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Finally, if it were me doing this work, I would want to stick with voxelized worlds for procedural content, or rasterized for statically authored. Very small chance I pick SDF for static author too depending on game. Donโt be like me and only write engine code and never sims! Forever prototypingโฆ
21.10.2025 14:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I assume youโre thinking to author soft bodies with sdfs, with arbitrary limbs or eyes. Thatโs very powerful and also enormously difficult. You can in fact approximate a bounding volume for these things depending on shader, you wonโt need any other acceleration structures most likely.
21.10.2025 14:04 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0On that note, models using SDFs in this hypothetical would be like, a shader for a tree, with a seed in push constants if you can fit it, and every model becomes a coding challenge. Not impossible. Explicit data keeps the door open to prefabs, so voxels are still holy grail for generation imo
21.10.2025 13:59 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Iโm hesitant for many reasons. Iโd suggest authoring just one SDF model youโre satisfied with on shadertoy first, and then scaling that up to solve the perf issues rather than working backwards from the open world perspective. Authoring is my biggest concern, but could work depending on subject.
21.10.2025 13:55 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0The acceleration structures fall apart if you want to start bouncing light around the scene in real time, at which point youโd be better off with an uber shader. You canโt frustum cull things you have to intersect against. You can offline calculate diffuse and SH coefficients if your scene is static
21.10.2025 03:43 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0A lot to unpack but bounding volumes for implicit volumes arenโt trivial to approximate. You could have a shader per object, and deferred rendering minimizes work with bounding volumes for lights similarly. Subchunking and light bounds allow for lighting across chunks of uniform size. I could go onโฆ
21.10.2025 03:36 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0WOW. Posting also to the ๐งช feed
05.10.2025 10:50 โ ๐ 202 ๐ 75 ๐ฌ 2 ๐ 2Rhizomatic compound, the first Decadence video game is now live on steam to wishlist! We are excited to share with you this unique interactive comics experience.
WISHLIST ON STEAM NOW!!
coates is genuinely a generational writer
17.09.2025 04:50 โ ๐ 10724 ๐ 2604 ๐ฌ 74 ๐ 36Tamo juntos, brasileiros!
Brazil stands for democracy today.
Yeah, also see github.com/rust-windowi....
CPU renderers are slow but could work with enough optimization, threading, etc.
If you can make WGPU work for you, you could speed up your automata in compute.
Iโd only use WASM/WGPU for web. There are many ways to reconcile using different languages.
Source: graphics is my passion ๐
09.09.2025 02:02 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Whatโs drawing you to WASM? You could use the pixels crate which has an underlying WebGPU backend, butโs itโs unlikely to be easy if you donโt know Rust. I suspect it would give you exactly the CPU feel and ergonomics you want, and they have a web example. github.com/parasyte/pix...
09.09.2025 02:01 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0One of my favourite 3D platformer design features is when a level loops round on itself to let you explore from another perspective ๐ฆ
26.08.2025 14:59 โ ๐ 438 ๐ 112 ๐ฌ 14 ๐ 1Peter Falk as Columbo, looking quizzically at someone off camera.
"You say you only used AI for placeholder text, but in that text was a response from the AI saying 'here's a revised version'. Here's what I don't understand - why revise placeholder text? You see my problem? It just doesn't make sense to me. Why revise something nobody was meant to see, unless..."
01.07.2025 07:55 โ ๐ 8559 ๐ 2545 ๐ฌ 43 ๐ 44what Anthropic isn't telling you is that they have a locked room at the back of the office where employees with access can fuck Claude
26.06.2025 18:34 โ ๐ 40 ๐ 2 ๐ฌ 1 ๐ 0A lorem ipsum in pixilated carolingian minuscle! Wow! So useful!
Every day, thousandsยน of indie devs lament: "Oh no, I can't find a Carolingian minuscule that matches the resolution of my retro style game!"
Well, good news!
www.pentacom.jp/pentacom/bit...
ยน แตหขแตแถฆแตแตแตแตแต
song of the day ๐ข youtu.be/x8Zdjlq3plU
"Moonsurgent (Connie's Theme)" by Fearofdark
conservatives are beginning to publicly workshop their rehabilitation of jeffery epstein lol
10.06.2025 16:22 โ ๐ 7947 ๐ 1040 ๐ฌ 437 ๐ 266I suspect many of us already knew that expanding the military to such a degree would eventually have us pointing our guns at our own people.
11.06.2025 04:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0her name is celka and she loves her dad. she gets into trouble to get his attention because heโs so busy.
06.02.2025 09:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0learning to draw #art #oc
06.02.2025 09:23 โ ๐ 11 ๐ 0 ๐ฌ 1 ๐ 0Iโve been quietly following the development of these for years. Having used them, theyโre really very good and you should absolutely charge for them. Sadly, my handwritten graphics pipeline graduated simple diffuse, but let me know if youโd like some scripts for bulk renaming, etc, all free.
27.01.2025 09:37 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Sometimes abusers say these things Ruka. Itโs hard to tell without context. ๆฐใไปใใฆ
12.01.2025 16:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0