Johan Helsing's Avatar

Johan Helsing

@johanhelsing.bsky.social

https://johanhelsing.studio #rustlang #bevyengine #gamedev

50 Followers  |  48 Following  |  6 Posts  |  Joined: 14.03.2025
Posts Following

Posts by Johan Helsing (@johanhelsing.bsky.social)

Video thumbnail

Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/...

Announce Trailer: www.slowrush.dev/signs-trailer

2 years of hard work, but now the real work begins :)

#fallingsand #indiegame #indiegamedev #indiedev #gamedev

09.12.2025 22:10 — 👍 43    🔁 21    💬 3    📌 4
Preview
Extreme Bevy 6: Sprite animations In this part, we'll add sprites for our main characters and animate them.

I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17.

I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)

Playable embeds at the end

johanhelsing.studio/posts/extrem...

#bevyengine #rustlang #gamedev

25.10.2025 17:39 — 👍 26    🔁 9    💬 1    📌 0
Video thumbnail

bevy_smud (2d sdf shapes) 0.12 is out and not just a simple Bevy 0.17 port this time!

- Picking support (precise or bounding box)
- Rust port of sdfs
- Up to 4 custom params per shape instance
- Fills have access to pos and params
- Additive blend
- bevy_on_fire example

github.com/johanhelsing...

04.10.2025 13:50 — 👍 7    🔁 0    💬 0    📌 0
Post image

Bevy 0.17 porting progress of the community crates I'm maintaining and/or depending upon. Green crates are released, yellow are in progress.

`bevy_web_asset` was upstreamed into Bevy itself, so looks like I won't be porting that one :)

#bevyengine #rustlang

02.10.2025 22:37 — 👍 40    🔁 3    💬 0    📌 0
Video thumbnail

Working on a new chapter for Extreme Bevy, my tutorial series on making a p2p multiplayer web game with Bevy

Released chapters here: johanhelsing.studio/posts/extrem...

#bevyengine #rustlang #gamedev

10.06.2025 16:46 — 👍 23    🔁 3    💬 0    📌 0
Screenshot of a bevy_smud example. A grid of sdf rendered shapes

Screenshot of a bevy_smud example. A grid of sdf rendered shapes

bevy_smud (sdf shape rendering for Bevy) is back from the dead.

I ported from Bevy 0.14 to 0.16. Getting tonemap support working turned out to be the biggest hurdle this time around.

Everything seems to be running *smoothly* :P

github.com/johanhelsing...

#rustlang #gamedev #bevyengine

07.06.2025 11:11 — 👍 31    🔁 7    💬 0    📌 0

Most of my Bevy crates have finally been updated for 0.16 :)

Highlights:

bevy_matchbox: direct p2p, including web
bevy_ggrs: p2p rollback
bevy_pancam: map-like cameras
bevy_trauma_shake: camera shake
noisy_bevy: cpu/gpu noise
bevy_pkv: persistent key value store

#bevyengine #gamedev #rustlang

22.05.2025 07:52 — 👍 9    🔁 1    💬 0    📌 0