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Gundarm12

@yuevid.bsky.social

I am an animator (Based in Toronto), I mostly post my fan artworks here, I am also currently looking for work, contact me at davidydzhu@gmail.com Website: www.davidzhuanimation.com

34 Followers  |  200 Following  |  9 Posts  |  Joined: 16.12.2024  |  1.553

Latest posts by yuevid.bsky.social on Bluesky

The left side of the image shows a cartoon man rendered in warm colours. He looks like he has a dark 5:00 shadow. In the centre of the image is a screenshot of a DataTransfer modifier in blender attached to the mesh with the shadow. It has a vertex group set for its edge vertices and targets the mesh that it wants to have continuous normals with. The right side of the image shows the same cartoon man, but the beard-like shadow is gone.

The left side of the image shows a cartoon man rendered in warm colours. He looks like he has a dark 5:00 shadow. In the centre of the image is a screenshot of a DataTransfer modifier in blender attached to the mesh with the shadow. It has a vertex group set for its edge vertices and targets the mesh that it wants to have continuous normals with. The right side of the image shows the same cartoon man, but the beard-like shadow is gone.

Love a good beard, but sometimes different normals across adjacent meshes give you an unwanted one. Here's how to fix it with @blender.org and the DataTransfer modifier. Add the modifier to one of the meshes and have it target the mesh with the normals you want to copy. Fixed! #gamedev #gameart

05.02.2026 22:45 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
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My old Gundam animation from 3 years ago #gundam #gundamseed #blender #anime #freedomgundam

03.02.2026 03:15 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Logo animation (WIP(I know there is no logo yet๐Ÿ˜‚)) #gundam #blender #animation #anime

02.02.2026 22:22 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A cartoon office lit by a sunset. There are lineups of characters standing at different angles to demonstrate lighting.

A cartoon office lit by a sunset. There are lineups of characters standing at different angles to demonstrate lighting.

A list of buttons showing various tools options.

A list of buttons showing various tools options.

A zoomed out view of the office scene showing that the only objects that exist are the objects visible to the camera.

A zoomed out view of the office scene showing that the only objects that exist are the objects visible to the camera.

In #Unity3D, you need to worry about dependencies. If a scene references an asset, it will get loaded into memory (EVEN IF HIDDEN). We broke our game into hundreds of environment-only scenes that can be dynamically loaded, and then made tools so we could work without creating dependencies. #gamedev

29.01.2026 21:49 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Thank you Steven!

28.01.2026 15:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Tree nearly identical images of a cartoon woman stand in a forest environment to demonstrate blob shadows. In the leftmost image, there is no shadow and she appears to float above the ground. In the centre image, there is a circular shadow projected on the ground underneath her. It is clear that she is on or close to the ground, but she still feels a bit disconnected from the environment. The rightmost images shows the same circular shadow, but additional (much smaller and darker) shadows are on the ground where her feet make contact. It is clear that she is standing on the ground and that her feet are pressing on it.

Tree nearly identical images of a cartoon woman stand in a forest environment to demonstrate blob shadows. In the leftmost image, there is no shadow and she appears to float above the ground. In the centre image, there is a circular shadow projected on the ground underneath her. It is clear that she is on or close to the ground, but she still feels a bit disconnected from the environment. The rightmost images shows the same circular shadow, but additional (much smaller and darker) shadows are on the ground where her feet make contact. It is clear that she is standing on the ground and that her feet are pressing on it.

Real-time shadows go a long way to help characters feel connected to the environment. Sadly, you can't always afford them (computationally). Blob or projector shadows are a good solution, and having multiple levels of projector shadows (for body, feet, etc.) are even better. #gamedev #gameart

27.01.2026 17:26 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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3D remake of Freedom Gundam (Descending Sword scene)(WIP) #gundam #gundamseed #blender

27.01.2026 01:47 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

Please go get a brain transplant

20.01.2026 06:58 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Blender 3D model Archangel ship from Gundam Seed #gundam #gundamseed #blender3d

04.01.2026 02:12 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I am also in the process redoing my old Gundam Seed fan animation #gundam #gundamseed #freedomgundam #blender3D

20.12.2025 04:51 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Testing Render of my Freedom Gundam that Iโ€™ll be animating soon #gundam #gundamseed #blender3d #freedomgundam

20.12.2025 04:48 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Gundam Aerial costume I made for my baby! Took a week, worn for an hour ๐Ÿ˜‚ #gundam #halloween #witchfrommercury

01.11.2025 13:23 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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