Jan & Paul have joined HandOfBlood for a live playthrough of MENACE. They'll talk him through a few early missions and provide some additional insights about the game.
Join the livestream on Twitch: https://www.twitch.tv/handofblood
@overhypestudios.bsky.social
Overhype Studios is an indie game dev studio. We are the creators of tbs-rpg BATTLE BROTHERS ( http://bit.ly/2qDSQa4) and are now working on MENACE.
Jan & Paul have joined HandOfBlood for a live playthrough of MENACE. They'll talk him through a few early missions and provide some additional insights about the game.
Join the livestream on Twitch: https://www.twitch.tv/handofblood
The embargo on MENACE content from our Gamescom sessions lifts tomorrow, and you all will be able to get a closer look what the game has in store.
To celebrate, Jan and Paul will be joining streamer Hand Of Blood on September 1 at 2:00 PM CEST for a live playthrough of MENACE.
Here's good news in lieu of a Dev Diary today.
A playable MENACE demo is coming out in September.
https://store.steampowered.com/news/app/2432860/view/515218958901575960?l=english
MENACE uses a chassis-based modular system. Each vehicle chassis defines armor, hit points, and a selection of Light, Medium, and Heavy weapon slots that can be equipped with a vehicle-mounted weapon of the appropriate size in any combination
18.08.2025 16:00 β π 6 π 1 π¬ 0 π 0Dev Diary #31 looks at infantry armor in MENACE. Classes IβVI mirror real-world ratings with higher supply cost for more protection. With variants as sidegrades and tiers as upgrades.
https://store.steampowered.com/news/app/2432860/view/581646514275746037
Dev Diary #30 covers Strategic Assets in Operations, mission rewards that can be temporary or permanent, and Enemy Assets that trigger when their missions are skipped, affecting the rest of the operation.
https://steamcommunity.com/games/2432860/announcements/detail/515217690428702979
Dev Diary #29 looks at how to kill a tank in MENACE. From heavy weapons and flanking shots to ambushes and EMP tools, each method has tradeoffs, and every tank has a weakness.
https://store.steampowered.com/news/app/2432860/view/515217056009814339?l=english
Dev Diary #28 covers the vehicle weapon system in MENACE. Chassis come with light, medium, or heavy weapon slots. What you equip changes how each vehicle looks and operates.
https://store.steampowered.com/news/app/2432860/view/515216422280888584
Dev Diary #27 introduces the Squaddie System in MENACE. Squad hitpoints are now represented by individual soldiers with names, stats, and backgrounds. Squad sizes are flexible, losses are permanent & manpower matters.
https://store.steampowered.com/news/app/2432860/view/515215878272319678?l=english
Dev Diary #26 covers how vehicles take damage and suffer defects in MENACE. Different hitpoint thresholds trigger light, medium, and heavy defects, with some vehicles and weapons causing unique effects when destroyed.
https://store.steampowered.com/news/app/2432860/view/518593034576723975
Dev Diary #24 covers how accessories can unlock new abilities, buffs, and tactical options for your squads in MENACE. From frag grenades to combat drugs, accessories can reinforce strengths or patch up weak spots.
https://store.steampowered.com/news/app/2432860/view/515213251425861913?l=english
MENACE squads can bring a single special weapon into battle β from flamethrowers to mortars to sniper rifles. Dev Diary #23 showcases a mix of options, each with its own tradeoffs in mobility, range, and suppression.
https://store.steampowered.com/news/app/2432860/view/578263105990033547?l=english
Call in missile strikes, strafing runs, or supply drops β off-map abilities offer powerful support but require planning. Dev Diary #22 breaks down how they work, how to get them, and what makes them risky to use.
Read more: https://store.steampowered.com/news/app/2432860/view/515211974718521922
Would you like to learn more about MENACE? For Dev Diary #21, we answer several questions from the community.
Check it out here:
https://store.steampowered.com/news/app/2432860/view/515210714689831539
Dev Diary #20: Work in Progress is live and highlights in-progress work across the board β UI, character art, biome concepts, procedural map chunks, and a modular weapon system for vehicles.
Check it out here: https://store.steampowered.com/news/app/2432860/view/541105873081073858
Dev Diary #19 is live and covers concealment, detection, and line of sight β from how units stay hidden, to how vision and terrain affect what they can see and shoot. Learn how to avoid enemy fire, set up ambushes, and more.
https://store.steampowered.com/news/app/2432860/view/515209445812209258
Dev Diary #18 is live!
This post introduces Operationsβa new system connecting missions into branching campaigns. Learn how mission choices affect rewards, how assets influence difficulty, and more.
https://store.steampowered.com/news/app/2432860/view/515208181997109523
Dev Diary #17 is live.
A look behind the curtain at MENACE in development: new armor variants, tactical obstacles, modular vehicles, and the updated combat UI.
https://store.steampowered.com/news/app/2432860/view/515207543396499581
Dev Diary #16 is live.
This one covers how to prep for combat in MENACE: reading the map, evaluating intel, balancing supplies, and deploying squads where it counts.
Victory starts before the first shot is fired.
https://store.steampowered.com/news/app/2432860/view/642433677808108043?l=english
Dev Diary #15 is live! This faction preview introduces the Rogue Armies, decentralized human forces pursuing independent agendas throughout the Wayback System.
https://store.steampowered.com/news/app/2432860/view/515206275424846334?l=english
In MENACE, Space Pirates hit fast and hard, favoring reckless assaults over precision. Their weapons are scavenged and barely reliable, but when fired in bursts, they deliver raw firepower. Light jeeps and heavy trucks get them into combat quickly, though theyβre exposed while disembarking.
02.04.2025 13:00 β π 5 π 0 π¬ 0 π 0In MENACE, Scavengers are the backbone of any pirate raid. They rely on sheer numbers and makeshift rifles to pin down enemies, tossing frag grenades to clear defenses. They resort to improvised RPGs when facing armor, trusting raw firepower over precision.
30.03.2025 13:00 β π 7 π 2 π¬ 0 π 0Dev Diary #14 - Lighting and Weather is live!
A first look at how shifting light and weather shape the battlefield in MENACE β fog hides threats, storms cut vision, and night fights turn deadly fast.
Check it out here:
https://store.steampowered.com/news/app/2432860/view/515205641165341678
In MENACE, the Piratesβ Flame Truck brings destruction up close, covering wide areas in fire to flush out entrenched infantry. Durable but lightly armored, it carries a dangerous weaknessβif hit hard enough, the flammable liquid inside can set off a catastrophic explosion.
26.03.2025 13:00 β π 4 π 1 π¬ 0 π 0In MENACE, Boarding Commandos are frontline bruisers built for brutal, close-quarters combat. Trained to storm ships and overwhelm defenders, they favor sheer force over finesse. Equipped with Corridor Sweeper Shotguns, Thermite Grenades, and Stun Grenades, they arenβt suited for open battle.
23.03.2025 13:00 β π 13 π 3 π¬ 0 π 0In MENACE, the Piratesβ Laser Truck turns salvaged spaceship tech into a battlefield weapon. Its mounted laser cannon can punch through armored targets with ease but generates extreme heat, forcing it to vent between shots.
19.03.2025 13:00 β π 8 π 1 π¬ 0 π 0In MENACE, EMP Gunners specialize in disabling tech, turning the tide against mechanized forces. Originally trained to neutralize ship defenses, they bring the same expertise to the battlefield, using EMP guns to shut down mechs and vehicles.
16.03.2025 13:00 β π 8 π 1 π¬ 0 π 0Dev Diary #13 is live!
In MENACE, discipline and morale shape every battle. A unitβs discipline resists suppression, while morale determines if they stand their ground or break under pressure.
Read it here: https://store.steampowered.com/news/app/2432860/view/577128955243397809
In MENACE, the Piratesβ Chain Gun Truck delivers mobile suppressive firepower. Built on the same chassis as the Rocket Truck, it mounts a heavier chain gun that deals more damage but is still prone to jamming. While unreliable, its sheer volume of fire keeps enemies pinned down.
12.03.2025 13:01 β π 6 π 0 π¬ 1 π 0In MENACE, Chain Gun Teams bring raw suppressive power to pirate assaults. Their portable chain gun is unreliable and prone to jamming, but when it works, it tears through defenses with sheer volume of fire. These pirates focus on pinning enemies down while the rest close in.
09.03.2025 14:00 β π 6 π 0 π¬ 0 π 0