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09.12.2025 11:14 — 👍 1 🔁 0 💬 1 📌 0@robbridgett.bsky.social
Senior Audio Director / Sound Manager / K’taqmkuk (Newfoundland) #gameaudio https://linktr.ee/kittydropper / This account is for scrapbook/notebook stuff, reminders, grocery lists. in progress.
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09.12.2025 11:14 — 👍 1 🔁 0 💬 1 📌 0designmanifestos.org #gameaudio
09.12.2025 11:11 — 👍 3 🔁 0 💬 0 📌 0Continual iteration, execution and review: through various phases of hardening (L1-L4).
03.12.2025 12:57 — 👍 2 🔁 0 💬 0 📌 0Sound design is design.
04.06.2025 10:11 — 👍 3 🔁 0 💬 0 📌 0Atmos-fear (a fear of implementing Dolby Atmos)
19.04.2025 11:54 — 👍 8 🔁 1 💬 2 📌 0Information + Emotion
02.03.2025 12:10 — 👍 3 🔁 0 💬 0 📌 0Ideally a mix is happening in a room >4000 cu ft and <5000 cu ft. But not always possible - which is where the A85 doc is a lifesaver.
07.02.2025 19:56 — 👍 1 🔁 0 💬 0 📌 0Agree. The ATSC A85 document has a good table of room volumetric and appropriate listening levels (table 10.2 page 36) www.atsc.org/wp-content/u...
07.02.2025 19:54 — 👍 1 🔁 0 💬 2 📌 0For reference www.audiogang.org/wp-content/u...
07.02.2025 12:10 — 👍 1 🔁 0 💬 1 📌 0The work is important.
10.01.2025 11:19 — 👍 1 🔁 0 💬 0 📌 0A more important sound story www.theguardian.com/environment/...
03.12.2024 09:46 — 👍 6 🔁 1 💬 0 📌 0I had a fantastic weekend in Copenhagen - such a lovely city! I was so lucky to attend the seminar "Creative Perspectives in Game Audio". Something I really liked was the focus on the "why" behind the craft, rather than just the "how." It was truly inspiring :)
28.10.2024 12:00 — 👍 6 🔁 1 💬 0 📌 0