Stain World : 1
Explore and Clean and World in Ruin
π§Ήπ¨π¦
Clean Sweep!
Check out this squeaky new demo for "Messy Mansion", developed by:
@trixelbit.bsky.social⬠/ @cozycabingames.bsky.social
β¬οΈ
www.newgrounds.com/portal/view/...
#indie #gamedev #demo #Unity #Messymansion #pixelart
08.06.2025 13:32 β
π 13
π 4
π¬ 0
π 0
Where are we?
Also, Stain World (this game) likely dropping tomorrow for @newgrounds.com #lowpoly day!
#gamedev #pixelart
06.06.2025 03:11 β
π 11
π 4
π¬ 0
π 0
Some sprite lighting rework this past week!
#gamedev #pixelart
27.05.2025 03:16 β
π 18
π 3
π¬ 0
π 0
More tinkering with shaders, camera FOV, and lighting.
#screenshotSaturday #pixelart #lowploy #gamedev
24.05.2025 02:28 β
π 22
π 5
π¬ 0
π 0
Here's a more extensive update in the discord!
discord.gg/JpEJJG37U6
19.05.2025 02:29 β
π 1
π 0
π¬ 0
π 0
We have checkpoints and powerups!
Is this a game yet, mom?
#screenshotSaturday #gamedev #lowpoly #pixelart
19.05.2025 02:26 β
π 28
π 6
π¬ 1
π 1
This is soooooo SICK! Awesome work!
18.05.2025 02:48 β
π 2
π 0
π¬ 1
π 0
[TEST FLIGHT]
Regis takes off like a Gundam outer space.
#b3d #animation #robot #chrominon #machine #Regis #blender3d #art #indie
sfx source: Sonic Heroes, submission credits to "MilesTailsPrower" on TheVGResource.
18.05.2025 02:45 β
π 6
π 1
π¬ 2
π 1
I love trying to modify 1 small thing and triggering a butterfly effect of refactors where I replace a large part of the my proverbial codebase boat and wonder, is this still really my boat?
One day it may cease to be...
Oh look a fire!
#gamedev #indiegame #lowpoly
17.05.2025 07:07 β
π 5
π 5
π¬ 0
π 0
Dialogue System!
And it works better now!
(and perhaps a few level changes ππ )
#ScreenshotSaturday #gamedev #lowpoly #pixelart
10.05.2025 02:37 β
π 47
π 8
π¬ 0
π 0
New boss music and battle moves!
#screenshotsaturday #gamedev #lowpoly
04.05.2025 21:34 β
π 17
π 5
π¬ 0
π 0
Genuinely impressive work
04.05.2025 05:28 β
π 0
π 0
π¬ 1
π 0
I can't believe you have a specific animation for this in your arsenal
04.05.2025 04:38 β
π 1
π 0
π¬ 1
π 0
New boss music and battle moves!
#screenshotsaturday #gamedev #lowpoly
03.05.2025 17:39 β
π 10
π 2
π¬ 1
π 1
Exactly, they just need to, like, see the vision maaan.
29.04.2025 06:47 β
π 1
π 0
π¬ 0
π 0
Do you think QA will notice this?
#gamedev
29.04.2025 06:19 β
π 20
π 2
π¬ 2
π 0
I know I've mentioned writing a custom terrain painter, but here's a short demo of it!
Maybe one day I'll polish it up and make it public π€
#screenshotSaturday #lowpoly #pixelart
27.04.2025 00:10 β
π 5
π 2
π¬ 0
π 0
Here's our new lighting pipeline in action!
(also a bit of world 1)
#screenshotSaturday #gamedev #pixelart
20.04.2025 05:25 β
π 18
π 5
π¬ 0
π 0
Legitimately want to try doing a stress test like this for a future level π€
18.04.2025 15:05 β
π 0
π 0
π¬ 0
π 0
We flying to the flame with this one
18.04.2025 15:05 β
π 0
π 0
π¬ 0
π 0
More examples showing how it behaves with precomputed shadows and other light sources too!
18.04.2025 01:14 β
π 1
π 0
π¬ 0
π 0
Here's a look at our Per-Vertex Light!
#gamedev #indiedev
18.04.2025 01:13 β
π 24
π 6
π¬ 3
π 1
Thank you! Can't wait to show off more of this world!
17.04.2025 23:43 β
π 0
π 0
π¬ 0
π 0
YouTube video by Cozy Cabin Games
Cozy Deving: Code Clean Up & Maybe Art
Live doing more work on the light pipeline!
youtu.be/p0rfGTxcUNc
twitch.tv/cozycabingames
17.04.2025 01:49 β
π 0
π 0
π¬ 0
π 0
Glad you like! I'll post some videos demoing the vertex lighting in action too.
It's really fun to play around with
16.04.2025 15:24 β
π 1
π 0
π¬ 0
π 0
Our custom lighting pipeline looks better and better each day!
#gamedev #pixelart #lowpoly
16.04.2025 06:56 β
π 44
π 1
π¬ 2
π 0
Now that we have precomputed shadows, I get the opportunity to see our levels from a different perspective!
15.04.2025 07:06 β
π 0
π 0
π¬ 0
π 0
Updates!
Messy Mansion has it's own Lighting Pipeline!
In this video there are:
- 0 Unity Lighting Components
- 0 Light Settings.
- 100% vertex lighting
Not perfect but we're getting there :>
#screenshotSaturday #gamedev #pixelart
13.04.2025 00:10 β
π 27
π 5
π¬ 1
π 0
I'm really enjoyong the process of writing a custom lighting system.
I'm debating it's use for Messy Mansion.
Implementing Shadow Casting will be the make or break this weekend.
11.04.2025 07:07 β
π 0
π 0
π¬ 0
π 0