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ValueChip

@valuechip.bsky.social

Professional project juggler https://valuechip.neocities.org

82 Followers  |  130 Following  |  140 Posts  |  Joined: 27.11.2023  |  2.1498

Latest posts by valuechip.bsky.social on Bluesky

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Finally 100% completed Silksong

05.11.2025 07:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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She's old(er)!

31.10.2025 05:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nice job! I'm curious how the UV map looks.

30.10.2025 15:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You're old!

30.10.2025 15:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I think it would work best if the heroes and villains were labeled differently. Villains are villains because they impose their will and harm onto other people's lives, but if it were "Team A and Team B" (just for example) those connotations are removed. They could still be hero/villain-like though.

29.10.2025 20:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That could be a cool premise for a story tbh

29.10.2025 00:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Rough sketch of Kyren and Rienna picking a costume for him

28.10.2025 20:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gotta find some haunted mines and walk out with an ancient Arapaho curse entity

24.10.2025 02:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The revolver with the infinite ammo is real

23.10.2025 06:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I pin it between Terraria and Ultrakill. Both games were so fun and encouraged experimentation in such a way that I *wanted* higher difficulties just so I could squeeze out more depth from their mechanics.

22.10.2025 19:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Lobotomy Corp identified

14.10.2025 15:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Revisiting something old

11.10.2025 21:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Too hard to program

(They're not)

09.10.2025 22:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Gotta get that +ULTRACOUNTERRICOSHOT

08.10.2025 22:36 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Never used Unreal, however most Nvidia stuff works on Linux so long as you switch from the open source video driver to the proprietary Nvidia driver in Driver Manager.

Rarely, you may need to use CUDA which requires some extra installations, but that only matters with things like python programming

07.10.2025 17:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nearly every game that doesn't require anticheat works on Linux either through Steam's proton or Bottles.

I don't even need to dual boot anymore and it's been 100% worth it.

07.10.2025 15:48 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

If you have any questions about Godot's quirks, feel free to ask!

And good luck!

07.10.2025 13:56 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ween

03.10.2025 06:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Personally, it's a bit hard to comment on it. I doubt much will change. If a new site takes off using the same AT Protocol, I can see everyone jumping ship, but the bits that remain centralized always seem to cause problems.

I'd like to double down on neocities somehow.

01.10.2025 18:34 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I've been out of the loop. What exactly is going on?

01.10.2025 18:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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πŸ‚Fall outfits and Pumpkins!πŸŽƒ
#art #fall #pumpkins

30.09.2025 15:15 β€” πŸ‘ 7    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

If I wanted to manipulate a pole, it seems like the best way to visualize it would be to imagine where I want a loop cut to bend.

Trace the desired loop cut, then model the pole at the points where it bends. Refrain from putting pole-altering geometry where I'd want the loopcuts to be straight.

26.09.2025 17:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Artfight attacks I did a month ago.

20.09.2025 20:14 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

There's always been a hellbent priority in forcing farmer's goods to be sold no matter what, because dairy is also excessively huge here. We have cheese caves.

18.09.2025 14:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nothing wrong with coming back to the game after a break. I think it's designed for that.

18.09.2025 01:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

How I look at the mannequins from the incinerator window

09.09.2025 16:54 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Stories section of my website is a little more organized now. I even double checked to make sure it works on mobile!

valuechip.neocities.org/stories/stor...

04.09.2025 18:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nuclear radiation is basically already a burst of gamma rays, among other radiation.

Annihilation might be "dirtier" as it would release more types of particles than a nuke could generate.

A marble of antimatter would probably produce blasts bigger than Tsar Bomba.

02.09.2025 16:47 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

There's that decompiled Mario from Mario 64 that allowed people to mod him into other games.

I recall someone jumping around as N64 Mario in Minecraft with the exact physics of the game, which was really strange to see.

Could do the same with vessel if we knew what it does.

01.09.2025 17:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Conceptually, you might like Goodbye, Eri.

30.08.2025 17:12 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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