Almost like a non uniform lens array. I wonder if there are some distributions which create more coherent colored patterns (probably with single lens geometries). The only thing I can think of is some kind of golden ratio Fibonacci spiral layout pattern.
14.07.2025 15:54 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Did you try varrying the position of the spheres so they are not uniformly placed in a grid, or is it impossiple to get coherent rays?
11.07.2025 20:44 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
I spend way too much time trying to find the right battery cells for my 4 year old daughter's toys. Everytime I get to the store, I am like: "Damn it, was it CR2032 or CR2025"? Also, not using rechargable batteries in the year 2025 is ridiculous.๐ซ
21.06.2025 12:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
We're releasing our Neural Radiance Caching benchmark soon. Here's what you need to know ๐งต
For clarity - all shading you see in the video is inferred through our high quality Neural Radiance Cache at the first intersection point (primary rays).
20.06.2025 14:42 โ ๐ 5 ๐ 2 ๐ฌ 1 ๐ 0
๐Weโre #Hiring! The Forge Interactive is looking for a Graphics Programmer and Technical Artist to join our team!
๐ Remote-friendly & open to global candidates
๐ Apply on LinkedIn: The Forge Interactive, Inc.
๐ง Or email: wolf@theforge.dev
#GameDev #GraphicsProgramming #TechnicalArtist #RemoteWork
22.05.2025 19:04 โ ๐ 10 ๐ 4 ๐ฌ 0 ๐ 0
If models are locally conditioned and/or fine tuned to the existing code base, then I am more comfortable using them in a professional context. I hope things align in that direction eventually, but there needs to be a very high level of responsibility for the release process of the resulting code.
03.06.2025 16:43 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
In no way do I think that AI assisted coding should be banned. AI code completion is absolute magic, but I find the advanced (compute) algorithms I get from most LLMs to be garbage. It is definitely great for remedial work, but for anything complex, the ability of these tools are plainly overstated.
03.06.2025 16:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
You're handwaving away a lot of concerns in the OP. I specifically find the term "vibe coding" to be cringe, as it is putting lipstick on a pig. I don't mean for this to be offensive in any way. I think a pig is a pretty accurate analogy for an LLM (just eat everything and then shit out a result).
03.06.2025 16:30 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I don't think that correlation is entirely accurate, as it is specific to the dev culture and not specifically the size of the company. Stringent reviews let me sleep so much better at night after a merge. You're misinterpreting my opinion, as I think aspects of AI assisted coding is incredible.
03.06.2025 16:24 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I'm so glad that I am in a position in my career that I don't have to put up with "vibe code" dumped onto me in a production pipe.
03.06.2025 07:37 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Merging more code that people don't take the time to work through to fully understand seems like a recipe for disaster. I'm not trying to question the validity of your personal projects at all, just some basic observations that seem pretty obvious.
03.06.2025 07:12 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I cannot really take the term "vibe coding" seriously, not that I question the benefit from AI assisted coding. It is a pretty severe problem getting code properly reviewed especially for large companies with high code base churn rates. Some companies in particular struggle with productization.
03.06.2025 07:08 โ ๐ 0 ๐ 0 ๐ฌ 2 ๐ 0
While I def agree with the main point, the person who has to actually debug the resulting obscure bugs in production will be living a hell that no one deserves. There may be no recourse to ask the original author, especially if the review process also is automated. This risk is more immediate.
02.06.2025 18:41 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I thought it was the plot to Pinky and the Brain.
24.05.2025 21:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
This would still have the older devices support issues I imagine.
19.05.2025 19:11 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Registered for HPG 2025! Early bird registration ends tomorrow. Thankfully, it is in Copenhagen this year. Hope to see everyone there this year!
12.05.2025 07:31 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
The best part of living in Europe has been access to electronic shops all over Europe without any import duties. I can always find very well priced components for the things I build. It takes a bit of digging especially to get around Google search filters, but the open access market is incrdible.
26.04.2025 18:38 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
WipEoutโข Omega Collection
Gravity Ends...As The Race Begins
Simulators are a driving force behind VR, especially in autosports. It is a symbiotic relationship. I think the PSVR feature for the WipEout Omega Collection was a driving force for sales of the game.
www.playstation.com/en-dk/games/...
19.04.2025 21:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
The RealityKit pipeline is pretty amazing. Non destructive workflows and full (USD) asset(s) import. Straight into shader graphs. Though there are lots of limitations compared to more professional AAA software workflows.
18.04.2025 17:55 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Yeah, it is a legitimate problem with (especially modern) graphics APIs. It is like 4 seperate layers (not even considering the potentially many layers of DCC: Blender => Compressonator and/or Texture Tools Exporter => Asset Importer => API resource.
18.04.2025 17:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Vulkan: Feedback and testing
Hi all, The Vulkan project is getting to a state where we need to validate if it can become an official supported backend (not experimental). Last month effort was spent to make the viewport performa...
@blender3d.bsky.social's Vulkan project needs to validate if it can become an official supported backend (not experimental). Blender is requesting feedback on stability, features not working, and troublesome platforms.
devtalk.blender.org/t/vulkan-fee...
15.04.2025 13:15 โ ๐ 13 ๐ 5 ๐ฌ 0 ๐ 0
Graphics SW Performance Engineer (AI/ ML) in Folsom, California | Advanced Micro Devices, Inc
AMD | Careers Home is hiring a Graphics SW Performance Engineer (AI/ ML) in Folsom, California. Review all of the job details and apply today!
My team is hiring. Primarily looking for a SW dev with experience in:
* DX12/DXR graphics engine development.
* Tool development.
Potentially ideal for a game dev looking to make a pivot.
Location may be negotiable.
(Ignore the AI/ML label in the title)
careers.amd.com/careers-home...
11.04.2025 23:58 โ ๐ 42 ๐ 17 ๐ฌ 1 ๐ 0
Bilinear interpolation on a quadrilateral using Barycentric coordinates
A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs.
๐ผ Triangles may have won the hardware-acceleration rendering battle ... ๐ผ
โน๏ธ ... but the method in our latest blog enables emulation of quadrilateral rasterization, through bilinear interpolation of quadrilateral vertices! โน๏ธ
See how it squares up: gpuopen.com/learn/biline...
11.04.2025 15:02 โ ๐ 44 ๐ 9 ๐ฌ 0 ๐ 0
I could not believe when the headlines were like "Star of Batman Forever... ". Not the greatest example. Top Gun does not exist without him, and Goose of course. #RIP to both. The Salton Sea was another one of my favourites growing up.
02.04.2025 18:01 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Do you know if you are using the Vulkan backend? There was a great presentation from the Blender team about optimizations to their graphics stack at @vulkan.org's Vulkanized conference the other week:
www.vulkan.org/user/pages/0...
24.02.2025 19:21 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
I think the acronym makes it a non-starter... ๐
24.02.2025 19:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Did you mention yet the meshlet primitive and vertex counts you are using? Are you using task shaders or doing amplification in a compute pass?
23.02.2025 21:13 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
I completely agree. It is really confusing/silly to call a stratified grid cell a cluster.
23.02.2025 12:10 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Chain swapping GPU hang detective @ Qualcomm | Ex-Unity (opinions mine)
Game developer
Linkedin https://www.linkedin.com/in/mariuz/
Blog : https://mapopa.blogspot.com
Threads : https://www.threads.net/@popa_adrian_marius
Mastodon : https://mastodon.social/@mariuz
Graphics Programmer. Previously at ZeniMax Online, WB
Graphics Programmer Intern @ Ubisoft MTP
18yo | he/him | Montpellier, France ๐ซ๐ท
Franรงais/English/Norsk OK + ๆฅๆฌ่ช N5
Tinkering with rays, meshlets and console platforms
Final year of BSc Student Game Dev
Vote Kalina for the ACM SIGGRAPH Executive Committee
Engine Programmer @idSoftware (personal account)
BSEE CpE, interested in: C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute/Photography
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Light Transport PhD Student @ Charles University and Rendering Research @ Weta FX
Digital Geometer, Associate Professor of Computer Science & Robotics at Carnegie Mellon University. There are four lights.
https://www.cs.cmu.edu/~kmcrane/
Your friendly neighborhood Guthmann | Computer graphics enthusiast | GPU Dev Tech at AMD. Opinions are my own.
http://frguthmann.github.io
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
Senior Graphics Programmer at Larian Studios
Guitarist ๐ธ, pianist ๐น, trying drums ๐ฅ
๐ค Coding, science, cats, horror
graphics @apple 2025+. engine @unity3d 2018-2025. PS3,4,5 GPU R&D @naughty_dog 2007-2018. Spider-Man @treyarch 2002-2007. ๆฅๆฌ่ชOK. opinions are mine
Empowering real-time graphics developers with advanced language features that enhance portability and productivity in GPU shader development.
Programming! - previously at Epic Games, Unity Technologies, Paradox Dev Studios
https://blog.s-schoener.com
Graphics DevTech Engineer at NVIDIA
Senior Devtech @Nvidia. Former graphics engineer at Ready At Dawn, Naughty Dog, Ubisoft. Views are my own.
Programmer at Pacific Light & Hologram
Engineering, Computer Graphics, Art, DSP, ML
Culture, Techno, Industrial, and Electronic Music.
Research Scientist at NVIDIA.
Ex Google Research, Ex games (Sony, Ubisoft, CD Projekt).
Politically leftist. He/they.
https://linktr.ee/bartwronsk
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ใFPGAใฎGPUใจใฌใใญใชๅฎถๅบญ็จใฒใผใ ๆฉใไฝใใใจใใใกใฎ็ซ(ใใฅใผใใชใ+ใณในใขใน)ใใ็ฎใฎๆผๅฅใใฒใผใ ้็บใๆน่ถ๏ผๅ่ๅญใใใฃใๅฅฝใใใญใใpostsใฏ็งๅไบบใฎๆ่ฆใงใไผ็คพใไปฃ่กจใใใใฎใใชใ
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