Atari 2600 graphics vibes!
27.02.2026 03:05 β π 1 π 0 π¬ 0 π 0Atari 2600 graphics vibes!
27.02.2026 03:05 β π 1 π 0 π¬ 0 π 0Nice retro aesthetic! it really brings back those good olβ NES vibes!
27.02.2026 03:03 β π 2 π 0 π¬ 0 π 0I like the aesthetic a lot. It has a clean, polished look while still feeling stylish and distinctive.
27.02.2026 03:01 β π 2 π 0 π¬ 0 π 0Waitβ¦ is that other cube rendered in wireframe? I remember that OpenGL ES on mobile couldnβt enable wireframe mode for some reason. If Vulkan can do this, thatβs awesome.
27.02.2026 03:00 β π 1 π 0 π¬ 1 π 0
Hooray!πI canβt believe Iβve pulled this off ~ this #Vulkan project is now running on Windows β
and Android β
Next step: I need to install Linux to test it there as well and maybe grab a Steam Deck too, just for testing purposes.π
#GraphicsProgramming #Gamedev #IndieDev
#DotNet #CSharp #Android
This appears to be correct. Most games operate at 60 FPS with a delta time of approximately 16 ms per frame. Given that your DT is roughly 8 ms, this corresponds to an update rate of about 125β128 updates per second. Therefore, the system is effectively running at 128 UPS. Nicely done.
25.02.2026 06:25 β π 1 π 0 π¬ 1 π 0Nice! Excellent!
20.02.2026 22:20 β π 1 π 0 π¬ 0 π 0I remember when I first tried to clone Space Invaders and skipped the bunkers because they were such a pain to implement. Nice job!
20.02.2026 11:33 β π 1 π 0 π¬ 1 π 0I organized my C# code into regions in a structure very similar to yours to keep it clean and easier to navigate.
17.02.2026 01:01 β π 1 π 0 π¬ 1 π 0Nice re-imagining of Space Invaders! A fresh and creative take on a true arcade classic!
15.02.2026 06:08 β π 1 π 0 π¬ 1 π 0This project is becoming more interesting as it progresses. Each stage reveals new insights, from Vulkan initialization to rendering your first triangle and beyond. Keep up the excellent work -- you're doing a fantastic job.
11.02.2026 19:10 β π 1 π 0 π¬ 1 π 0Neat!
04.12.2025 08:59 β π 1 π 0 π¬ 0 π 0Nice! I recently noticed that the floor Vulkan image is flipped, right?
03.12.2025 14:45 β π 2 π 0 π¬ 1 π 0Amazing stuff! But wow - do you even sleep at this point? π±
15.11.2025 14:55 β π 1 π 0 π¬ 1 π 0Nice! I guess ...TB... are Tangent and BiNormal.
11.11.2025 01:18 β π 1 π 0 π¬ 0 π 0Awesome! buy how do you handle your vertex type? Which vertex types are supported, or is it fully customizable?
10.11.2025 15:04 β π 2 π 0 π¬ 1 π 0Wow, do you realize what youβve just pulled off? You can now built your own game editor running on Windows, powered by Vulkan! Thatβs a huge step!
07.11.2025 14:13 β π 2 π 0 π¬ 1 π 0I've been following your progress from Initialization up to rendering massive triangle models in just 2 months in .NET! no less! I have to say, your code doesn't look like it belongs to a pet engine at all, I think once completed, more like a full-fledge framework. It's impressive - awesome job!
06.11.2025 09:15 β π 1 π 0 π¬ 1 π 0Have a great trip! may your sunscreen be strong and your Wi-Fi weak!
21.10.2025 04:49 β π 1 π 0 π¬ 0 π 0
See how I calculate water depth for my island game π΄ β you might be surprised by how it actually works! π
(Turn on Sound π)
#monogame #gamedev #indiedev
www.youtube.com/watch?v=FPKB...
This looks amazing!
28.09.2025 11:47 β π 1 π 0 π¬ 0 π 0Switching between different task is an effective way to prevent burnout and maintain productivity.
28.09.2025 11:45 β π 4 π 0 π¬ 1 π 0Nice! if adventure has a name, it must be Indiana Jones.
17.09.2025 13:31 β π 1 π 0 π¬ 0 π 0Nice! I was really looking forward on playing this, but it's not something I'm picking up right now. I'll wait for a sale. $70 is a bit too much for a game at the moment.
17.09.2025 03:46 β π 2 π 0 π¬ 1 π 0Excellent - the UI looks very responsive! Great job, man!
09.09.2025 14:54 β π 3 π 0 π¬ 1 π 0
Hey All! New to BlueSky :)
Got a new game I'm working on: DAWNGAR β a retro-flavored 2D turn-based RPG (FF/Dragon Warrior vibes). Choose a protagonist, explore towns, and battle across a chunky pixel overworld. More soon!
#indiegames #JRPG #IndieGameDev #gamedev #monogame #RETROGAMING
I like that your ship also has a side thruster to help with turning left and right, especially for a vessel of that size.
23.08.2025 11:54 β π 3 π 0 π¬ 1 π 0I'm glad you asked! it's progressing steadily, but it's going to take some time. Since I'm working with a framework, I need to build some components of the engine from scratch, which adds to the overall development time.
17.08.2025 16:49 β π 2 π 0 π¬ 1 π 0What are you smoking, dude?! Iβve been following your gamedev journey from 360 big guns to laser beams, and now missiles? I need to know what you're taking because whatever it is, I want in. For a solo dev, this is seriously awesome!
17.08.2025 15:44 β π 4 π 0 π¬ 1 π 0