Erwin Eigenmann's Avatar

Erwin Eigenmann

@erwineigenmann.bsky.social

πŸ’» Code. Create. Repeat. πŸ‘Ύ Trying to build something epic… or at least something that doesn’t crash on launch.

72 Followers  |  67 Following  |  53 Posts  |  Joined: 19.04.2025
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Posts by Erwin Eigenmann (@erwineigenmann.bsky.social)

Atari 2600 graphics vibes!

27.02.2026 03:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice retro aesthetic! it really brings back those good ol’ NES vibes!

27.02.2026 03:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I like the aesthetic a lot. It has a clean, polished look while still feeling stylish and distinctive.

27.02.2026 03:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wait… is that other cube rendered in wireframe? I remember that OpenGL ES on mobile couldn’t enable wireframe mode for some reason. If Vulkan can do this, that’s awesome.

27.02.2026 03:00 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hooray!πŸŽ‰I can’t believe I’ve pulled this off ~ this #Vulkan project is now running on Windows βœ… and Android βœ…Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.πŸ’ƒ

#GraphicsProgramming #Gamedev #IndieDev
#DotNet #CSharp #Android

25.02.2026 15:43 β€” πŸ‘ 28    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

This appears to be correct. Most games operate at 60 FPS with a delta time of approximately 16 ms per frame. Given that your DT is roughly 8 ms, this corresponds to an update rate of about 125–128 updates per second. Therefore, the system is effectively running at 128 UPS. Nicely done.

25.02.2026 06:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nice! Excellent!

20.02.2026 22:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I remember when I first tried to clone Space Invaders and skipped the bunkers because they were such a pain to implement. Nice job!

20.02.2026 11:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I organized my C# code into regions in a structure very similar to yours to keep it clean and easier to navigate.

17.02.2026 01:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nice re-imagining of Space Invaders! A fresh and creative take on a true arcade classic!

15.02.2026 06:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This project is becoming more interesting as it progresses. Each stage reveals new insights, from Vulkan initialization to rendering your first triangle and beyond. Keep up the excellent work -- you're doing a fantastic job.

11.02.2026 19:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Neat!

04.12.2025 08:59 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice! I recently noticed that the floor Vulkan image is flipped, right?

03.12.2025 14:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Amazing stuff! But wow - do you even sleep at this point? 😱

15.11.2025 14:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nice! I guess ...TB... are Tangent and BiNormal.

11.11.2025 01:18 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Awesome! buy how do you handle your vertex type? Which vertex types are supported, or is it fully customizable?

10.11.2025 15:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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the man is wearing a suit and tie and clapping his hands . ALT: the man is wearing a suit and tie and clapping his hands .

Braaavo! well done!

09.11.2025 09:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Wow, do you realize what you’ve just pulled off? You can now built your own game editor running on Windows, powered by Vulkan! That’s a huge step!

07.11.2025 14:13 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I've been following your progress from Initialization up to rendering massive triangle models in just 2 months in .NET! no less! I have to say, your code doesn't look like it belongs to a pet engine at all, I think once completed, more like a full-fledge framework. It's impressive - awesome job!

06.11.2025 09:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Have a great trip! may your sunscreen be strong and your Wi-Fi weak!

21.10.2025 04:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
2D Water Depth Made Easy – Dynamic Character & Object Submersion in MonoGame #monogame #gamedev
YouTube video by BlizzCrafter 2D Water Depth Made Easy – Dynamic Character & Object Submersion in MonoGame #monogame #gamedev

See how I calculate water depth for my island game 🌴 – you might be surprised by how it actually works! πŸ˜…

(Turn on Sound πŸ”Š)

#monogame #gamedev #indiedev

www.youtube.com/watch?v=FPKB...

03.10.2025 16:23 β€” πŸ‘ 34    πŸ” 9    πŸ’¬ 1    πŸ“Œ 0

This looks amazing!

28.09.2025 11:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Switching between different task is an effective way to prevent burnout and maintain productivity.

28.09.2025 11:45 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Nice! if adventure has a name, it must be Indiana Jones.

17.09.2025 13:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice! I was really looking forward on playing this, but it's not something I'm picking up right now. I'll wait for a sale. $70 is a bit too much for a game at the moment.

17.09.2025 03:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Excellent - the UI looks very responsive! Great job, man!

09.09.2025 14:54 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Hey All! New to BlueSky :)

Got a new game I'm working on: DAWNGAR β€” a retro-flavored 2D turn-based RPG (FF/Dragon Warrior vibes). Choose a protagonist, explore towns, and battle across a chunky pixel overworld. More soon!
#indiegames #JRPG #IndieGameDev #gamedev #monogame #RETROGAMING

04.09.2025 00:46 β€” πŸ‘ 28    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0

I like that your ship also has a side thruster to help with turning left and right, especially for a vessel of that size.

23.08.2025 11:54 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm glad you asked! it's progressing steadily, but it's going to take some time. Since I'm working with a framework, I need to build some components of the engine from scratch, which adds to the overall development time.

17.08.2025 16:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

What are you smoking, dude?! I’ve been following your gamedev journey from 360 big guns to laser beams, and now missiles? I need to know what you're taking because whatever it is, I want in. For a solo dev, this is seriously awesome!

17.08.2025 15:44 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0