SCP - Containment Breach's Avatar

SCP - Containment Breach

@hyperity.net.bsky.social

Bringing Containment Breach new life through a modern reimagining of the 2012 classic. Hyperity Discord - discord.gg/VBDfSvst5Z

283 Followers  |  3 Following  |  49 Posts  |  Joined: 18.10.2023  |  1.8958

Latest posts by hyperity.net on Bluesky

Awesome

11.08.2025 16:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
Why Patreon? | Hyperity Studios Get more from Hyperity Studios on Patreon

Alpha 5-Dev1 is now out for legacy and existing patrons.
www.patreon.com/posts/135603...

03.08.2025 10:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Very cute. Dogs tend to do that as well

28.07.2025 14:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The humble goopy gear being the answer to the question

28.07.2025 12:30 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
steamhappy (my current emotion)

steamhappy (my current emotion)

28.07.2025 12:28 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Preview
GitHub - HyperityStudios/scpcbr-loc: Localisations for SCP - Containment Breach Reborn Localisations for SCP - Containment Breach Reborn. Contribute to HyperityStudios/scpcbr-loc development by creating an account on GitHub.

We've now opened up localisations for SCP - Containment Breach Reborn to the public!

If you'd like to contribute or report any issues, you can do so in the dedicated repo found at scp.zip/loc. Thank you to everyone who's been sticking around to give feedback and support us.

27.07.2025 09:31 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Real and true

26.07.2025 17:43 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hell yeah. That's what it's all about

22.07.2025 05:33 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Pure betrayal

20.07.2025 14:04 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

v0.5.1 is now out with the overhauled desert chapter, and a bunch of helpful tweaks! Remember to join the Discord server to help the game grow with you.
store.steampowered.com/app/2666440
youtu.be/HmJUU-5sGsU

20.07.2025 00:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
CBR hallway with pre-breach lighting

CBR hallway with pre-breach lighting

Hallway, but make it bright.

We're currently redoing the lighting and prop clutter to work with the overhauled hallway generation, so start with the "before" to make the "after". Hopefully you end up pleasantly surprised.

20.07.2025 00:04 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Godot, the destroyer

Godot, the destroyer

Aura.

18.07.2025 01:37 β€” πŸ‘ 4    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

Truck was ashamed and a little shy

13.07.2025 14:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Now THIS is awesome

13.07.2025 14:21 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

NOOOOOO 😭😭

13.07.2025 06:28 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Don't let it touch you 😧

07.07.2025 22:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Unrelated image

Unrelated image

Dirty lenses... 🀀

We'll be bringing back the lens dirt and colour grading that's been unintentionally missing since the second public build of the game. Image unrelated.

04.07.2025 03:40 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Preview
Traversion on Steam Introducing Traversion, a movement-based arcade platformer with a focus on rocket jumping, strafing, and grappling to navigate levels as efficiently as possible. Enjoy a minimalist, skill-based experi...

Version 0.5.0 of Traversion is now out for those that own it to play!
youtu.be/YMWHRju3wzg
store.steampowered.com/app/2666440

02.07.2025 11:02 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
Godot plushie in containment.

Godot plushie in containment.

Secured, contained, and protected.

30.06.2025 06:56 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Trims of something

Trims of something

Huh?

29.06.2025 14:49 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Subject to change

Subject to change

18.05.2025 13:47 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
parts of straight and T intersection hallways that we'll be adding soon

parts of straight and T intersection hallways that we'll be adding soon

These come as a part of a procgen overhaul, and changing how hallways are handled in general. Currently every hallway is identical, but these new pices will be able to shape far more patterns and layouts.

This should also give a fair boost to performance in regards to mlcing around the facility.

18.05.2025 13:46 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A room

A room

Experimenting.

05.05.2025 03:02 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
when she [delete] on my [close] 'til I [infinitestamina]

when she [delete] on my [close] 'til I [infinitestamina]

[2/2] If you're interested in contributing or want to learn more, feel free to reach out. We'd love to hear from you.

19.04.2025 13:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
SETTINGS

SETTINGS

Hey everyone,

We're currently looking for expressions of interest from PBR material artists and/or 3D modellers who might be keen to get involved.

While we’re not in a position to actively bring people on board just yet, our goal is to offer per-asset payment once we're financially stable. [1/2]

19.04.2025 13:35 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The game checks for your system preferences, and will switch out the card textures based on whether you're using light, or dark mode :)

11.04.2025 06:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Two part meme. First part is a huge node cluster in Blender. The second part is Thanos saying, "All that for a drop of..." then an image of the stairs the nodes generated in the place of the word "blood".

Two part meme. First part is a huge node cluster in Blender. The second part is Thanos saying, "All that for a drop of..." then an image of the stairs the nodes generated in the place of the word "blood".

A small price to pay for elevation.

10.04.2025 16:00 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

People are on Bluesky now? πŸ‘€

20.10.2024 23:01 β€” πŸ‘ 17    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Closeup render of the keyboard model

Closeup render of the keyboard model

Screenshot of backlit pipes

Screenshot of backlit pipes

Lower res screenshot of bottom lit pipes

Lower res screenshot of bottom lit pipes

We're almost done on the v0.0.3 video, and wanted to know if you had any questions about any aspect of the game from programming, to audio, or questions for anyone specifically in the team. If they have an interesting enough answer, we may include it in the video with any relevant audio or visuals.

14.03.2024 00:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Render of a nifty lil shelf (big update coming soon, so sorry for the relative radio silence)

Render of a nifty lil shelf (big update coming soon, so sorry for the relative radio silence)

Another quick showcase of a 3D model.

Here's one of the two shelve types that will be used as furniture.

It'll be present throughout the facility, as well as some containment chambers and other spots.

08.03.2024 08:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@hyperity.net is following 3 prominent accounts