test
08.11.2025 09:36 β π 0 π 0 π¬ 0 π 0@td1lpplr.bsky.social
1LPPLR, definitely more of a software engineer than a game sprites maker.
test
08.11.2025 09:36 β π 0 π 0 π¬ 0 π 0"ORDER BY `size` DESC"
"What?"
"Nothing."
[RYNIC] torturing myself with unnecessary variants I might not even put into the game and yes that's just a horizontal flip thanks for noticing
03.11.2025 08:31 β π 1 π 0 π¬ 1 π 0okay sure whatever
31.10.2025 09:44 β π 0 π 0 π¬ 0 π 0pick a class
26.10.2025 02:32 β π 0 π 0 π¬ 0 π 0γΈγγ½γγγγγγͺγ«γ
24.10.2025 08:23 β π 1 π 0 π¬ 0 π 0I love numbers
13.10.2025 09:34 β π 0 π 0 π¬ 0 π 0[Alstvnclx] The visual aspect is not the entirety of a game, it is 83% of the marketing though. That said, visuals do affect the game experience, so it's impossible to ignore even if I want to replace myself with real artists eventually.
13.10.2025 09:28 β π 0 π 0 π¬ 1 π 0First aid...? #DistantTravelsVN
09.10.2025 07:15 β π 7 π 2 π¬ 0 π 0[Alstvnclx] using cheat code so you can see the attack patterns and the sprites clearly and oh hey graphic issues
04.10.2025 12:33 β π 0 π 0 π¬ 0 π 0[Alstvnclx]
It usually takes me roughly one week to make a boss fight, sans polishing.
It's not the case this time. Everything feels wrong.
Also the sprites workload of asymmetric boss design is killing me. Why did I...
meeting
01.10.2025 07:58 β π 1 π 1 π¬ 0 π 0Really wanted to say that I made all of this, but it's still built on a game engine, and I definitely didn't invent Times New Roman.
26.09.2025 10:05 β π 1 π 0 π¬ 0 π 0[Alistavioncloox] generic enemy designs
26.09.2025 09:42 β π 0 π 0 π¬ 1 π 0"Um, why are you naked?"
"To prevent cheating accusations."
"Why's it pointing at me? Stop that."
"Consider it my vertical castling."
"That's not even a legal move!"
RYNIC-e6-4f73r (WIP, sprites)
needs tons of fixing obviously
RYNIC-e1.6-M3d14n
24.09.2025 13:23 β π 0 π 0 π¬ 0 π 0"Nope, can't find your veins."
"No?"
"We'll try some alternatives you may not like."
"What's the worst one?"
"Veins on penis are easy to find."
"Goodbye, Zane."
"I'll just try the second best option."
if (dpsBonus > 0) dmgMultiplier *= 1 + dpsBonus; if (atk.source is PlayerCharacter && pcCount > 1) { dmgMultiplier *= new float[] {1, .64f, 45f, .35f}[pcCount]; }
There was actually an interesting glitch in the original game.
This code was intended to give you damage penalty with multiplayer.
First person able to find both errors gets nothing because how dare you.
Yes, the game does support co-op, since I just reused the same base from the previous game.
However, there's only one playable character, unlike the previous one got five.
So, here comes the footage of me fighting a boss along with autopilot DoppelgΓ€ngers.
RYNIC-e3.1-7h3c47410g
21.09.2025 08:37 β π 1 π 0 π¬ 0 π 0There is an online conspiracy about me being a decent person and "not half bad" they say. That is not true. I'm very, very horrible.
the cat that has zero remorse breaking your favorite mug goes extra kilomiles fahrenheit roasting you on tv broadcast
18.09.2025 07:40 β π 0 π 0 π¬ 0 π 0Progress, I guess?
The codename I gave the game was Alistavioncloox.
Do not ask what that means.
And yeah, I copy-pasted the boss from my previous game.
Good news: The game runs
Bad news: Sprites time
Worst news: Very unoriginal color palette
tricycle gang norman #LimitsVN
09.09.2025 13:06 β π 3 π 1 π¬ 0 π 0R, A, R, D, K, G
should definitely resize some of them, but since they're pixels...
05.09.2025 08:07 β π 0 π 0 π¬ 0 π 0i have to say that's a weird way to chain an axe
random weapon sprite i made in very short amount of time
it shows
Wasn't sure if I wanted to post this since the original one kind of requires gif transparency and other things to work but oh well...
28.08.2025 08:44 β π 0 π 0 π¬ 1 π 0tactical mic drop (critically misperformed due to miscommunication) #DistantTravelsVN
28.08.2025 08:44 β π 12 π 3 π¬ 1 π 0chair height adjustment noise (which sounds like moaning, yes)
no ittekimasu for almost-middle-aged men
Daily Reminder: Making 2 games by yourself simultaneously is very good for your health (ultimate truth)
25.08.2025 09:02 β π 2 π 0 π¬ 0 π 0