The weather system is finally online. ๐ง๏ธ
It handles rain, snow, fog, and dynamic lighting shifts. Itโs crazy how much the mood changes when a storm rolls in.
Recorded a clip of it in action.
#gamedev #indiedev #forge2d #pixelart
@hobodev.bsky.social
Solo dev building Forge2D, a custom C#/.NET engine for 2D MMORPGs. โ๏ธ Currently working on: Core systems & Map Editor. ๐ Forge2d.com ๐ฌ discord.gg/qYaV5sHdTV
The weather system is finally online. ๐ง๏ธ
It handles rain, snow, fog, and dynamic lighting shifts. Itโs crazy how much the mood changes when a storm rolls in.
Recorded a clip of it in action.
#gamedev #indiedev #forge2d #pixelart
Thanks for asking! The source isn't publicโit's a personal/commercial project. I share progress and devlogs here though, so stick around if you want to see how it evolves!
02.02.2026 10:32 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0๐ง Forge2D devlog
Working on the Class Editor today - added sprite pickers with visual previews so you can actually SEE what you're selecting.
Still debugging why class sprites aren't applying to characters in-game. The joys of wiring up data flow.
#gamedev #indiedev #wip
Spot on! This is the "Admin/Dev" overlay. I can toggle it with F12 to build maps, edit items, or tweak balance live while the game is running. Regular players get a custom pixel-art HUD that matches the game's aesthetic, so no ImGui for them unless they're admins!
31.01.2026 05:09 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0That's ImGui! Correct, no native controller support. But since I'm using Raylib for input, I can map gamepad to the in-game UI when needed. The editor stuff is dev-only though, so mouse/keyboard works fine there.
31.01.2026 05:01 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0Building the Spell Editor today. ๐ช
Went with a modular effect system so I can chain components (Damage, StatusFX, Heals) to create basically any spell I want without writing new code.
Currently testing it with a classic Fireball. Quest system is next on the list.
#gamedev #csharp #forge2d
Massive progress week. ๐
Day/Night, Fog of War, and Combat are finally in.
I also finished the Map, NPC, and Item editors, so the content pipeline is fully working. Shifting focus to Spell and Quest editors now.
#dotnet #gamedev #pixelart #MMORPG
Yeh I did see an original video and how they handle these situation is disgusting. At the same time I dont agree with people using AI to edit serious images like this, lets not drift towards their level or morality/honesty/transparancy.
30.01.2026 13:06 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Wondering if this specific image is AI, where is that ICE agents head?
30.01.2026 12:08 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0What if building an MMORPG was as easy as drag-and-drop?
Forge2D is a 2D MMO engine with:
โ
Real-time multiplayer
โ
Seamless world streaming
โ
Visual map editor
โ
Quest & NPC systems
Built for creators. No engine experience required.
Interested? Drop a ๐ฅ
#gamedev #indiedev #mmorpg #gameengine
I am not sure what happened with the video quality but it does not lag like that, I swear! ๐
29.01.2026 11:05 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Debugging coordinate systems at 3am hits different ๐ ๏ธ
Today's win: Fixed a sneaky bug where players became invisible when crossing map boundaries. Turns out mixing Local and World coordinates is a BAD idea.
Lesson learned. Coffee consumed. Ship it! โ
#gamedev #forge2d
Little break from engine architecture to work on the site vibes. โ๏ธ
Implemented a custom particle system for the "Coming Soon" page. Does it serve a functional purpose? No. Does it look cool when I move my mouse? Absolutely.
forge2d.com
#gamedev #webdesign #indiedev #forge2d
@secretsofasherah.bsky.social
27.01.2026 18:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Finally set up the official socials for Forge2D.
I've been heads-down building this 2D MMORPG engine from scratch (C#/.NET) and it's time to actually show some progress.
If you're into engine dev or 2D MMOs, hop in the Discord: discord.gg/qYaV5sHdTV
#gamedev #indiedev #csharp