In MENACE, you are the commander of the strike cruiser TCRN Impetus, stranded in the backwater Wayback System.
Your ship has been heavily damaged, and you'll need to slot new Operational Capability Improvements (O.C.I.) to repair it. Choose from three categories: Electronics, Armament, and Hull.
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MENACE releases into Early Access on February 5. That's exactly one week from today.
Check this release times map to see when it will be available in your region.
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MENACE - Dev Diary #40: Perk Overhaul - Steam News
As we quickly approach the Early Access release in February, we have decided to move the dev diaries to a bi-weekly sche
The new MENACE dev diary covers the Perk Overhaul and how each character now mixes shared perks with four unique ones to give them clearer roles. It also shows the updated perk trees for Pike, Lim, and Rewa.
https://store.steampowered.com/news/app/2432860/view/603047407120286649
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Overhype Studios
MENACE - Cinematic Trailer | Sci-Fi Tactical RPG
The full cinematic trailer for MENACE is out now. https://youtu.be/xC0tctsGquI
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MENACE - MENACE Demo Update #5 (v0.5.9) - Steam News
With the start of STEAM NEXT FEST the MENACE demo will get a substantial update. Most importantly, we added a second Pir
MENACE's demo gets a major update for Steam Next Fest. Adding a second Pirate operation with 10 new missions, new items like the Light Walker & Autocannon, and a new difficulty slider with Normal, Challenging, and Expert modes.
https://store.steampowered.com/news/app/2432860/view/542244996316660201
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Steam :: MENACE :: Dev Diary #36: Demo Recap and Next Fest Update Plans
These last two weeks have been among the most intense during the whole development of MENACE, with the Tactical Combat D
Dev Diary #36 looks back on two weeks since the MENACE demo launch with over 100,000 downloads, and previews Mondayβs Next Fest update featuring the new Pirate βThwart Invasionβ Operation.
Find out more here:
https://store.steampowered.com/news/app/2432860/view/542244996316659949?l=english
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Jan & Paul have joined HandOfBlood for a live playthrough of MENACE. They'll talk him through a few early missions and provide some additional insights about the game.
Join the livestream on Twitch: https://www.twitch.tv/handofblood
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The embargo on MENACE content from our Gamescom sessions lifts tomorrow, and you all will be able to get a closer look what the game has in store.
To celebrate, Jan and Paul will be joining streamer Hand Of Blood on September 1 at 2:00 PM CEST for a live playthrough of MENACE.
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MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Medium, and Heavy weapon slots that can be equipped with a vehicle-mounted weapon of the appropriate size in any combination
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #31 looks at infantry armor in MENACE. Classes IβVI mirror real-world ratings with higher supply cost for more protection. With variants as sidegrades and tiers as upgrades.
https://store.steampowered.com/news/app/2432860/view/581646514275746037
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #29 looks at how to kill a tank in MENACE. From heavy weapons and flanking shots to ambushes and EMP tools, each method has tradeoffs, and every tank has a weakness.
https://store.steampowered.com/news/app/2432860/view/515217056009814339?l=english
01.08.2025 13:00 β π 5 π 0 π¬ 0 π 0
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #28 covers the vehicle weapon system in MENACE. Chassis come with light, medium, or heavy weapon slots. What you equip changes how each vehicle looks and operates.
https://store.steampowered.com/news/app/2432860/view/515216422280888584
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #27 introduces the Squaddie System in MENACE. Squad hitpoints are now represented by individual soldiers with names, stats, and backgrounds. Squad sizes are flexible, losses are permanent & manpower matters.
https://store.steampowered.com/news/app/2432860/view/515215878272319678?l=english
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #26 covers how vehicles take damage and suffer defects in MENACE. Different hitpoint thresholds trigger light, medium, and heavy defects, with some vehicles and weapons causing unique effects when destroyed.
https://store.steampowered.com/news/app/2432860/view/518593034576723975
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MENACE - Dev Diary #24: Accessories in MENACE - Steam News
After last weekβs introduction to special weapons, how they work, and what types of weapons you can expect in MENACE, th
Dev Diary #24 covers how accessories can unlock new abilities, buffs, and tactical options for your squads in MENACE. From frag grenades to combat drugs, accessories can reinforce strengths or patch up weak spots.
https://store.steampowered.com/news/app/2432860/view/515213251425861913?l=english
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
MENACE squads can bring a single special weapon into battle β from flamethrowers to mortars to sniper rifles. Dev Diary #23 showcases a mix of options, each with its own tradeoffs in mobility, range, and suppression.
https://store.steampowered.com/news/app/2432860/view/578263105990033547?l=english
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MENACE - Dev Diary #22: Off-map Abilities - Steam News
Dev Diary #22: Off-Map AbilitiesWe briefly mentioned off-map abilities in Dev Diary #8 previously. This week, we want to
Call in missile strikes, strafing runs, or supply drops β off-map abilities offer powerful support but require planning. Dev Diary #22 breaks down how they work, how to get them, and what makes them risky to use.
Read more: https://store.steampowered.com/news/app/2432860/view/515211974718521922
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Would you like to learn more about MENACE? For Dev Diary #21, we answer several questions from the community.
Check it out here:
https://store.steampowered.com/news/app/2432860/view/515210714689831539
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #20: Work in Progress is live and highlights in-progress work across the board β UI, character art, biome concepts, procedural map chunks, and a modular weapon system for vehicles.
Check it out here: https://store.steampowered.com/news/app/2432860/view/541105873081073858
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #19 is live and covers concealment, detection, and line of sight β from how units stay hidden, to how vision and terrain affect what they can see and shoot. Learn how to avoid enemy fire, set up ambushes, and more.
https://store.steampowered.com/news/app/2432860/view/515209445812209258
09.05.2025 13:00 β π 8 π 1 π¬ 1 π 0
MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #18 is live!
This post introduces Operationsβa new system connecting missions into branching campaigns. Learn how mission choices affect rewards, how assets influence difficulty, and more.
https://store.steampowered.com/news/app/2432860/view/515208181997109523
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #17 is live.
A look behind the curtain at MENACE in development: new armor variants, tactical obstacles, modular vehicles, and the updated combat UI.
https://store.steampowered.com/news/app/2432860/view/515207543396499581
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #16 is live.
This one covers how to prep for combat in MENACE: reading the map, evaluating intel, balancing supplies, and deploying squads where it counts.
Victory starts before the first shot is fired.
https://store.steampowered.com/news/app/2432860/view/642433677808108043?l=english
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MENACE - Steam News Hub
Updates, events, and news from the developers of MENACE.
Dev Diary #15 is live! This faction preview introduces the Rogue Armies, decentralized human forces pursuing independent agendas throughout the Wayback System.
https://store.steampowered.com/news/app/2432860/view/515206275424846334?l=english
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In MENACE, Space Pirates hit fast and hard, favoring reckless assaults over precision. Their weapons are scavenged and barely reliable, but when fired in bursts, they deliver raw firepower. Light jeeps and heavy trucks get them into combat quickly, though theyβre exposed while disembarking.
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In MENACE, Scavengers are the backbone of any pirate raid. They rely on sheer numbers and makeshift rifles to pin down enemies, tossing frag grenades to clear defenses. They resort to improvised RPGs when facing armor, trusting raw firepower over precision.
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