธ๐ฌโ๐บ๐ธ
Bad artist & musician #ADHD
Vegetarian
Father of 2 amazing girls
He/him