Working on enemy design for Children of Kronos, a fast mining spider with a leap attack and a stationary turret.
Both utilize Godot's recent IK feature improvements. The spiders just move along the nav mesh and the legs animate procedurally.
Should I have them walk on walls too?
08.03.2026 20:04 —
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Indeed
08.03.2026 04:24 —
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Hey AAA...
07.03.2026 20:16 —
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Let this sink in...
A #GodotEngine game is the top selling game in the world right now.
07.03.2026 18:08 —
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Like tears in rain
04.03.2026 14:07 —
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04.03.2026 12:30 —
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I'm having a lot of fun with this
#GodotEngine
01.03.2026 05:25 —
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Baking up a storm with Godot 🧁
28.02.2026 13:00 —
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Baking with Godot 👨🍳
27.02.2026 19:06 —
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Friendly reminder that you can favorite a property in the Godot inspector so you don't need to search for it every time you make a change.
Like when you're constantly switching between Dynamic and Static bake modes like I'm doing right now. 😂
26.02.2026 18:06 —
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23.02.2026 22:59 —
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Today's Material Maker test.
Playing with stone height and crack generation.
Substance Design-who?
23.02.2026 22:59 —
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Just posted the prototype textures I'm using on my Godot game and the Material Maker project source file on Itch and my Patreon. There's also a tutorial video on how to make your own on YT.
Hopefully it's useful.
20.02.2026 16:18 —
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Breath of the Godot ⚔
12.02.2026 02:34 —
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Retro FPS + Dynamic Physics Interactions
Dynamically created chains. Each link reacts to weapon fire. Can attachment any rigidbody to the end (light, explosive, enemy).
19.12.2025 22:17 —
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What FPS mechanics or concepts do you want covered in my FPS series? Here's what I'm looking at so far:
1. Enemy AI / State Machine
2. Combat Juice
3. Health, Shield, Damage
4. Interactions
5. Menu Systems
6. Save & Load
7. Audio System and Sounds
8. Other
05.12.2025 16:39 —
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Are you making a game in #GodotEngine? I want to know the genre...
Oh, and post it in the replies!
04.12.2025 21:08 —
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FUS RO DAH!
The same gravity belt that allows players to walk on walls can also discharge a gravity pulse, sending enemies flying.
#WishlistWednesday #Skyrim #GodotEngine
03.12.2025 16:18 —
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This thing is starting to feel like a game.
02.12.2025 21:34 —
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This was way easier to implement than I thought.
A bullet time effect on enemy death. Will likely save for explosions and critical hits for certain weapons.
Also some more polished weapon particle effects (decal, lighting, particles).
02.12.2025 13:30 —
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Nothing like a little ragdoll physics to give FPS gun fights more punch.
#ChildrenOfKronos #RetroFPS #GodotEngine
01.12.2025 16:24 —
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They are truly a spotlight. I just haven't placed the light mesh itself.
24.11.2025 23:27 —
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Spent some time this weekend locking down the visual workflow for textures, pickups, and environment.
The health pickups and the power line against the wall are filled with Ichor, life blood of the ship and its automatons.
#ChildrenOfKronos #GodotEngine
24.11.2025 15:30 —
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Full highlight or outline for ammo pickups?
#GodotEngine #FPS #Gamedev
18.11.2025 21:16 —
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Is there a game that only uses depth textures for visuals?
...Because I think that would be cool.
18.11.2025 13:07 —
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Built a custom visuals animation system for my #GodotEngine tutorials and devlogs.
Upfront cost: Days of work
Payoff: Animations that took hours now take seconds
Investment already worth it and way more fun to work with.
14.11.2025 14:58 —
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I'm sharing my first devlog for #ChildrenOfKronos tomorrow morning.
Excited to talk more about the game and design process, specifically the gravity changing mechanic and how it was brought back from the feature grave by Mario Galaxy.
Keep an eye out!
14.11.2025 06:06 —
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