Help CD keep the lights on! Their work is so important; if they hadn't graciously started featuring our work I genuinely don't know how we, and other small sites like us, would have ever found readers.
26.02.2026 18:27 β
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I also like Caroline's description of it as an "open world of text." While it's not a text game, considering the art, audio, interfaces, etc., it looks like it has a cool way of incorporating that approach.
08.02.2026 16:01 β
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That's right! And, thinking of the works that @aetataureate.bsky.social compares it to, I (Don) am going to take it as a personal recommendation to play this game.
08.02.2026 15:59 β
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I also like Caroline's description of it as an "open world of text." While it's not a text game, considering the art, audio, interfaces, etc., it looks like it has a cool way of incorporating that approach.
08.02.2026 16:01 β
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That's right! And, thinking of the works that @aetataureate.bsky.social compares it to, I (Don) am going to take it as a personal recommendation to play this game.
08.02.2026 15:59 β
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Liberation through Limitation in Cairn β Gamers with Glasses
If you've ever wondered what would happen if a climbing game actually tried to simulate climbing instead of just letting you hold a button and magically ascend any surface, Cairn has a genuinely tac...
"Cairn compellingly explores themes of personal limitation and transcendence through its challenging mechanics...by focusing on perhaps the most internal form of freedomβthe liberation that comes from overcoming personal limitations." @mayorhere.bsky.social
www.gamerswithglasses.com/impressions/...
29.01.2026 19:38 β
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Check it out and find something new! Also, this piece features updates on full games for which we previously reviewed the demo, including Labyrinth of the Demon King, Metro Gravity, and Look Outside.
29.01.2026 19:36 β
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If you happen to see a headline about Halloween that's still on our homepage right now just, you know, don't worry about it, it's probably fine
26.01.2026 17:34 β
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Because nobody makes money off this, we have a tendency to take the occasional unofficial hiatus - the motto at the top of our editorial workspace is "there's always no rush." But we're back at it again, and we have a bunch of great year-in-review stuff in the queue!
26.01.2026 17:34 β
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As our annual tradition goes, this is not a list of games that were (necessarily) released in 2025. We love the new stuff, but we're also not going to pretend that we spent 2025 only playing games that were released in 2025. Imagine going a whole year without Wario Land II!
26.01.2026 17:23 β
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"Legends: Z-A is not a typical PokΓ©mon game, but its differences have grown naturally from decades of minute changes...These changes call into question the defining features of a PokΓ©mon gameβand of other game franchises that also span across decades."
30.12.2025 16:43 β
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The Ship of Xerneas β Gamers with Glasses
After years and years of iterations, how can we tell if PokΓ©mon still PokΓ©mon? What is the relationship between franchise and genre? By some definitions, is Super Smash Bros . technically a PokΓ©mon...
What does it mean to embrace the evolution of a franchise? Especially when that franchise is something like PokΓ©mon, which basically defined a genre and then...changed a lot? @srtrzinski.bsky.social explores the big questions, just in time for the New Year!
www.gamerswithglasses.com/features/shi...
30.12.2025 16:43 β
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"The act of choosing allows players to perform a character: to inhabit the space between the score/script, and the performance of it. When choosing becomes an act of performance, we...are producing a shared space of pretend: a suspended disbelief explored by (inter)play of option and selection."
22.12.2025 19:11 β
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Also, we're trying out the inclusion of a brief response from the piece's editor at the end; this time around, that's @aguaspoints.bsky.social: "Though Battle Suit Aces is a card game per say, it is really a novel approach at cards as pieces/characters that has a long and storied history in games."
08.12.2025 15:54 β
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Wearing Authority in Hitman β Gamers with Glasses
The Hitman series famously has its protagonist change outfits in order to gain access to new areas and finish the mission - but what does this tell us about sociology, psychology, and the power of c...
@mayorhere.bsky.social asks: are the Hitman games really about stealth, or are they more about the social cues that we use to make decisions about authority and compliance?
"Nobody questioned why I was there. The uniform answered that question for them."
www.gamerswithglasses.com/features/hit...
17.11.2025 14:17 β
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(This state of affairs, we regretfully report, is because of Day Jobs. If that's not a Halloween story, I don't know what is.)
12.11.2025 22:04 β
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Also, you know that old tradition, the Twelve Days of Halloween? Aw man, you forgot this year? Well don't worry, GwG has you covered, because after that one we've still got at least one more article from the series that we started for Halloween.
12.11.2025 22:04 β
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"Thatβs not SpongeBob. Itβs a Mimikyu. Itβs an uncanny husk that has been merely been swathed in the drapery of Bikini Bottom, an object that is all aesthetics and no soul...I recognize that mashups can be meaningful, but I also insist that they are not meaningful inherently."
12.11.2025 22:00 β
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