Pastel town and bouncy balls
#gamedev #indiegamedev
Pastel town and bouncy balls
#gamedev #indiegamedev
Pretty colors ððŋ
#gamedev #indiegame #indiegamedev
Not yet. But it could be.
Considering making a PoC for touch devices.
Cooking up something colorful
#gamedev
It's finally time to announce my game: Island Architect!
Sculpt seaside towns in Island Architect, a relaxing builder inspired by coastal Europe. Build winding streets, whimsical towers, or calm fishing villages in this cozy experience.
Wishlist now on steam: store.steampowered.com/app/3079100/...
Life on a procedurally generated planet ðĶĒððïļ
The primary feature of the week was pathfinding and some swans to test it out. Pathing can optionally be limited to ocean or land.
Music by: linktr.ee/Riverstream....
#gamedev #IndieGameDev #indiegame #proceduralgeneration
My little planet project was featured in an article ðĪð
Explore This Beautiful Procedurally Generated Planet In Unity
80.lv/articles/exp...
#IndieGameDev
A pocedurally generated planet ð
youtube.com/shorts/d_MWv...
#gamedev #indiegamedev #proceduralgeneration
Sounds cool. Never heard of it. I'll check it out ð
06.05.2025 13:15 â ð 0 ð 0 ðŽ 1 ð 0
That could be cool. Have not considered that.
Tried out some clouds, but have not found a solution I'm pleased with.
Cool ðĪð
06.05.2025 12:14 â ð 1 ð 0 ðŽ 0 ð 0Almost abandoned this project last week. Glad i pushed through ðĪð
06.05.2025 11:56 â ð 2 ð 0 ðŽ 0 ð 0Never played that. Looks cool. No it's my own little planet. ð
06.05.2025 11:36 â ð 1 ð 0 ðŽ 0 ð 0
Hello ððĪ
Thanks âĪïļ
Some further work on my planet. Birds and grass now populates this world.
#indiegamedev #indiegames
#proceduralgeneration #unity
#indiegame #gamedev
Nothing too fancy. ðĪ
1. Generate a sphere voronoi mesh
2. Load it into Sylves grid lib.
3. Create an extruded meshgrid with X levels.
4. 3d noise lookup to determine which cells are ground and select vertex colors.
5. Place some trees/houses on the surface.
Procedural planet ð
#gamedev #proceduralgeneration #indiegamedev
This bug was far to beautiful not to capture
#indiegamedev
Amazing ðĪĐ
Would love to see an animated fly-through.
i just made the music for b1t jam entry Pasture Punks by @ragnil.bsky.social! it's a beat-em-up game where you play as a dog revolting against humans. you can play it here: ragnil.itch.io/pasture-punks
10.04.2025 20:56 â ð 7 ð 2 ðŽ 0 ð 0
My B1T Jam game "Pasture Punks" is out now! \ðĪ/
Play it here: ragnil.itch.io/pasture-punks
My B1T Jam game "Pasture Punks" is out now! \ðĪ/
Play it here:
ragnil.itch.io/pasture-punks
#indiegamedev
Day 6 of b1t jam at itch io. (2)
#indiegamedev
Day 6 of b1t jam at itch io.
#indiegamedev
Day 4 of b1t jam @ itch.io
03.04.2025 21:08 â ð 2 ð 0 ðŽ 0 ð 0Grid showcase
25.03.2025 23:41 â ð 8 ð 2 ðŽ 0 ð 0
The time is sped up for demo if that's not apparent ð
The idea was to use the horizontal movement of the celestial bodies as progress indicators.
Here is a version with the sun following the same horizontal path. But i don't like the sprites to be back lit during the day.
Experimenting with a day/night cycle âïļð
#indiegamedev
On all platforms, i'm guessing the primary audience is other developers, since its mostly a kind of tech/art style demo.
Fb, bluesky and threads seem to have an edge here, since you can easily target these interest groups efficiently through group posts or tags.
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