The left side of the image shows a cartoon man rendered in warm colours. He looks like he has a dark 5:00 shadow. In the centre of the image is a screenshot of a DataTransfer modifier in blender attached to the mesh with the shadow. It has a vertex group set for its edge vertices and targets the mesh that it wants to have continuous normals with. The right side of the image shows the same cartoon man, but the beard-like shadow is gone.
Love a good beard, but sometimes different normals across adjacent meshes give you an unwanted one. Here's how to fix it with @blender.org and the DataTransfer modifier. Add the modifier to one of the meshes and have it target the mesh with the normals you want to copy. Fixed! #gamedev #gameart
05.02.2026 22:45 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 1
My old Gundam animation from 3 years ago #gundam #gundamseed #blender #anime #freedomgundam
03.02.2026 03:15 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Logo animation (WIP(I know there is no logo yet๐)) #gundam #blender #animation #anime
02.02.2026 22:22 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
A cartoon office lit by a sunset. There are lineups of characters standing at different angles to demonstrate lighting.
A list of buttons showing various tools options.
A zoomed out view of the office scene showing that the only objects that exist are the objects visible to the camera.
In #Unity3D, you need to worry about dependencies. If a scene references an asset, it will get loaded into memory (EVEN IF HIDDEN). We broke our game into hundreds of environment-only scenes that can be dynamically loaded, and then made tools so we could work without creating dependencies. #gamedev
29.01.2026 21:49 โ ๐ 7 ๐ 2 ๐ฌ 0 ๐ 1
Thank you Steven!
28.01.2026 15:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Tree nearly identical images of a cartoon woman stand in a forest environment to demonstrate blob shadows. In the leftmost image, there is no shadow and she appears to float above the ground. In the centre image, there is a circular shadow projected on the ground underneath her. It is clear that she is on or close to the ground, but she still feels a bit disconnected from the environment. The rightmost images shows the same circular shadow, but additional (much smaller and darker) shadows are on the ground where her feet make contact. It is clear that she is standing on the ground and that her feet are pressing on it.
Real-time shadows go a long way to help characters feel connected to the environment. Sadly, you can't always afford them (computationally). Blob or projector shadows are a good solution, and having multiple levels of projector shadows (for body, feet, etc.) are even better. #gamedev #gameart
27.01.2026 17:26 โ ๐ 16 ๐ 3 ๐ฌ 1 ๐ 1
3D remake of Freedom Gundam (Descending Sword scene)(WIP) #gundam #gundamseed #blender
27.01.2026 01:47 โ ๐ 11 ๐ 2 ๐ฌ 0 ๐ 1
Please go get a brain transplant
20.01.2026 06:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Blender 3D model Archangel ship from Gundam Seed #gundam #gundamseed #blender3d
04.01.2026 02:12 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
I am also in the process redoing my old Gundam Seed fan animation #gundam #gundamseed #freedomgundam #blender3D
20.12.2025 04:51 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0
Testing Render of my Freedom Gundam that Iโll be animating soon #gundam #gundamseed #blender3d #freedomgundam
20.12.2025 04:48 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Video Game Artist by day, Comic Artist at Night
Participation trophy-winning sound designer-composer for podcasts/games/film/TV/
๐ Founder/ Project Director Spritewrench Studios
๐Loudest of Jamaica Game Developer Society (JGDS)
๐IGDA - Foundation Velocity Cohort Coordinator
โ (he/him)
๐ https://linktr.ee/spritewrench
Gamedevs. We make Scarlet Hollow and Slay the Princess
Abby Howard and Tony Howard-Arias but this account is run by Tony
Discord community: discord.gg/blacktabbygames
Game Testing specifically made for indie game studios. Managed by @ryanmiller.ca
https://www.ontariogametesters.com
Game since 1992 ๐ฎ
Game depuis 1992 ๐ฎ
blueoceangames.com
We are an early stage game fund that believes indie developers are the heartbeat of gaming innovation.
Join our Discord Community: discord.gg/pygaVrWWvt
X dot com: @BlueOcean_Games
LinkedIn: linkedin.com/company/blueoceangames
Red Meat Games: Pushing boundaries with innovative, story-driven experiences and experimental gameplay. Join us in exploring the future of gaming!
Crafting immersive gaming worlds! Game development studio based in Ottawa ๐จ๐ฆ Check out Emma Riley Dream Detective on steam
https://store.steampowered.com/app/2977580/Emma_Riley_Dream_Detective/
โธ๏ธIce Skating Gameโธ๏ธ
Ravine Studios
https://ravinestudios.ca/
Game dev @ Alientrap.
Blog: https://www.3delement.com/
Creator of Akiiwan: Survival and other video games focused on exploration, crafting and survival (with a few surprises along the way)
An independent video game studio currently working on our debut project!
Contact ๐ฉ: playundergroundgames@gmail.com
https://playundergroundgames.com/
An asteroid mining automation game out now on Steam!
Devlog & Links ๐ต https://bspace.app/profile/astronomics.bsky.social
Weโre making the horror cooking game, Motherโs Little Helper.
Built for gamers. Backed by community. Cosplay, art, games, esports, and more. Register by Oct 10, for a chance to win a Switch 2 with Mario Kart! ๐น๏ธ
https://linktr.ee/vglx
๐น๏ธ๐ง๐ท๐จ๐ฆIndie Game Dev studio, the creators of Knights of Pen & Paper, Chroma Squad, Out of Space and Cosplay Club
https://linktr.ee/beholdstudios
Game Reviews & Weird Tech ๐ฎ
Toronto ๐จ๐ฆ | Business/Press: svegvari@gmail.com