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Paul Kirsch

@paulkirsch.bsky.social

Senior Narrative Designer at Obsidian Entertainment. Nebula Award winner, branching dialogue enjoyer, doesn't speak on behalf of employer. (he/him) https://www.paul-kirsch.com/

415 Followers  |  315 Following  |  76 Posts  |  Joined: 22.10.2024
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Posts by Paul Kirsch (@paulkirsch.bsky.social)

THIS IS WHAT SAM ALTMAN WANTS TO TAKE FROM YOU

27.02.2026 13:48 β€” πŸ‘ 12983    πŸ” 4880    πŸ’¬ 34    πŸ“Œ 37

Never expected to see fan art for my charming tea merchant who is out of tea β˜ΊοΈβ˜•οΈ Outstanding, @mukuuji.bsky.social! Maybe he’ll get some tea now, as a treat.

22.02.2026 15:38 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This entire piece is spectacular, but this bit is a little grenade

18.02.2026 15:53 β€” πŸ‘ 431    πŸ” 140    πŸ’¬ 8    πŸ“Œ 6

Reanimal is gorgeous so far ❀️ The environment has this oppressive WWI era vibe in addition to the weird animal shit happening everywhere. Genuinely fun couch co-op horror with lots of spooky surprises. πŸ‘

16.02.2026 02:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pat yourself on the back for Rekke, who holds the crown as the undefeated MVP for the most subtle and most interesting plot hook in gaming! ❀️

14.02.2026 19:28 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Apparently I DO have five hours to kill, and my attention span is just fine πŸ˜… This was a really fun watch. It’s rewarding to see someone dissect a project so thoughtfully. Feeling prouder than ever to have written some good words over the last ten years.

14.02.2026 16:57 β€” πŸ‘ 46    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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John Carpenter’s underrated IN THE MOUTH OF MADNESS was released on this day in 1995 #filmsky #horror

03.02.2026 18:20 β€” πŸ‘ 163    πŸ” 39    πŸ’¬ 8    πŸ“Œ 8

On the flipside, it's also SH in the sense that it lacks enemy variety. But some of the enemies and boss fights are genuinely surprising.

05.01.2026 21:46 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

...it echoes SH2 specifically because certain in-game choices (some story, some systemic) contribute to multiple different endings (which the game will detail after the first completion).

05.01.2026 21:46 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I do highly recommend it. Without giving anything away, it's SH in the sense that everything Hinako goes through is tied to an internal and external struggle. And...

05.01.2026 21:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Creative writing degree, BUT I took mostly literature classes in undergrad.

29.12.2025 02:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We’re lucky to have this adaptation. So many good details nestled around. I only recently learned about the translation of the chant that accompanies the ringwraiths, which gave me some newfound appreciation. lotr.fandom.com/wiki/The_Rev...

27.12.2025 05:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Just saying, it can get messier!

11.12.2025 05:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Did you pick one of her relationship backgrounds? πŸ‘€

10.12.2025 23:49 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Mickey hand and animatronic hand reaching toward one another

Mickey hand and animatronic hand reaching toward one another

So you made a robot stand up and talk... now what? In this over 4-hour journey, Kevin follows the promise of Disney's Living Character Initiative, an effort to populate Disney theme parks with free-roaming, interactive beings. It was touted as the future. How's it going? Watch here: bit.ly/49C6vng

23.11.2025 20:10 β€” πŸ‘ 2662    πŸ” 900    πŸ’¬ 50    πŸ“Œ 205
Creating Engaging RPGs with Obsidian's Josh Sawyer | Game Maker's Notebook Podcast
YouTube video by Academy of Interactive Arts & Sciences Creating Engaging RPGs with Obsidian's Josh Sawyer | Game Maker's Notebook Podcast

I love getting to just sit with my friends and talk all of the shop. Thanks @jesawyer.bsky.social! πŸ₯° www.youtube.com/watch?v=rlMw...

17.11.2025 18:55 β€” πŸ‘ 65    πŸ” 13    πŸ’¬ 0    πŸ“Œ 0
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Happy almost Halloween πŸŽƒβ€οΈ

31.10.2025 05:54 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Amazon's official statement quoted in this article is incoherent word salad, and I hope they choke on their beloved AI.

28.10.2025 16:42 β€” πŸ‘ 17    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

During the last year of collaboration I've been so impressed by the sequel's Narrative team and the devotion to their work and characters. They genuinely care about what they're doing, and that care is present and significant in all of their writing and design. Cheers and well-done πŸ₯‚

24.10.2025 18:06 β€” πŸ‘ 36    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
The marketing image for The Outer Worlds 2 which features an illustrated desert landscape with colorful flora. Moon Man holds a laser gun and stands atop a dead stheno.

The marketing image for The Outer Worlds 2 which features an illustrated desert landscape with colorful flora. Moon Man holds a laser gun and stands atop a dead stheno.

Many congratulations to my friends on Outer Worlds 2 who I watched toil from afar. Shout out in particular to the narrative designers who kicked ass:

@kdlunas.bsky.social
@joefielder.bsky.social
@hayleystone.bsky.social
@bustedkeyboards.bsky.social
@gspy.bsky.social @paulkirsch.bsky.social

24.10.2025 17:28 β€” πŸ‘ 87    πŸ” 13    πŸ’¬ 5    πŸ“Œ 1

Pillars of Eternity: Deadfire is the snowglobe that will roll out of my hands at the moment of my death.

21.10.2025 21:26 β€” πŸ‘ 22    πŸ” 0    πŸ’¬ 3    πŸ“Œ 0

Hilariously my first ending was the "shoot the hologram child" ending, which is probably the worst outcome. But in retrospect I do see it as the "I reject this entire premise" ending.

20.10.2025 21:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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5/ The pre-order rabbit outfit is both a charming callback to SH3 and also thematically appropriate to this game (where you are being hunted by a predator).

29.09.2025 17:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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4/ The journal has GORGEOUS illustrations that update as things get... different, and a dossier that updates as you learn more about your friends and family.

29.09.2025 17:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

3/ Story is inferred from examinables and by using personal deduction to make connections between plot threads and repeated mentions of characters. Again, the confidence.

29.09.2025 17:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2/ Robust NG+ with alternate endings, different scenes and conversations, new easter eggs sprinkled around, and they actually *tell* you how to get the alt endings (i.e. Do this but not that). Legend.

29.09.2025 17:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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1/ Things I really love about Silent Hill f, a thread. No spoilers.

A LOT of early game conversations only make sense on subsequent playthroughs once you get what's going on. The confidence to do that with players is inspiring.

29.09.2025 17:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Robert Redford playing a gentle incarnation of death, coming for a frightened old woman in The Twilight Zone episode "Nothing in the Dark" (1962). An extraordinary performance then, terribly bittersweet today

16.09.2025 13:28 β€” πŸ‘ 12876    πŸ” 3826    πŸ’¬ 362    πŸ“Œ 366
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VENUS
a mini comic about girls night uniting us all
1/2

11.08.2025 01:48 β€” πŸ‘ 9340    πŸ” 3617    πŸ’¬ 76    πŸ“Œ 74
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Pillars of Eternity II: Deadfire (2018)

Developed by Obsidian Entertainment.

31.08.2025 12:53 β€” πŸ‘ 299    πŸ” 38    πŸ’¬ 1    πŸ“Œ 2