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HagermanHour

@hagermanhour.bsky.social

Independent Developer | Building Mods since 2001 | Twitch Affiliate | Streams Game Development (Top 10% 2023, 2024) | Plantbased (-200 lb/-91kg). https://linktr.ee/hagermanhour #solodev #indiedev #gamedev

1,590 Followers  |  9,204 Following  |  227 Posts  |  Joined: 16.01.2024
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Posts by HagermanHour (@hagermanhour.bsky.social)

Streamed on Twitch today for 6 hours, and only got to do what I set out to do in the last hour - more levels & art!

On the bright side, solved a serious issue with the UI system code that occasionally PERMANENTLY-locked input, tracking it down was a mystery and a half!
#gamedev #indiedev

10.02.2026 14:56 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Sometimes small fixes can be humbling in how long they take, for example today was tracking down why the season code could not properly clean up after itself, would quickly see multiple stacks of snow or rain after a few quick loops!

28.01.2026 18:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ˜… Today on hager's gamedev odyssey:
⌚ spent 2 hours down a rabbit hole: why a shader wasn't rendering, despite a re-import workflow in 3 different ways
πŸ‘€ meticulously checking all is correct
❌discovery: out of date editor stuff that no longer existed, recompile against latest and it works!

23.01.2026 22:11 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

knew yesterday this problem in particular was going to be a weird one, it turned out EVEN WEIRDER, I had to chase some real rabbits here just to get everything to play nice, had no idea waking up today how I'd fix it after discovering the absolute strangest, unexpected source of the wild behavior

16.01.2026 17:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

🌌 Small victory - getting the save and load to work once again but this time, through the newly made profile support (for at least one profile)

07.01.2026 02:23 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Extending save/load system to support multiple profiles has been keeping me quite busy today!

I've had one lingering question while working on it, do people care that much about naming their save profiles?

I can't think of any time anyone has ever considered it a "must have".

#gamedev #indiedev

06.01.2026 02:01 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1

Woohoo, fixed an irrelevant bug with weapon animations that had zero impact on the player but just annoyed me because it was looking for events that didn't and would never exist! One less bug, one more step forward (onto the important things)

04.01.2026 00:01 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Made some fun updates today but boy is there some work ahead of me

30.12.2025 04:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Happy to share the jukebox now has a stop feature, with even a new custom icon for interacting via keyboard "Q" or the "B" button to stop active music. Also fixed its localization reference and got it to play nice with the other audio managers.

#gamedev #wip #lowpoly #twitch #unity

16.12.2025 11:21 β€” πŸ‘ 3    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Currently live on twitch doing gamedev!

16.12.2025 09:10 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Hehehehe last minute feature added on that 7 hour gamedev stream to the game - a jukebox in the hub area. Maybe I'll add a shuffle feature later too, already have it autoplaying as a feature after you start it! Should it cost like 1-5 in game credits per play or free? (forgot the 'off' feature πŸ˜… )

12.12.2025 14:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
A screenshot of HagermanHour's game, Rogue Melee, cropped only showing some floating text that reads "Now Playing" in blue text above a statue with two gems for eyes, red and blue respectively.

A screenshot of HagermanHour's game, Rogue Melee, cropped only showing some floating text that reads "Now Playing" in blue text above a statue with two gems for eyes, red and blue respectively.

Had the goal of reaching 250 followers on Twitch this year, just reached it today! Almost all of that was during gamedev <3
#twitch #gamedev #streaming #creator

12.12.2025 13:05 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Really have been enjoying streaming gamedev again! It is so nice to share the progress and the process :)

10.12.2025 17:02 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Feeling so much joy reaching this milestone! After months of work on multiple musical tracks & the engineering to support it, the game has them all playing nicely nestled in their little game play moments - having it all come together like that, matching vision & seeing it play together for real 😊

06.12.2025 23:48 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So many bug fixes today - For three AI concepts they now feel more responsive, you won't catch them defying gravity and floating randomly (hah!), and they've calmed down a bit - no longer are their heads on a spinny swivel!

05.12.2025 07:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That sweet sweet programming feeling when you optimize a system, reducing 100 calls down to 2.

02.12.2025 21:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

always good to have a little fun~

02.12.2025 18:07 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It has multiple graphics presets, and many resolution options!

02.12.2025 15:38 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Can confirm my game runs at 4k =)

02.12.2025 07:48 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Today's update - reviewing many UI elements, adding new quality of life script changes from yesterday!

26.11.2025 02:06 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Made good progress today =) Added some fixes and some new code to make the navigation feel better - but will need to tinker a bit longer trying to find that perfect "holding the button for THIS long should do THAT much of the thing at a time" where it responds in a way that feels great

25.11.2025 01:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

tried to figure out why my lanterns kept yearning for the depths below their cliff-side ledges despite repeated, madness inducing, adjustments to make SURE they would STAY PUT! But no, they say - they would leap to their doom every time!
solved bug: invisible 3rd object toggled off #gamedev

23.11.2025 01:20 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Preview
Megabonk Voluntarily Withdraws From Debut Indie Category at The Game Awards 2025 | SavePoint Gaming Megabonk has withdrawn from The Game Awards 2025 Debut Indie category after clarifying that the title does not qualify as a true first release.

Megabonk has withdrawn from The Game Awards 2025 Debut Indie category, with the developer citing fairness and eligibility concerns. A rare move met with strong community support. #Megabonk #TheGameAwards #IndieGames

19.11.2025 13:51 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

🎼 spent the morning making music and it was so refreshing!
πŸ€” not sure if they'll go into the game or be used elsewhere just yet

09.11.2025 18:36 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

πŸ€” will the "CRT Filter" aesthetic on the (mostly) indie games side be a hallmark of art choice of the mid 2020s' gaming?

Will we look back in 2045 at this aesthetic, completely forgetting CRT themselves as they will be so far removed? (see: floppy disk & saving symbolism)

08.11.2025 21:39 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Ahh, today has been a just write code day! And it has been glorious.

06.11.2025 23:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
A screenshot of Rogue Melee, HagermanHour's solo developed video game. Depicts a mystically clear bridge facing a rose covered castle entrance with additional rock details and structures that protrude to create an imposing rocky cliff face.

A screenshot of Rogue Melee, HagermanHour's solo developed video game. Depicts a mystically clear bridge facing a rose covered castle entrance with additional rock details and structures that protrude to create an imposing rocky cliff face.

🌹 solodev, doing my best

#gamedev #solodev #indiedev #indiegames #soulslike #roguelike #buildinpublic #unity #videogames #gamedeveloper #wip

23.10.2025 11:22 β€” πŸ‘ 17    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0

Being on blusky always feels like arriving at a festival of fun, a party of the unabashedly creative, a good time.

17.10.2025 00:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Streamed today. Didn't say anything, fixing bugs (SUCCESS!) + planning out how to put another settings feature for accessibility (reading docs)
Also listened to some of the songs I've composed in the last couple months, taking notes and finding a couple REALLY matched well with the gameplay #gamedev

13.10.2025 23:20 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

One would think news of CalCompute would be making much larger waves than it has so far.

30.09.2025 11:57 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0