The #Kickstarter is LIVE for Fat Goblins!
Fat Goblins is a game inspired by Fat Princess which is a gave I loved as a kid, and it's made entirely from scratch!
If you've been following along, please consider backing the game! Your support helps a lot!
#gamedev #indiegame
24.09.2025 21:51 β
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New Ice Map in #FatGoblins will be done soon!
Just finished up the Ice Shader today which is starting to look pretty good!
#gamedev #screenshotsaturday #indiegame #γ²γΌγ εΆδ½
25.07.2025 01:35 β
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Redesigning the Frost Mage ultimate in #FatGoblins!
Still a WIP, but here's a preview! Next I'm making it slippery & move faster like you're surfing.
#gamedev #indiegame #γ²γΌγ εΆδ½ #screenshotsaturday
11.07.2025 00:44 β
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Thanks! Appreciate it!
14.06.2025 01:27 β
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Finally got around to adding BURNING into fat goblins! π₯
You can light your arrows on fire with torches. Considering allowing the fire to spread between people and bodies... But I feel like it will explode out of control...
#gamedev #indiegame #γ²γΌγ εΆδ½
14.06.2025 01:26 β
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New WAY BETTER pitch shifting library in #FatGoblins! Exciting!
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#gamedev #indiegame #γ²γΌγ εΆδ½
05.06.2025 23:43 β
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You can wishlist Fat Goblins on Steam AND sign up for the next Playtest!
Which will be soon!
store.steampowered.com/app/2450350/...
28.05.2025 22:54 β
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I said I was done with the "wah wah wah" player muting filter... And I am.
But on the last day I gave myself to improve it I stayed up until 5 am and improved it A LOT.
Final video for the "wah wah wah" peanuts filter! π
#gamedev #indiedev #indiegame #γ²γΌγ εΆδ½
28.05.2025 22:54 β
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Peanuts style Voice Chat "muting" in my game #FatGoblins! Really simple trombone + envelope smoothing + pitch modulation + formant shaping.
Much more satisfying than just muting someone!
#gamedev #indigame #γ²γΌγ εΆδ½
23.05.2025 08:11 β
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Simple stencil buffer pre-pass for seeing behind stuff in #FatGoblins! Ended up looking pretty good!
#gamedev #indiegame #γ²γΌγ εΆδ½
13.05.2025 06:28 β
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Foggy mountain map graphics, made from scratch. A lot of work went into this. #gamedev #indiegame #γ²γΌγ εΆδ½
29.04.2025 01:11 β
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Today I improved the Ambient Occlusion shader and Outline shader for Fat Goblins! Check it out!
#gamedev #indiegame #screenshotsaturday #γ²γΌγ εΆδ½
28.04.2025 23:08 β
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Someone else's suggestion was picking up one person at random with its mouth, shaking them around, and just killing them / throwing them. It seems like honestly a hilarious and great idea!
19.04.2025 22:35 β
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also you can ride the dragon boss now in fat goblins #screenshotsaturday #gamedev #indiegame
19.04.2025 22:35 β
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Multiplayer PvP Dragon Boss Fight in my game Fat Goblins! Chaotic and fun!
Trying to decide on the final ability to give the dragon...
#screenshotsaturday #gamedev #indiegame
19.04.2025 07:56 β
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BOTS ARE WORKING, and not that stupid! π€
3 weeks of client server merging -> custom navmesh -> custom path finding -> bot heuristic intelligence -> combat heuristics....
Bots fully play the game. Feels good... #gamedev #indiegame
17.04.2025 00:45 β
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Yup, there's input latency. Which is to my local computer so about 1 millisecond. But this is also strictly meant for testing the completeness of the server gameplay code by moving a character around on the server, so it's not a concern.
02.04.2025 06:21 β
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This might not look like much, but what's happening is a really clever way to test your server side game consistency.
I'm sending ONLY my inputs to the server, which applies my inputs to a server-side bot. Nothing else.
You're controlling a bot, and lots of weird things start happening. #gamedev
02.04.2025 03:28 β
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And so the nav mesh from scratch project begins... #gamedev #screenshotsaturday
20.03.2025 00:47 β
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Today I removed the concept of "client goblin" from my game to prep for bots.
That's literally all I did the entire day.
Peak game development. #gamedev
18.03.2025 01:44 β
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I started adding interface sounds to my game. Had an idea to use the game instrumentation to create the sounds.
So then it evolved into, "I can probably do actual music theory stuff with this..."
Still a WIP but it's not that bad. #gamedev #sounddesign
12.03.2025 22:50 β
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WIP but dragon abilities are mostly done! You can accidentally trick it into falling off the arena...
But it's starting to barely feel more like a boss fight. Will be a lot more fun with 32 players. #gamedev
08.03.2025 05:47 β
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Dragon is not supposed to fly like this #gamedev
04.03.2025 23:57 β
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Yall deadass don't get just how excited I am for this game like Fat Princess was one of my favorite games as a kid and I never thought I'd get to play it again in any way and I never realized how much I needed a game like this again π
03.03.2025 23:52 β
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Lately I've been working on the fire breath attack in Fat Goblins! It's getting there! #gamedev #trailertuesday
04.03.2025 07:17 β
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Dragon boss has become CLIMBABLE. You and your team of goblin friends can climb all over him while attacking! #gamedev #indiegame
26.02.2025 01:49 β
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The physics-climbable dragon boss begins for the dungeon map... #gamedev #indiegame
25.02.2025 00:59 β
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