I wrote an article about "Context Engineering".
zenn.dev/hashiiiii/ar...
#llm #generativeai
I wrote an article about "Context Engineering".
zenn.dev/hashiiiii/ar...
#llm #generativeai
Oh, I missed LLM policy....
I used auto review by Github Copilot.
github.com/ziglang/vsco...
refactored vscode-zig
#vscode #ziglang #typescript #plugin
MacOS や Debian 系 Linux(WSL2 含む)で利用できる dotfiles を作りました。
make install で環境を構築し、make restore で元のシェルの状態に戻せます。遊んでみてください~
#Linux #Debian #MacOS #shell #zsh #engineer #programmer
github.com/hashiiiii/do...
I created dotfiles for MacOSX and Debian-based Linux (including WSL2).
Quickly set up your environment with `make install` and revert to your original shell with `make restore`.
Check them out and give them a try.
#Linux #Debian #MacOS #shell #zsh #engineer #programmer
I have adapted RectPop to support the third-party reactive programming modules, R3 and UniRx. The extensions are dynamically enabled upon detecting the presence of these OSS libraries in the project.
github.com/hashiiiii/Re...
#UnityEngine #unity2d #unity #gamedev #indiegame #indiedev
日本の方向けにはこちらをペタリ。
zenn.dev/hashiiiii/ar...
UI 開発の文脈においてどこにでもあるような実装ですが、共通化しようと思うと色々と考えることはあるので役には立つのかなと思います。
全然大したものじゃないけど、お正月のうちに OSS 初自作してみようという目標が達成できて良かった🚀
🎉 I've created an open-source library for Unity called RectPop!
RectPop makes it easy to implement floating UI elements like popovers, tooltips, and context menus in your Unity projects.
Check out the details in the README: github.com/hashiiiii/Re...
#UnityEngine #gamedev