It was always an execution. There's no moral difference between firing on the boat and firing at survivors.
If you shoot 11 random guys but two of them survive so you finish them off a little later, that's not where it gets nasty. It might be ugly but that's not where it crosses a line to murder.
05.12.2025 09:44 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
The idea that the second strike on that boat was somehow extra awful is ludicrous. If the second strike was murder, so was the first one. Follow that thought through. They are all murder.
05.12.2025 00:06 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0
Yeah, that makes a huge difference. Just having that sense of richness in variety and is significant. Playing it, you can feel that there's stuff going on, you're not just walking through the funhouse and going through the motions.
(And ultimately, of course you are! But it doesn't feel that way.)
02.12.2025 14:14 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I think at the very elast, there's a difference between committing to quality and creative vision and committing to, I dunno, corporate advancement or the buffing of your own ego.
Not that these things are mutually exclusive. But.
02.12.2025 14:12 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
But at the same time, I don't know that those stories are that different from the ones I hear from teams that produced a kind of mediocre open world action-adventure game that was the 10th iteration in the series or whatever. So, I mean... I'm not quite sure what conclusions to draw from that.
02.12.2025 14:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Yeah, I mean, I've worked with people who've worked at Rockstar and a lot of the stories I hear are harsh. I think that directorial vision comes at a cost and it's not necessarily the company that pays that cost. It's problematic.
02.12.2025 14:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
That's exactly the kind of thing that gets cut or severely scoped down just about everywhere else, yeah! So maybe you go from a random encounter where somebody challenges you to a shooting match to a shooting gallery location you can visit. And that's not wrong... but it's also not the same.
02.12.2025 14:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Like, RDR2 is not made in an environment where some designer's tasked with with a bunch of side quests and then later on a writer is brought in to "story it up" and if the end result feels random or lackluster, too bad, we're way past the point in the pipeline where structural changes can be made.
02.12.2025 13:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
It's not a Ubisoft game where people just churn out stuff. And I'm not trying to be shitty about Ubisoft games, but the difference in methodology and overall ethos is vast. You don't make a game like RDR2 by just building huge Jira pipelines and feeding assets into it until quests pop out, you know?
02.12.2025 13:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Yeah, whatever else you might say about the company, clearly they have a vision and make it possible for people to actually implement it. They take the work seriously. It's clearly not a factory mentality, there's an attempt to produce something of exceptional quality on all levels.
02.12.2025 13:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
There are people who will be like "how could this happen?" and "what went wrong?" but you really have to understand that from the perspective of the IDF, this happened because it was the plan and nothing went wrong, everything went right. There's nothing exceptional about this. This is what they do.
02.12.2025 11:51 โ ๐ 23 ๐ 10 ๐ฌ 0 ๐ 0
Iโve named my fists Tug and Buster because MAN! Even settinโ on the crapper, they sure cut a mighty imposinโ image.
01.12.2025 16:19 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Johnson was just the shitty sheriff in Rebel Ridge last year! He's still got the chops for that. Costner's like five years younger. It's fine, a certain degree of crustiness just helps here, they've been butting heads for decades. Just two shitty guys of distinguished age making real bad decisions.
01.12.2025 07:02 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Ain't nobody learning lessons in this one!
30.11.2025 23:11 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Oh, yeah, neither of them is gonna have a good time.
30.11.2025 23:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
And is there somebody who comes in and manipulates them out of whatever equilibrium they have and into an ill-advised conflict that gets way out of hand, Red Harvest style? You bet your sweet ass there is.
I'm not gonna lie, now I'm kind of looking for an excuse to write that thing...
30.11.2025 19:49 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
And do both Johnson and Costner get to chew scenery and speechify, probably in ways that will come back to haunt them? You know it. Just two grizzly old iconic guys being charming and slick and kind of magnetic despite being like the very worst guys in their respective counties.
30.11.2025 19:49 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Maybe one of them is bigoted and abusive and really gets off on his power, but he's essentially kind of honest about it. The other one is a lot less abrasive and even-handed, but he's corrupt as shit, just grift on grift on grift. Both have huge egos and they hate each other so fucking much.
30.11.2025 19:49 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Having considered this issue carefully, I have come to the conclusion that we could really use a movie with Don Johnson and Kevin Costner starring as rival sheriffs whose feud gets out of hand. Just two charming, rakish authority figures who are deeply shitty people, one-upping each other.
30.11.2025 19:49 โ ๐ 13 ๐ 0 ๐ฌ 2 ๐ 0
I got this piece of spam. Man, when you're trying to get people to buy into your shitty NFT scheme on the tail end of the year 2025, you really are scraping the bottom of the ol' scam barrel.
28.11.2025 00:39 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
No one at the rap battle will wait for me to type my prompts
25.11.2025 12:24 โ ๐ 3481 ๐ 617 ๐ฌ 20 ๐ 8
Random NPCs being little weirdos is where I fucking LIVE, man. Some of the most fun parts of the job.
Having some shitty AI fart it out is like taking photos of the foods you like, putting them in a blender and then eating the resulting paste. And then wondering why people think youโre an idiot.
27.11.2025 00:40 โ ๐ 15 ๐ 3 ๐ฌ 0 ๐ 0
Fair enough!
I also would have accepted "because fuck you, that's why."
24.11.2025 23:12 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Why are you attacking that lady?
24.11.2025 22:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Extremely on brand!
24.11.2025 15:03 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Many, many years ago I and my roommates threw a party, and one guy pissed himself on purpose just to fuck with other people. The outrage, anger, and disgust directed at him wasn't because of the pee, it was because this asshole chose to do this and thought it was a good idea.
THAT is what this is.
24.11.2025 14:47 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Honestly, that's not even the bit that would make people think poorly of me. It's just the very concept of it -- that I'd want them to stop what they're doing just to hear my phone talk shit about the way somebody looks. Not that the insults and slurs would be great, but it's not even about that.
24.11.2025 14:47 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I'm about to go to a party. Like, literally, I'm leaving in an hour to go hang out with my friends and celebrate a birthday.
It would be utter social suicide for me to suddenly go like hey everybody hey uh hey everybody listen hey listen to my phone everybody oh my god wait it's gonna be NEXT LEVEL
24.11.2025 14:19 โ ๐ 8 ๐ 1 ๐ฌ 2 ๐ 0
So many of the Silver Age DC stories are really about self-inflicted misery. You could argue they were ahead of the curve there with their constant focus on people suffering because of their own poor judgment. Very relatable!
24.11.2025 09:12 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
the rest of my life is gonna be every month or 2 getting a text or pm like "hey i saw your old tweet on ____ and it had a bunch of updoots and imbeciles arguing in the comments"
04.01.2025 15:55 โ ๐ 1542 ๐ 549 ๐ฌ 20 ๐ 6
Lead Audio Designer at Ubisoft RedLynx. A curious idiot. Opinions are my own.
South Park: Phone Destroyer, Trials Rising, Star Wars Outlaws (Switch 2)
I sometimes write about functional sound design in games: https://deniszlobin.medium.com/
He/Him. Get over it. Exploring apocalypses. I founded and lead Hinterland, and created THE LONG DARK. Director, writer, designer, human. Proud Canadian. Just doing my best.
BAFTA Breakthrough 2025
British VA with broadcast quality studio & Game Writer
Old Skies| Hobโs Barrow| Harold Halibut| Dread Delusion| Loco Motive| Heartspell| Rogue Trader| Earth Must Die| Blake Manor
She/Her ๐ท
info/sallybeaumont.com
SallyBeaumont.com
software dev in game dev โข lifts things โข svenska med fel och allt โข up to something
Writer @ CDPR. Cyberpunk 2. Chronic reader, runner, film obsessive. Lit PhD. Worked on Shadow of War, Quantum Break, Alan Wake, Deadlight, Lost Odyssey, and others. He/Him.๐ฆ๐บ๐ฑ๐ง๐บ๐ธ
Against genocide and genocide denial.
Writer. Breaking Bad. The Strain. Better Call Saul. The Rings of Power.
Server programmer, indie game dev / comics artist. Current project sky pirate ttrpg.
Finnish games journo of 20+ years. Magazines, couple of books podcasts. Print writing at Pelaaja. Also a games educator now.
I like everything video games, tabletop RPGs, board games, horror, books, Taylor Swift. Bye Elmo!
Rook โข Spacefarer โข Nerd-eries โข Queer af โข Dovahkiin โข Vault Dweller โข Lifts heavy things โข Frisk โข CAPSLOCK ABUSER โข Inquisitor โข Social Justice Mage โข COFFEE FIEND โข pronoun-haver โข
Fueled by spite & coffee
she/her
https://linktr.ee/elianora
Out of light and shadow, I spin the threads of story
My links https://aleoow.carrd.co/
anarchist, antifascist, anarchofeminist, artist, activist, audioterrorist, demoscener, artistic researcher, dfa student, utopian builder,nd
free palestine, acab. fck nzs, fck srl, death to fascism. death to the IOF
guillotines for billionaires.
๐งโโ๏ธCartographer, Game Designer, Solopreneur (He/Him)
๐จ Maps โก๏ธ @miskasmaps.bsky.social
๐ฒ TTRPGs โก๏ธ @ironspinepress.bsky.social
๐ซ๐ฎ Podcast โก๏ธ @luolamestari.bsky.social
Vuoropuhelua roolipeleistรค ja niiden viereltรค.
https://www.luolamestari.com
Ironic Iconic Studios is an independent outsource game studio focused on narrative and storytelling. We're based in Victoria, BC, Canada with clients all over the world. Founded by Chris Tihor(@ironiciconic.bsky.social)
https://ironiciconicstudios.ca
Taking a break. Email me to get in touch.
Principal UX & UI Designer - Pax Dei
โ โ โ โก
"When the rich wage war, it's the poor who die.."
"Don't settle. There's too much settling. Dare to dream of doing great things. Find the moment of magic you can introduce into a game, regardless of your role."
Freelance narrative designer & writer, director at Talespinners!
Credits include: Disco Elysium! Avowed! Metal: Hellsinger! Killer Frequency! Fallen London, Sunless Sea: Zubmariner, Sunless Skies! And many more yet to be released!
Cybersecurity and games in Finland
Gamer, coder, climber, hiker, jack of all trades.
Digital service designer | Scifi, movie and comics geek | Photographer | Art enthusiast