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NET;RISK, a (IN-DEV) game for Oculus Quest

@netriskgame.bsky.social

NET;RISK, become an Operative discovering the hidden side of wireless and fighting for Evolution or Suppression. Gameplay & themes inspired by INGRESS. LINK: Not yet, soon! UPD GROUPS: https://t.me/netriskforwarder

4 Followers  |  1 Following  |  27 Posts  |  Joined: 27.08.2025
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Posts by NET;RISK, a (IN-DEV) game for Oculus Quest (@netriskgame.bsky.social)

init enginechange "Unity" to "Godot"
Changing engine... Done.
set developmentdevice "DEVs_LAPTOP" to "Meta Quest 3S"
developmentdevice is same as testingdevice! Confirm?
yes
Changing developmentdevice variable... Done.

02.03.2026 21:27 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

...ใใ‚Œใฏใใ‚Œ่‡ชไฝ“ใ‚’็ต‚ไบ†ใ—ใพใ—ใŸใ€‚ใใ‚Œใฏใ‚ซใƒผใƒใƒซใƒ‘ใƒ‹ใƒƒใ‚ฏใซใชใ‚Šใ€้›ปๆบใŒๅ…ฅใ‚Šๆญขใพใ‚Šใพใ—ใŸใ€‚่ชฐใŒ็งใ‚’ๅ‘ชใฃใŸใฎใงใ™ใ‹ใ€‚

19.12.2025 15:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

...the thing terminated itself. it kernel panicked and stopped turning on. who cursed me.

19.12.2025 15:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

No idea where to start.

Help.

#gamedev

19.12.2025 00:45 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

DEVใŒใƒŽใƒผใƒˆใƒ‘ใ‚ฝใ‚ณใƒณใ‚’ๅ…ฅๆ‰‹ใ—ใŸใจใ„ใ†ใ“ใจใฏโ€ฆ

ใคใ„ใซใใฎๆ™‚ใŒๆฅใŸใ€‚

ใ€ŒNET;RISKใ€ใฎ้–‹็™บใŒๆญฃๅผใซๅง‹ๅ‹•ใ™ใ‚‹๏ผ๏ผ๏ผ

ใ€ŒUnity Editorใ€ใจใ€ŒMeta Quest Development Hubใ€ใฎๅŠ›ใ‚’ๅ€Ÿใ‚Šใฆใ€DEVใฏ่‡ชใ‚‰ใฎๆ‰‹ใงใƒ—ใƒญใ‚ธใ‚งใ‚ฏใƒˆใ‚’ๆง‹็ฏ‰ใ—ใ€ๅคขใฎ่ค‡ๅˆ็พๅฎŸใ‚ฒใƒผใƒ ใ‚’ๅ‰ตใ‚ŠไธŠใ’ใ‚‹ใ€‚

18.12.2025 23:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The time has come.

DEV has obtained a laptop, and with both the Unity Editor and Quest Development Hub in hand (Along with their headset, of course.), the development of NET;RISK shall finally begin! Prototypes will be publicly released when they are built.

18.12.2025 23:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

If anyone reads this (considering Bluesky's low populace), may I have ideas on how to handle Operatives who have passed? I am planning to add a memoriam system eventually, and cannot think of how to utilize it at this current time.

-DEV

21.11.2025 05:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

If anyone reads this (considering Bluesky's low populace), may I have ideas on how to handle Operatives who have passed? I am planning to add a memoriam system eventually, and cannot think of how to utilize it at this current time.

-DEV

21.11.2025 05:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

bump

25.09.2025 06:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(also sorry if im pinging you guys too much, please tell me if that is the case!)

24.09.2025 01:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

tl;dr: thinking of what to implement if the data meter runs out, idea was that sustained attacks can disable netscanner functions

17.09.2025 00:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

entirely, and a small puzzle of sorts would be necessitated to repair that action to get it back to peak performance, each one unique to the action disabled and the "HP" that was lost, meaning 2 must be completed if an action is completely disabled.

17.09.2025 00:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

NetScanner actions being vulnerable to attack, and subsequently having 2 "HP segments" that are both 1 hit, and the affected part of it would be depending on where the headset is hit by the attack.

Losing the first would lower effectiveness and losing the second would disable that action (cont.)

17.09.2025 00:59 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is outside the topic at hand, but I am planning to implement consequences for the DATA METER (NET;RISK's form of Ingress' XM Bar) running empty, but I'm unsure of what to add. I've been thinking of the (cont.)

17.09.2025 00:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This, subsequently, is how the NetScanner has managed to get into everyone's hands, yours included, hidden away from the corporation via the name 'NET;RISK'."

And that's all.

Please let me know what you think.

- DEV

16.09.2025 21:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

They have given it the disguise of a Mixed Reality game, to try and evade being found by their superiors, as they knew that said superiors wouldn't have time to look into the 'game'.

16.09.2025 21:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This software was meant to be completely confidential, but a rogue employee has been secretly offloading this software from their company headset, into the very world itself, completely undetected.

16.09.2025 21:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"Very recently, a completely anonymous organization has been conducting tests on undiscovered parts of Wi-Fi and Bluetooth access points. Their software has been dubbed the 'NetScanner'.

16.09.2025 21:36 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@ingress.com, the developer of NET;RISK has been thinking of a basic lore premise similar to the origins of your own game, and wanted opinions.

The premise the developer is thinking of goes as follows (split into a thread due to character count limit):

16.09.2025 21:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

immediately found an issue with it! getting far enough away from where you started causes fields and links to unrender, making it difficult to find the points creating them

- dev (same person as above)

16.09.2025 19:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

oh

- dev (also, hi, i'm the same person!)

13.09.2025 21:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

i (hopefully and are not planning to) won't cause mass outrage in NET;RISK by changing the entire ui and sound scheme and rewriting everything to make it worse, cause thats just bad practices

- dev

(AND NO, THIS ISN'T A JAB TO ANY OTHER GAMES, I'D JUST RATHER BE TRANSPARENT)

13.09.2025 00:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Figured it out!

12.09.2025 22:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
ใƒ‡ใƒผใ‚ฟใ‚ฏใƒฉใ‚นใ‚ฟใฎๆฆ‚่ฆ

1. ๆ”ปๆ’ƒๆŒ‡ๅ‘[้ซ˜ๆ”ปๆ’ƒใ€ไฝŽ้˜ฒๅพกใ€ไฝŽๆœ€ๅคงHP]ใ‚ทใ‚ฐใƒใƒใƒฃ๏ผšใ‚ˆใ‚Š้ซ˜ใ„็™บๅฐ„้€Ÿๅบฆใ€ใ‚ˆใ‚Šๅคงใใใ€ใ‚ˆใ‚Š้€Ÿใใ€ไธ€็™บใซใคใ3็™บ็™บๅฐ„ใ—ใพใ™ใ€‚

2. ้˜ฒๅพกๆŒ‡ๅ‘[LOW ATKใ€HIGH DEFใ€HIGH MAX HP] ใ‚ทใ‚ฐใƒใƒใƒฃใƒผ๏ผšไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใฎใƒ€ใƒกใƒผใ‚ธใ‚’่‡ชๅˆ†่‡ช่บซใซๅˆ†ๅ‰ฒใ—ใ€ๆ•ตใ‹ใ‚‰ใฎๅ…จไฝ“็š„ใชใƒ€ใƒกใƒผใ‚ธใ‚’ๆธ›ใ‚‰ใ™ใ“ใจใŒใงใใพใ™ใ€‚ ็‹ฌ่‡ชใฎHPใ‚’ๆŒใค3ใคใฎใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚Šใพใ™ใ€‚

3. ใ‚ตใƒใƒผใƒˆๆŒ‡ๅ‘[MID ATKใ€MID DEFใ€MID MAX HP]็ฝฒๅ๏ผšๅ†็”Ÿใƒ“ใƒผใƒ ใ‚’็™บๅฐ„ใ—ใ€ไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใ‚’ๅ›žๅพฉใ—ใ€้€ฃๅˆไผšใƒกใƒณใƒใƒผใฎใƒ‡ใƒผใ‚ฟใƒกใƒผใ‚ฟใƒผใ‚’ๅ›žๅพฉใงใใพใ™ใ€‚ 1ใคใฎใ‚จใƒŸใƒƒใ‚ฟใƒผใซๅฐ‘ใชใใจใ‚‚2ใคใšใคใฏ = ่‡ชๅทฑ็ถญๆŒใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚

ใƒ‡ใƒผใ‚ฟใ‚ฏใƒฉใ‚นใ‚ฟใฎๆฆ‚่ฆ 1. ๆ”ปๆ’ƒๆŒ‡ๅ‘[้ซ˜ๆ”ปๆ’ƒใ€ไฝŽ้˜ฒๅพกใ€ไฝŽๆœ€ๅคงHP]ใ‚ทใ‚ฐใƒใƒใƒฃ๏ผšใ‚ˆใ‚Š้ซ˜ใ„็™บๅฐ„้€Ÿๅบฆใ€ใ‚ˆใ‚Šๅคงใใใ€ใ‚ˆใ‚Š้€Ÿใใ€ไธ€็™บใซใคใ3็™บ็™บๅฐ„ใ—ใพใ™ใ€‚ 2. ้˜ฒๅพกๆŒ‡ๅ‘[LOW ATKใ€HIGH DEFใ€HIGH MAX HP] ใ‚ทใ‚ฐใƒใƒใƒฃใƒผ๏ผšไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใฎใƒ€ใƒกใƒผใ‚ธใ‚’่‡ชๅˆ†่‡ช่บซใซๅˆ†ๅ‰ฒใ—ใ€ๆ•ตใ‹ใ‚‰ใฎๅ…จไฝ“็š„ใชใƒ€ใƒกใƒผใ‚ธใ‚’ๆธ›ใ‚‰ใ™ใ“ใจใŒใงใใพใ™ใ€‚ ็‹ฌ่‡ชใฎHPใ‚’ๆŒใค3ใคใฎใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚Šใพใ™ใ€‚ 3. ใ‚ตใƒใƒผใƒˆๆŒ‡ๅ‘[MID ATKใ€MID DEFใ€MID MAX HP]็ฝฒๅ๏ผšๅ†็”Ÿใƒ“ใƒผใƒ ใ‚’็™บๅฐ„ใ—ใ€ไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใ‚’ๅ›žๅพฉใ—ใ€้€ฃๅˆไผšใƒกใƒณใƒใƒผใฎใƒ‡ใƒผใ‚ฟใƒกใƒผใ‚ฟใƒผใ‚’ๅ›žๅพฉใงใใพใ™ใ€‚ 1ใคใฎใ‚จใƒŸใƒƒใ‚ฟใƒผใซๅฐ‘ใชใใจใ‚‚2ใคใšใคใฏ = ่‡ชๅทฑ็ถญๆŒใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚

ใ”่ˆˆๅ‘ณใฎใ‚ใ‚‹ๆ–นใ€ใ“ใ‚“ใซใกใฏใ€‚่ณชๅ•ใŒ2ใคใ‚ใ‚Šใพใ™ใ€‚

1. ็พๅœจใ€็งใŸใกใฏใ“ใฎใ‚ˆใ†ใชใƒ‡ใƒผใ‚ฟใƒปใ‚ฏใƒฉใ‚นใ‚ฟใƒผใ‚’ๆŒใฃใฆใ„ใพใ™ใŒใ€ไป–ใซใ‚ขใ‚คใƒ‡ใ‚ขใฏใ‚ใ‚Šใพใ™ใ‹๏ผŸใ‚‚ใ—ใ‚ใ‚Œใฐใ€็ตฑ่จˆใจใ‚ทใ‚ฐใƒใƒใƒฃใƒผ่ƒฝๅŠ›ใ‚’ๆŒ™ใ’ใฆใใ ใ•ใ„

2. ใ‚จใƒŸใƒƒใ‚ฟใƒผใฎใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚’่ฃœๅผทใ™ใ‚‹ใƒขใƒ‡ใ‚ฃใƒ•ใ‚กใ‚คใ‚ขใ‚’ไฝœใ‚Œใ‚‹ใจใ—ใŸใ‚‰ใ€ไฝ•ใ‚’ไฝœใ‚Šใพใ™ใ‹๏ผŸใƒใƒฉใƒณใ‚นใ‚’ใจใฃใฆใใ ใ•ใ„ใ€‚

28.08.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Data Cluster Overview

1. Attack-orient [HIGH ATK, LOW DEF, LOW MAX HP] Signature: Higher fire rate, shots are larger and faster, fires 3 projectiles per shot.

2. Defense-orient [LOW ATK, HIGH DEF, HIGH MAX HP] Signature: Can split damage of other clusters to itself, reducing overall damage from enemies. Has 3 shields around itself with their own HP.

3. Support-orient [MID ATK, MID DEF, MID MAX HP] Signature: Can fire regeneration beams, healing other clusters, and recovering ally Coalition member's DATA METER. At least two of these on one Emitter can make it self-sustaining.

Data Cluster Overview 1. Attack-orient [HIGH ATK, LOW DEF, LOW MAX HP] Signature: Higher fire rate, shots are larger and faster, fires 3 projectiles per shot. 2. Defense-orient [LOW ATK, HIGH DEF, HIGH MAX HP] Signature: Can split damage of other clusters to itself, reducing overall damage from enemies. Has 3 shields around itself with their own HP. 3. Support-orient [MID ATK, MID DEF, MID MAX HP] Signature: Can fire regeneration beams, healing other clusters, and recovering ally Coalition member's DATA METER. At least two of these on one Emitter can make it self-sustaining.

Hello to those interested. Two queries.

1. We currently have these kinds of Data Clusters, do you have ideas for others? If so, please list stats and signature ability.

2. If you could create Modifiers for Emitters that augment stats, what would you create? Keep it balanced.

28.08.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

hi the final name was decided but im too tired to write a proper announcement here

now can someone tell me how to change my username

- dev

10.09.2025 23:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Post image Post image

Funky Furret/XlRCON now hates Twitter.
Funky Furret/XlRCONใฏไปŠใƒ„ใ‚คใƒƒใ‚ฟใƒผใ‚’ๅซŒใฃใฆใ„ใ‚‹ใ€‚

01.09.2025 20:39 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

have a data territories-related poll going on the other site fxtwitter.com/furretfunky/...

25.08.2025 20:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
ใƒ‡ใƒผใ‚ฟใ‚ฏใƒฉใ‚นใ‚ฟใฎๆฆ‚่ฆ

1. ๆ”ปๆ’ƒๆŒ‡ๅ‘[้ซ˜ๆ”ปๆ’ƒใ€ไฝŽ้˜ฒๅพกใ€ไฝŽๆœ€ๅคงHP]ใ‚ทใ‚ฐใƒใƒใƒฃ๏ผšใ‚ˆใ‚Š้ซ˜ใ„็™บๅฐ„้€Ÿๅบฆใ€ใ‚ˆใ‚Šๅคงใใใ€ใ‚ˆใ‚Š้€Ÿใใ€ไธ€็™บใซใคใ3็™บ็™บๅฐ„ใ—ใพใ™ใ€‚

2. ้˜ฒๅพกๆŒ‡ๅ‘[LOW ATKใ€HIGH DEFใ€HIGH MAX HP] ใ‚ทใ‚ฐใƒใƒใƒฃใƒผ๏ผšไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใฎใƒ€ใƒกใƒผใ‚ธใ‚’่‡ชๅˆ†่‡ช่บซใซๅˆ†ๅ‰ฒใ—ใ€ๆ•ตใ‹ใ‚‰ใฎๅ…จไฝ“็š„ใชใƒ€ใƒกใƒผใ‚ธใ‚’ๆธ›ใ‚‰ใ™ใ“ใจใŒใงใใพใ™ใ€‚ ็‹ฌ่‡ชใฎHPใ‚’ๆŒใค3ใคใฎใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚Šใพใ™ใ€‚

3. ใ‚ตใƒใƒผใƒˆๆŒ‡ๅ‘[MID ATKใ€MID DEFใ€MID MAX HP]็ฝฒๅ๏ผšๅ†็”Ÿใƒ“ใƒผใƒ ใ‚’็™บๅฐ„ใ—ใ€ไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใ‚’ๅ›žๅพฉใ—ใ€้€ฃๅˆไผšใƒกใƒณใƒใƒผใฎใƒ‡ใƒผใ‚ฟใƒกใƒผใ‚ฟใƒผใ‚’ๅ›žๅพฉใงใใพใ™ใ€‚ 1ใคใฎใ‚จใƒŸใƒƒใ‚ฟใƒผใซๅฐ‘ใชใใจใ‚‚2ใคใšใคใฏ = ่‡ชๅทฑ็ถญๆŒใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚

ใƒ‡ใƒผใ‚ฟใ‚ฏใƒฉใ‚นใ‚ฟใฎๆฆ‚่ฆ 1. ๆ”ปๆ’ƒๆŒ‡ๅ‘[้ซ˜ๆ”ปๆ’ƒใ€ไฝŽ้˜ฒๅพกใ€ไฝŽๆœ€ๅคงHP]ใ‚ทใ‚ฐใƒใƒใƒฃ๏ผšใ‚ˆใ‚Š้ซ˜ใ„็™บๅฐ„้€Ÿๅบฆใ€ใ‚ˆใ‚Šๅคงใใใ€ใ‚ˆใ‚Š้€Ÿใใ€ไธ€็™บใซใคใ3็™บ็™บๅฐ„ใ—ใพใ™ใ€‚ 2. ้˜ฒๅพกๆŒ‡ๅ‘[LOW ATKใ€HIGH DEFใ€HIGH MAX HP] ใ‚ทใ‚ฐใƒใƒใƒฃใƒผ๏ผšไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใฎใƒ€ใƒกใƒผใ‚ธใ‚’่‡ชๅˆ†่‡ช่บซใซๅˆ†ๅ‰ฒใ—ใ€ๆ•ตใ‹ใ‚‰ใฎๅ…จไฝ“็š„ใชใƒ€ใƒกใƒผใ‚ธใ‚’ๆธ›ใ‚‰ใ™ใ“ใจใŒใงใใพใ™ใ€‚ ็‹ฌ่‡ชใฎHPใ‚’ๆŒใค3ใคใฎใ‚ทใƒผใƒซใƒ‰ใŒใ‚ใ‚Šใพใ™ใ€‚ 3. ใ‚ตใƒใƒผใƒˆๆŒ‡ๅ‘[MID ATKใ€MID DEFใ€MID MAX HP]็ฝฒๅ๏ผšๅ†็”Ÿใƒ“ใƒผใƒ ใ‚’็™บๅฐ„ใ—ใ€ไป–ใฎใ‚ฏใƒฉใ‚นใ‚ฟใƒผใ‚’ๅ›žๅพฉใ—ใ€้€ฃๅˆไผšใƒกใƒณใƒใƒผใฎใƒ‡ใƒผใ‚ฟใƒกใƒผใ‚ฟใƒผใ‚’ๅ›žๅพฉใงใใพใ™ใ€‚ 1ใคใฎใ‚จใƒŸใƒƒใ‚ฟใƒผใซๅฐ‘ใชใใจใ‚‚2ใคใšใคใฏ = ่‡ชๅทฑ็ถญๆŒใ™ใ‚‹ใ“ใจใŒใงใใพใ™ใ€‚

ใ”่ˆˆๅ‘ณใฎใ‚ใ‚‹ๆ–นใ€ใ“ใ‚“ใซใกใฏใ€‚่ณชๅ•ใŒ2ใคใ‚ใ‚Šใพใ™ใ€‚

1. ็พๅœจใ€็งใŸใกใฏใ“ใฎใ‚ˆใ†ใชใƒ‡ใƒผใ‚ฟใƒปใ‚ฏใƒฉใ‚นใ‚ฟใƒผใ‚’ๆŒใฃใฆใ„ใพใ™ใŒใ€ไป–ใซใ‚ขใ‚คใƒ‡ใ‚ขใฏใ‚ใ‚Šใพใ™ใ‹๏ผŸใ‚‚ใ—ใ‚ใ‚Œใฐใ€็ตฑ่จˆใจใ‚ทใ‚ฐใƒใƒใƒฃใƒผ่ƒฝๅŠ›ใ‚’ๆŒ™ใ’ใฆใใ ใ•ใ„

2. ใ‚จใƒŸใƒƒใ‚ฟใƒผใฎใ‚นใƒ†ใƒผใ‚ฟใ‚นใ‚’่ฃœๅผทใ™ใ‚‹ใƒขใƒ‡ใ‚ฃใƒ•ใ‚กใ‚คใ‚ขใ‚’ไฝœใ‚Œใ‚‹ใจใ—ใŸใ‚‰ใ€ไฝ•ใ‚’ไฝœใ‚Šใพใ™ใ‹๏ผŸใƒใƒฉใƒณใ‚นใ‚’ใจใฃใฆใใ ใ•ใ„ใ€‚

28.08.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Data Cluster Overview

1. Attack-orient [HIGH ATK, LOW DEF, LOW MAX HP] Signature: Higher fire rate, shots are larger and faster, fires 3 projectiles per shot.

2. Defense-orient [LOW ATK, HIGH DEF, HIGH MAX HP] Signature: Can split damage of other clusters to itself, reducing overall damage from enemies. Has 3 shields around itself with their own HP.

3. Support-orient [MID ATK, MID DEF, MID MAX HP] Signature: Can fire regeneration beams, healing other clusters, and recovering ally Coalition member's DATA METER. At least two of these on one Emitter can make it self-sustaining.

Data Cluster Overview 1. Attack-orient [HIGH ATK, LOW DEF, LOW MAX HP] Signature: Higher fire rate, shots are larger and faster, fires 3 projectiles per shot. 2. Defense-orient [LOW ATK, HIGH DEF, HIGH MAX HP] Signature: Can split damage of other clusters to itself, reducing overall damage from enemies. Has 3 shields around itself with their own HP. 3. Support-orient [MID ATK, MID DEF, MID MAX HP] Signature: Can fire regeneration beams, healing other clusters, and recovering ally Coalition member's DATA METER. At least two of these on one Emitter can make it self-sustaining.

Hello to those interested. Two queries.

1. We currently have these kinds of Data Clusters, do you have ideas for others? If so, please list stats and signature ability.

2. If you could create Modifiers for Emitters that augment stats, what would you create? Keep it balanced.

28.08.2025 19:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0