Erwin Eigenmann's Avatar

Erwin Eigenmann

@erwineigenmann.bsky.social

๐Ÿ’ป Code. Create. Repeat. ๐Ÿ‘พ Trying to build something epicโ€ฆ or at least something that doesnโ€™t crash on launch.

71 Followers  |  68 Following  |  40 Posts  |  Joined: 19.04.2025  |  2.3435

Latest posts by erwineigenmann.bsky.social on Bluesky

Nice! I guess ...TB... are Tangent and BiNormal.

11.11.2025 01:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome! buy how do you handle your vertex type? Which vertex types are supported, or is it fully customizable?

10.11.2025 15:04 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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the man is wearing a suit and tie and clapping his hands . ALT: the man is wearing a suit and tie and clapping his hands .

Braaavo! well done!

09.11.2025 09:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Phew~ it took me the whole day on my Vulkan API GameDev project in .NET/C#, to finally got the image loader, texture, and sampler working with the material! Feeling so good yet sooo sleepy hehe ๐Ÿ’•๐ŸŽจ Time to call it a night ๐ŸŒ™๐Ÿ˜ด

08.11.2025 18:59 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Wow, do you realize what youโ€™ve just pulled off? You can now built your own game editor running on Windows, powered by Vulkan! Thatโ€™s a huge step!

07.11.2025 14:13 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've been following your progress from Initialization up to rendering massive triangle models in just 2 months in .NET! no less! I have to say, your code doesn't look like it belongs to a pet engine at all, I think once completed, more like a full-fledge framework. It's impressive - awesome job!

06.11.2025 09:15 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Have a great trip! may your sunscreen be strong and your Wi-Fi weak!

21.10.2025 04:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
2D Water Depth Made Easy โ€“ Dynamic Character & Object Submersion in MonoGame #monogame #gamedev
YouTube video by BlizzCrafter 2D Water Depth Made Easy โ€“ Dynamic Character & Object Submersion in MonoGame #monogame #gamedev

See how I calculate water depth for my island game ๐ŸŒด โ€“ you might be surprised by how it actually works! ๐Ÿ˜…

(Turn on Sound ๐Ÿ”Š)

#monogame #gamedev #indiedev

www.youtube.com/watch?v=FPKB...

03.10.2025 16:23 โ€” ๐Ÿ‘ 33    ๐Ÿ” 10    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This looks amazing!

28.09.2025 11:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Switching between different task is an effective way to prevent burnout and maintain productivity.

28.09.2025 11:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice! if adventure has a name, it must be Indiana Jones.

17.09.2025 13:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Nice! I was really looking forward on playing this, but it's not something I'm picking up right now. I'll wait for a sale. $70 is a bit too much for a game at the moment.

17.09.2025 03:46 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Excellent - the UI looks very responsive! Great job, man!

09.09.2025 14:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hey All! New to BlueSky :)

Got a new game I'm working on: DAWNGAR โ€” a retro-flavored 2D turn-based RPG (FF/Dragon Warrior vibes). Choose a protagonist, explore towns, and battle across a chunky pixel overworld. More soon!
#indiegames #JRPG #IndieGameDev #gamedev #monogame #RETROGAMING

04.09.2025 00:46 โ€” ๐Ÿ‘ 28    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I like that your ship also has a side thruster to help with turning left and right, especially for a vessel of that size.

23.08.2025 11:54 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm glad you asked! it's progressing steadily, but it's going to take some time. Since I'm working with a framework, I need to build some components of the engine from scratch, which adds to the overall development time.

17.08.2025 16:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

What are you smoking, dude?! Iโ€™ve been following your gamedev journey from 360 big guns to laser beams, and now missiles? I need to know what you're taking because whatever it is, I want in. For a solo dev, this is seriously awesome!

17.08.2025 15:44 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
MonoGame: July Open Hours - Dean's 3D Platformer Starter Kit Demo
YouTube video by MonoGame MonoGame: July Open Hours - Dean's 3D Platformer Starter Kit Demo

Part of last Wednesday's Open Hours was a new #3D #Platformer #StartKit demo, based on @KenneyNL 's platformer. We have additional features like placement shadows, moving platforms, Blender integration for level design & more. www.youtube.com/watch?v=odFS... (watch it in #HD :) ).

17.07.2025 15:31 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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a man in a suit and tie is standing in front of a mountain with the word boom written in white letters ALT: a man in a suit and tie is standing in front of a mountain with the word boom written in white letters

Good stuff!

22.07.2025 10:37 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Wow! Thank you, MonoGame, I really appreciate it! I've been lurking on the MonoGame forums for a while now, and I've learned so much from that community. The shared knowledge, discussions over there been incredibly helpful.

19.07.2025 02:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey there! Thank you so much โ€” I really appreciate it!

15.07.2025 18:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Visual Studio and MonoGame are successfully installed, so stay tuned to this page for updates on my GameDev journey!

15.07.2025 09:23 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Hey, congrats! that's very inspiring!

15.07.2025 09:19 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Looks interesting and fun to play too!

15.07.2025 09:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hey, that's a cleverly designed top-and-bottom Gun system that enables targeting of moving enemies from any direction across a full 360-degree range, without rotating the main ship! ๐Ÿ‘

15.07.2025 09:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Dude, your app seems more complex than simply creating a game. It appears to involve a wide range of intricate elements, such as ACID, data management, integrations, user interactions, report generations,and so on, which add layers of complexity far beyond what you'd typically encounter in game dev.

08.07.2025 13:59 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Youโ€™re hitting on a very real and important concern here, competition is what keeps the industry healthy, and without Xbox in the mix, Sony would have little incentive to keep prices fair or innovate as aggressively.

04.07.2025 05:05 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Man, I've been watching your progress over the last 3 months, and it's wild! You're just a hobbyist and working on your stuff at night, and you've made such strides. Meanwhile, I'm struggling to find the energy to work on my game after a full day at my day job.

01.07.2025 14:53 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Amazing!๐Ÿ˜Š

25.06.2025 19:10 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Converting a Microsoft XNA 3.1 game to MonoGame In this post I describe how I took a Microsoft XNA 3.1 game from 15 years ago and converted it to use MonoGame on .NET 8 in just a few hours

Explore converting XNA games to MonoGame with insights from Andrew Lock! Discover tips for migrating projects efficiently and ensuring smooth gameplay on modern platforms. Perfect for game developers looking to modernize their classics. #GameDev #MonoGame

15.06.2025 08:58 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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