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Francisco Gradaille

@fgradaille.bsky.social

Mathematic's teacher, game designer, former investor and (sadly) former cat owner.

557 Followers  |  48 Following  |  201 Posts  |  Joined: 03.01.2024
Posts Following

Posts by Francisco Gradaille (@fgradaille.bsky.social)

Reviewers: if something doesn't seem right about a game, please take a moment to re-read the rules or even reach out to the publisher or designer for clarification before publishing a review. That extra step can save heartache and damaged reputation on both sides.

03.03.2026 15:44 β€” πŸ‘ 158    πŸ” 20    πŸ’¬ 7    πŸ“Œ 4
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Algunos personajes que he ilustrado para el nuevo juego de mesa de @saltandpeppergames.bsky.social 'El asalto al tren de Glasgow'. Pronto mΓ‘s.

28.02.2026 09:25 β€” πŸ‘ 27    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

"your"

26.02.2026 06:41 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
GMTLDR: February 2026 Customer Update
YouTube video by GMTGames GMTLDR: February 2026 Customer Update

Too busy to read the customer update this month? We read your mind! Check out our video segment, GMTLDR (Too Long; Didn’t Read), covering the GMT's February 2026 Customer Update. Enjoy! www.youtube.com/watch?v=ehfj...

26.02.2026 01:23 β€” πŸ‘ 9    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
Volko Ruhnke discusses 1943: Race To Rabaul
YouTube video by SD Hist Con Volko Ruhnke discusses 1943: Race To Rabaul

For a lot more info on 1943: Race to Rabaul, may I offer:

- game design chat video: www.youtube.com/watch?v=hO3L...
- demo of play video: www.youtube.com/watch?v=qEZ6...
- @thebrdgmschronicle.bsky.social Q&A interview: theboardgameschronicle.com/2026/02/19/i....

I hope you will enjoy,
Volko

25.02.2026 12:48 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 0    πŸ“Œ 1
Preview
Pacific War Games by PHALANX - Gamefound This is the pre-order page for Tora Tora Tora! and 1943 Race to Rabaul, two games that explore the Pacific War from very different angles. One delivers a fast, brutal duel of attrition, the other a de...

Race to Rabaul preorder from @phalanxgames.bsky.social announced! gamefound.com/en/projects/...

24.02.2026 23:56 β€” πŸ‘ 46    πŸ” 14    πŸ’¬ 6    πŸ“Œ 1
Hunt for Blackbeard Tournament
YouTube video by Quincy Morris Hunt for Blackbeard Tournament

Hunt for Blackbeard - Lots of game play and analysis herein, the latest of a series of videos on play of the game on Rally the Troops. www.youtube.com/watch?v=QqeM...

25.02.2026 14:06 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1

Cuius Regio, the next of my wargames that GMT is publishing, uses roll&move and it is key to recreate the feeling of the maneuvers of the time (Thirty Years war). So I can't say anything against that mechanic, sorry.

23.02.2026 18:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Nevsky 2nd Edition ... In Final Art/Proofing [for] March [production]

Nevsky 2nd Edition ... In Final Art/Proofing [for] March [production]

From @gmtgames.bsky.social February Monthly ... If you have any thought to preordering NEVSKY 2nd Edition or the update kit, this may be the time!
www.gmtgames.com/p-1009-nevsk...

21.02.2026 19:28 β€” πŸ‘ 19    πŸ” 5    πŸ’¬ 2    πŸ“Œ 1
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Are you already following us on Board Game Geek?
https://f.mtr.cool/jqqvbuyhof

21.02.2026 15:03 β€” πŸ‘ 6    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Yes! There's no doubt that RTT is a great platform to play with players from all around the world! And Nevsky and Plantagenet play especially well there.

21.02.2026 14:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Okay, Levy and Campaign... you have my attention. I've been playing these largely multi-handed solo. I haven't yet mustered the courage to play Nevsky or Plantagenet on RTT with people. SHOULD I?!

21.02.2026 12:52 β€” πŸ‘ 23    πŸ” 4    πŸ’¬ 4    πŸ“Œ 0
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Here's the first peek at the board for The Pure Land: Onin War in Muromachi Japan, 1465-1477 from
@gmtgames.bsky.social. This looks absolutely terrific, and just like that - there's suddenly a new COIN game for my consideration. Thanks a lot, @zweigefuhle.bsky.social. πŸ˜‰

21.02.2026 14:04 β€” πŸ‘ 64    πŸ” 9    πŸ’¬ 7    πŸ“Œ 1
Preview
Coming soon: Walkable City - the Urban Planning Boardgame Asymmetric Cooperative boardgame about building a city without cars.

Announcing Walkable City - a 2-4 player coop game published by Fowers Games and designed by me!

Build out public infrastructure as different modes of transit - Waling, Biking, Bus & Light Rail - get denizens where they want to go. Follow the project below!

www.kickstarter.com/projects/fow...

20.02.2026 22:44 β€” πŸ‘ 152    πŸ” 43    πŸ’¬ 20    πŸ“Œ 13
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We are getting a nice addition to Levy & Campaign system - a bot for all already published games in the series. You can learn more details in the latest @gmtgames.bsky.social Monthly Update and support it!(mailchi.mp/65b39a98a1b0...)
@volko.bsky.social

20.02.2026 12:19 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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When linocuts I made didn’t match the vibe of the Penitent cover, I made a custom ink stamp so I could print on each deck tile. I’m really happy with how they turned out.

18.02.2026 23:13 β€” πŸ‘ 27    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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πŸš‚ The Glasgow Train Robbery is getting ready to leave the station…

Subscribe now and be first in line when the campaign goes live πŸ‘‰πŸΎ gamefound.com/es/projects/...

19.02.2026 07:51 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
In the background, a map image of Infernal Machine. In the foreground, the GMT Games logo and the text "Monthly Update - February 2026"

In the background, a map image of Infernal Machine. In the foreground, the GMT Games logo and the text "Monthly Update - February 2026"

Hi everyone! Check out today's February customer update: New P500s, A Special Event, Production Updates, Digital Games, Art Samples, and More! Enjoy! mailchi.mp/65b39a98a1b0...

19.02.2026 21:45 β€” πŸ‘ 29    πŸ” 4    πŸ’¬ 0    πŸ“Œ 2
Levy & Campaign
Ost Bot Solitaire System
Covers: Nevsky, Almoravid, Inferno, Plantagenet, Seljuk

Levy & Campaign Ost Bot Solitaire System Covers: Nevsky, Almoravid, Inferno, Plantagenet, Seljuk

For solitaire wargamers interested in medieval warfare - now available for preorder: www.gmtgames.com/p-1221-levy-...

19.02.2026 22:22 β€” πŸ‘ 61    πŸ” 11    πŸ’¬ 3    πŸ“Œ 2

Actually, I want to quote this again, because I think some of us are making the misstep of allowing this conversation to proceed on Dancey's terms.

He insists he was only talking about *ideas*, not finished products. What goofballs we are! Except...

19.02.2026 17:47 β€” πŸ‘ 108    πŸ” 32    πŸ’¬ 4    πŸ“Œ 4
A piece of paper showing a 4x4 grid mostly filled with drawings of buildings. Next to the grid are building names next to polyomino shapes with squares of different colors.

A piece of paper showing a 4x4 grid mostly filled with drawings of buildings. Next to the grid are building names next to polyomino shapes with squares of different colors.

I make games because I love every step of the processβ€”the initial idea, the scrappy first prototype, the first playtest filled with glee and failure and hope.

Here’s my scrappy first prototype of Tiny Towns. [1/6]

18.02.2026 00:39 β€” πŸ‘ 256    πŸ” 46    πŸ’¬ 1    πŸ“Œ 7

I tend towards working with the most basic prototypes that are playable. Graphics come way later. Although I have to remind playtesters that we are testing the system and art feedback is not necessary at this point.

17.02.2026 18:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Lizzie Component Creation
YouTube video by Geoffrey Engelstein Lizzie Component Creation

I've been working on a free, open source (FOSS) virtual tabletop program aimed at designers (using Godot). Over the last few months I've been focusing on component creation.

I'm looking for feedback and collaborators - please consider joining the team!

youtu.be/f3gy7jlzHdk?...

14.02.2026 19:40 β€” πŸ‘ 77    πŸ” 20    πŸ’¬ 9    πŸ“Œ 3

I've been thinking about game budgets a lot over the past couple of years. There are big chunks of the tabletop market that are able to support publishers and designers, and mostly I think its because of a combination of strong crowdfunding communities + cheap dev costs (often less than 50k). 🧡

16.02.2026 02:00 β€” πŸ‘ 84    πŸ” 7    πŸ’¬ 2    πŸ“Œ 1
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Enjoying a play of Baltic Empires from @gmtgames.bsky.social - this is an advance copy but you can still get one at the preorder price: www.gmtgames.com/p-954-baltic...

13.02.2026 04:00 β€” πŸ‘ 54    πŸ” 5    πŸ’¬ 7    πŸ“Œ 0
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Design Diary: Part Three | Penitent In this final design diary installment for Penitent, I want to discuss agency and friction along with something seldom discussed in our industry: HOW the game is being made. The Gods Will Have Blood...

The FINAL design diary for Penitent is now posted ahead of preorders going up next week. I cover agency & friction along with ditching crowdfunding and donating a portion of our proceeds. Any help spreading the word for my bespoke prison game is much appreciated. boardgamegeek.com/thread/36611...

12.02.2026 17:26 β€” πŸ‘ 13    πŸ” 3    πŸ’¬ 0    πŸ“Œ 3
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Castillon The Battle of Castillon, fought outside the French city of the same name on 17 July 1453, was the final battle in the Hundred Years…

I've been kind of bad at promoting it, but I wrote a second book and it came out last year! It's about the Battle of Castillon but in a very real way it's about the Hundred Years War and what it is and how we remember it. I'm prettyproud of it.

www.pen-and-sword.co.uk/Castillon-Ha...

11.02.2026 12:57 β€” πŸ‘ 27    πŸ” 8    πŸ’¬ 1    πŸ“Œ 1
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God Games Between the old-world deities, satirical tone, and bean-sized mortals begging to be smited (or blessed), the forthcoming game Almighty feels like it was tailor-made with me in mind. This is the thi…

Almighty is the latest project from the creator of Roll Camera! and Power Vacuum, and it's a god game about big sky jerks. This one is a real hoot. My preview: spacebiff.com/2026/02/10/a...

10.02.2026 21:11 β€” πŸ‘ 30    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

It's something I've changed from when I started. I wanted testers to like the game so much that I endorsed it instead of showing it. Now I prefer testers that don't like the game and/or see flaws in it. So I almost do the opposite 😁

10.02.2026 17:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Tabletop game design tip of the day: don't mistake a situated experience for a marketable product

Tabletop game design tip of the day: don't mistake a situated experience for a marketable product

Something I’ve seen repeatedly in tabletop game design is designers mistaking a "situated experience" for a marketable game.

It looks like this:

πŸŽ²βœ‚οΈ(1/19)

09.02.2026 23:02 β€” πŸ‘ 30    πŸ” 9    πŸ’¬ 3    πŸ“Œ 3