init enginechange "Unity" to "Godot"
Changing engine... Done.
set developmentdevice "DEVs_LAPTOP" to "Meta Quest 3S"
developmentdevice is same as testingdevice! Confirm?
yes
Changing developmentdevice variable... Done.
@netriskgame.bsky.social
NET;RISK, become an Operative discovering the hidden side of wireless and fighting for Evolution or Suppression. Gameplay & themes inspired by INGRESS. LINK: Not yet, soon! UPD GROUPS: https://t.me/netriskforwarder
init enginechange "Unity" to "Godot"
Changing engine... Done.
set developmentdevice "DEVs_LAPTOP" to "Meta Quest 3S"
developmentdevice is same as testingdevice! Confirm?
yes
Changing developmentdevice variable... Done.
...ใใใฏใใ่ชไฝใ็ตไบใใพใใใใใใฏใซใผใใซใใใใฏใซใชใใ้ปๆบใๅ ฅใๆญขใพใใพใใใ่ชฐใ็งใๅชใฃใใฎใงใใใ
19.12.2025 15:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0...the thing terminated itself. it kernel panicked and stopped turning on. who cursed me.
19.12.2025 15:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
No idea where to start.
Help.
#gamedev
DEVใใใผใใใฝใณใณใๅ
ฅๆใใใจใใใใจใฏโฆ
ใคใใซใใฎๆใๆฅใใ
ใNET;RISKใใฎ้็บใๆญฃๅผใซๅงๅใใ๏ผ๏ผ๏ผ
ใUnity EditorใใจใMeta Quest Development HubใใฎๅใๅใใฆใDEVใฏ่ชใใฎๆใงใใญใธใงใฏใใๆง็ฏใใๅคขใฎ่คๅ็พๅฎใฒใผใ ใๅตใไธใใใ
The time has come.
DEV has obtained a laptop, and with both the Unity Editor and Quest Development Hub in hand (Along with their headset, of course.), the development of NET;RISK shall finally begin! Prototypes will be publicly released when they are built.
If anyone reads this (considering Bluesky's low populace), may I have ideas on how to handle Operatives who have passed? I am planning to add a memoriam system eventually, and cannot think of how to utilize it at this current time.
-DEV
If anyone reads this (considering Bluesky's low populace), may I have ideas on how to handle Operatives who have passed? I am planning to add a memoriam system eventually, and cannot think of how to utilize it at this current time.
-DEV
bump
25.09.2025 06:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0(also sorry if im pinging you guys too much, please tell me if that is the case!)
24.09.2025 01:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0tl;dr: thinking of what to implement if the data meter runs out, idea was that sustained attacks can disable netscanner functions
17.09.2025 00:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0entirely, and a small puzzle of sorts would be necessitated to repair that action to get it back to peak performance, each one unique to the action disabled and the "HP" that was lost, meaning 2 must be completed if an action is completely disabled.
17.09.2025 00:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
NetScanner actions being vulnerable to attack, and subsequently having 2 "HP segments" that are both 1 hit, and the affected part of it would be depending on where the headset is hit by the attack.
Losing the first would lower effectiveness and losing the second would disable that action (cont.)
This is outside the topic at hand, but I am planning to implement consequences for the DATA METER (NET;RISK's form of Ingress' XM Bar) running empty, but I'm unsure of what to add. I've been thinking of the (cont.)
17.09.2025 00:59 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
This, subsequently, is how the NetScanner has managed to get into everyone's hands, yours included, hidden away from the corporation via the name 'NET;RISK'."
And that's all.
Please let me know what you think.
- DEV
They have given it the disguise of a Mixed Reality game, to try and evade being found by their superiors, as they knew that said superiors wouldn't have time to look into the 'game'.
16.09.2025 21:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0This software was meant to be completely confidential, but a rogue employee has been secretly offloading this software from their company headset, into the very world itself, completely undetected.
16.09.2025 21:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0"Very recently, a completely anonymous organization has been conducting tests on undiscovered parts of Wi-Fi and Bluetooth access points. Their software has been dubbed the 'NetScanner'.
16.09.2025 21:36 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
@ingress.com, the developer of NET;RISK has been thinking of a basic lore premise similar to the origins of your own game, and wanted opinions.
The premise the developer is thinking of goes as follows (split into a thread due to character count limit):
immediately found an issue with it! getting far enough away from where you started causes fields and links to unrender, making it difficult to find the points creating them
- dev (same person as above)
oh
- dev (also, hi, i'm the same person!)
i (hopefully and are not planning to) won't cause mass outrage in NET;RISK by changing the entire ui and sound scheme and rewriting everything to make it worse, cause thats just bad practices
- dev
(AND NO, THIS ISN'T A JAB TO ANY OTHER GAMES, I'D JUST RATHER BE TRANSPARENT)
Figured it out!
12.09.2025 22:48 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0ใใผใฟใฏใฉในใฟใฎๆฆ่ฆ 1. ๆปๆๆๅ[้ซๆปๆใไฝ้ฒๅพกใไฝๆๅคงHP]ใทใฐใใใฃ๏ผใใ้ซใ็บๅฐ้ๅบฆใใใๅคงใใใใใ้ใใไธ็บใซใคใ3็บ็บๅฐใใพใใ 2. ้ฒๅพกๆๅ[LOW ATKใHIGH DEFใHIGH MAX HP] ใทใฐใใใฃใผ๏ผไปใฎใฏใฉในใฟใผใฎใใกใผใธใ่ชๅ่ช่บซใซๅๅฒใใๆตใใใฎๅ จไฝ็ใชใใกใผใธใๆธใใใใจใใงใใพใใ ็ฌ่ชใฎHPใๆใค3ใคใฎใทใผใซใใใใใพใใ 3. ใตใใผใๆๅ[MID ATKใMID DEFใMID MAX HP]็ฝฒๅ๏ผๅ็ใใผใ ใ็บๅฐใใไปใฎใฏใฉในใฟใผใๅๅพฉใใ้ฃๅไผใกใณใใผใฎใใผใฟใกใผใฟใผใๅๅพฉใงใใพใใ 1ใคใฎใจใใใฟใผใซๅฐใชใใจใ2ใคใใคใฏ = ่ชๅทฑ็ถญๆใใใใจใใงใใพใใ
ใ่ๅณใฎใใๆนใใใใซใกใฏใ่ณชๅใ2ใคใใใพใใ
1. ็พๅจใ็งใใกใฏใใฎใใใชใใผใฟใปใฏใฉในใฟใผใๆใฃใฆใใพใใใไปใซใขใคใใขใฏใใใพใใ๏ผใใใใใฐใ็ตฑ่จใจใทใฐใใใฃใผ่ฝๅใๆใใฆใใ ใใ
2. ใจใใใฟใผใฎในใใผใฟในใ่ฃๅผทใใใขใใฃใใกใคใขใไฝใใใจใใใใไฝใไฝใใพใใ๏ผใใฉใณในใใจใฃใฆใใ ใใใ
Data Cluster Overview 1. Attack-orient [HIGH ATK, LOW DEF, LOW MAX HP] Signature: Higher fire rate, shots are larger and faster, fires 3 projectiles per shot. 2. Defense-orient [LOW ATK, HIGH DEF, HIGH MAX HP] Signature: Can split damage of other clusters to itself, reducing overall damage from enemies. Has 3 shields around itself with their own HP. 3. Support-orient [MID ATK, MID DEF, MID MAX HP] Signature: Can fire regeneration beams, healing other clusters, and recovering ally Coalition member's DATA METER. At least two of these on one Emitter can make it self-sustaining.
Hello to those interested. Two queries.
1. We currently have these kinds of Data Clusters, do you have ideas for others? If so, please list stats and signature ability.
2. If you could create Modifiers for Emitters that augment stats, what would you create? Keep it balanced.
hi the final name was decided but im too tired to write a proper announcement here
now can someone tell me how to change my username
- dev
Funky Furret/XlRCON now hates Twitter.
Funky Furret/XlRCONใฏไปใใคใใฟใผใๅซใฃใฆใใใ
have a data territories-related poll going on the other site fxtwitter.com/furretfunky/...
25.08.2025 20:23 โ ๐ 0 ๐ 1 ๐ฌ 0 ๐ 0ใใผใฟใฏใฉในใฟใฎๆฆ่ฆ 1. ๆปๆๆๅ[้ซๆปๆใไฝ้ฒๅพกใไฝๆๅคงHP]ใทใฐใใใฃ๏ผใใ้ซใ็บๅฐ้ๅบฆใใใๅคงใใใใใ้ใใไธ็บใซใคใ3็บ็บๅฐใใพใใ 2. ้ฒๅพกๆๅ[LOW ATKใHIGH DEFใHIGH MAX HP] ใทใฐใใใฃใผ๏ผไปใฎใฏใฉในใฟใผใฎใใกใผใธใ่ชๅ่ช่บซใซๅๅฒใใๆตใใใฎๅ จไฝ็ใชใใกใผใธใๆธใใใใจใใงใใพใใ ็ฌ่ชใฎHPใๆใค3ใคใฎใทใผใซใใใใใพใใ 3. ใตใใผใๆๅ[MID ATKใMID DEFใMID MAX HP]็ฝฒๅ๏ผๅ็ใใผใ ใ็บๅฐใใไปใฎใฏใฉในใฟใผใๅๅพฉใใ้ฃๅไผใกใณใใผใฎใใผใฟใกใผใฟใผใๅๅพฉใงใใพใใ 1ใคใฎใจใใใฟใผใซๅฐใชใใจใ2ใคใใคใฏ = ่ชๅทฑ็ถญๆใใใใจใใงใใพใใ
ใ่ๅณใฎใใๆนใใใใซใกใฏใ่ณชๅใ2ใคใใใพใใ
1. ็พๅจใ็งใใกใฏใใฎใใใชใใผใฟใปใฏใฉในใฟใผใๆใฃใฆใใพใใใไปใซใขใคใใขใฏใใใพใใ๏ผใใใใใฐใ็ตฑ่จใจใทใฐใใใฃใผ่ฝๅใๆใใฆใใ ใใ
2. ใจใใใฟใผใฎในใใผใฟในใ่ฃๅผทใใใขใใฃใใกใคใขใไฝใใใจใใใใไฝใไฝใใพใใ๏ผใใฉใณในใใจใฃใฆใใ ใใใ
Data Cluster Overview 1. Attack-orient [HIGH ATK, LOW DEF, LOW MAX HP] Signature: Higher fire rate, shots are larger and faster, fires 3 projectiles per shot. 2. Defense-orient [LOW ATK, HIGH DEF, HIGH MAX HP] Signature: Can split damage of other clusters to itself, reducing overall damage from enemies. Has 3 shields around itself with their own HP. 3. Support-orient [MID ATK, MID DEF, MID MAX HP] Signature: Can fire regeneration beams, healing other clusters, and recovering ally Coalition member's DATA METER. At least two of these on one Emitter can make it self-sustaining.
Hello to those interested. Two queries.
1. We currently have these kinds of Data Clusters, do you have ideas for others? If so, please list stats and signature ability.
2. If you could create Modifiers for Emitters that augment stats, what would you create? Keep it balanced.