A graphic promoting Blue Willow's "Children's Holiday Box" subscription for newborns to two-year-olds. The graphic features holiday images, including Valentine's Day cards and Halloween baskets. It reads, "Blue Willow Holiday Boxes for young readers. Celebrate these special days with hand-picked holiday board books! bluewillowbookshop.com/HolidayBox"
We have a new subscription: the Children's Holiday Box! ✨
One of our favorite ways to celebrate the holidays with our kids is with a good book.
Subscribe to receive six board books for you and your readers to enjoy together over the holidays! buff.ly/osYxirw
01.03.2026 21:02 —
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Got a basic NPC bio card system set up for the NPCs. Each attribute hint is unlocked on an NPCs positive approval of your shop! they will give you hints on the NPC's preferences in store such as types of books they like, how clean they are, ect.
27.02.2026 21:13 —
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that looks awesome. are you porting it to android? That would be an awesome android game
27.02.2026 15:30 —
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Happy Friday! This morning already productive! got the furniture placement system feeling great. got it moving at 5 degree increments and feels nice. hold down q/e for autospin tap it for increments.
27.02.2026 14:12 —
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Happy Monday! Today I got my furniture purchase system all set up. Of course in final product the furniture will arrive in boxes and snap to floor when I place it. Now you can order furniture! I even added a beauty score for furniture!
23.02.2026 21:30 —
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Hows it going everyone! Just working on some more random stuff. Added acessories that are assigned at NPCs "birth". Each NPC keeps its unique outfit through the entire run (randomized 1000 NPC pool generated at game start). giving them goofballs some personality.
22.02.2026 20:18 —
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Happy Friday! Today I am working on NPC automation some more. Made a funny bug and turned all my customers into thieves today though. The nerve of this guy.
20.02.2026 21:10 —
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Hey, congrats on the game! And nice launch. Looks like the game was a success!
18.02.2026 18:35 —
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Looks good. Do you enjoy the UE5 engine for making games?
18.02.2026 18:33 —
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Diversity. The pool of 1000 NPCs at game start roll for outfit colors and keep them the entire seed. They will also get to roll for different accessories, I just haven modeled the accessories yet... working on that now.
Happy Wednesday Everyone!
18.02.2026 17:33 —
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That combat looks like it plays smooth. pixel art looks great too.
17.02.2026 15:45 —
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love the pixel art. Good work.
17.02.2026 15:43 —
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Boom randomized AI spawner works. video works. Eacch of the 1000 unique and persistent NPCs roll every day to see if theu spawn and which spawn point they spawn from. If they roll a spawn then they roll for a time. The spawner then spawns selected NPCs at those times!
17.02.2026 15:28 —
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Yeah, my girl friend would laugh at her tiny mallet. Not to brag but my girlfriend is a mallet model.
17.02.2026 09:59 —
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6 week devlog up! Shows the progress from week 1-6! rumble.com/v75re44-6-we...
17.02.2026 09:48 —
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16.02.2026 21:05 —
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putting in work even on a Sunday! My new in game clock and calendar is set! It may not look like much on the outside, but getting that clock just right was a lot of work. And yes, there are no Mondays in Novel Ventures.
15.02.2026 20:13 —
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Happy Friday. Another good day morning of getting stuff done. Today I got the base model and mechanics and UI attached to the tablet screen! This is where you will manage inventory and order product (still a rough draft UI though)
13.02.2026 19:11 —
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Boom. Hope everyone had a great day! Here to show off the little system I made for boxes with the flap tween. Starting to look like a real game almost.
I hope everyone else is having a good Thursday!
12.02.2026 22:58 —
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whole core gameplay loop in action. Week 6 is going strong. Obviously still needs heavy polish, but systems work is getting done.
12.02.2026 16:47 —
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A little bit of the AI systems I am working on today: Ironing out pathing, making sure the NPCs make state changes as intended, programming in more functions (like opening doors and picking up different products in environment using "free will".
11.02.2026 19:52 —
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Sneak peak. this is 4 unlocked zones sketched out in game. Slight surrealism is the goal of the art direction. Not to distract too much from the game mechanics, but constantly reminding the player this isn't just a box.
10.02.2026 19:23 —
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Happy Tuesday party animals! This week is going to be world focused. getting my basic world shape in place. This isn't like most first person retail management games. You don't unlock 12x8 empty zones, you unlock a unique and slightly surreal building. Roughest draft ever:
10.02.2026 17:35 —
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I did get a few more assets done last week as well
08.02.2026 21:45 —
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AI last week went well. Got sidetracked on some little tasks too and adding some assets. THis morning I got the NPCs detection system installed so it can see the garbage.
08.02.2026 20:16 —
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Happy Monday everyone.
02.02.2026 14:35 —
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Making little plants in fancy pots. Just making more assets before I get back to systems work this weekend.
30.01.2026 22:09 —
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30.01.2026 16:12 —
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Happy Friday! Last day of my asset making week (Not ever, just until more systems get finished up) Today? I dunno, more shelving, expand the unlockable areas visuals... who knows.
30.01.2026 13:13 —
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