a girl wearing headphones with a face on them
ALT: a girl wearing headphones with a face on them
Life gets crazy. Step away if you need to. Even if you're solo.
But keep your game in your thoughts. Just sitting down for 30 minutes to think and reflect is invaluable to the process.
Study inspo. Analyze milestones. Reflect on your accomplishments.
Game dev is far more than just production.
25.01.2026 04:39 β
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If youve made it this far, thank you for coming to my TED talk.
This new year, I will try to start documenting my thoughts and development organically even if only for future Kay to reflect upon (hi future kay!)
Misty says hi π
24.01.2026 04:22 β
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I've learned far more from about planning, prototyping, and prioritizing from game jams than I ever would have with Cryptid Camp.
My journey with Cryptid Camp is not finished. I know I will return to it one day as I have once before, but for now I must pack up the tent and move to the next project
24.01.2026 04:22 β
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But just because I've stopped Cryptid Camp doesn't mean I've stopped gamedev.
In the past year I've joined two game jams, both without a team, and both which I produced something playable.
They are small, but mighty.
...
24.01.2026 04:22 β
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It's been nearly a year.
I won't beat around the bush: Cryptid Camp has been and will continue to be on hiatus.
Like most gamedev hobbyists, I underestimated the scope of my project and didn't properly prototype.
I'd rather pivot now then promise something I know I cannot accomplish yet
...
24.01.2026 04:22 β
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side by side height difference between the player character sprite (in white) and mothwoman's sprite (in brown)
the mothmom integration begins ππ§ͺ
#cryptidcamp #gameart #indiedev
09.03.2025 15:18 β
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Lots of behind the scenes managers being worked on these past 2 weeks, so nothing super cool to post yetπ₯
BUTβββHopefully I'll have some NPC sprites to showcase this coming week so look forward to some mothmom-ahem I mean mothwoman! #cryptidcamp
06.03.2025 20:47 β
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Out of energy or health? π Want time to fly faster?
Hop on into your trusty tent and nap the night (or day) away!π€
It's a little janky, but working and that's all that matters to me right now lmaoπ
#indiedev #cryptidcamp #gamedev
16.02.2025 16:46 β
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βTime is an illusion... but also a fun excuse for colorful overlays!ππ
For testing purposes I sped up the sec/hr to showcase the new implementation of passing time (definitely not a jojo referenceπ)
#indiedev #cryptidcamp #gamedev
09.02.2025 17:26 β
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On the left shows the layers of 2D art for a car before they are layered with even space between them within the game engine.
βCan a game object be both 2D AND 3Dβ
With the power of layers and spite it can!
Here's a super secret behind-the-scenes look of how I accomplish the 2.5D look on the larger items in Cryptid Camp :3c
#indiedev #gamedev #gameart
02.02.2025 17:51 β
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thank you so much π₯°
26.01.2025 19:52 β
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Is the car 3d or 2D? Why can't be bothπ
Had lots of fun playing around with the 2D layers to get the car to look convincing π€©π€©π€©
Seriously, the things I put myself through just to avoid 3D modelling is wildπ€£
#indiedev #gamedev #cryptidcamp
26.01.2025 17:33 β
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This is not a drill ββ Cryptid Campsite is expanding π±
So excited to finally get the scene switch working
π€©π€©π€©
Each scene properly saves and loads when player triggers the "doorway". Eventually I would like it to trigger upon enter but I'm just happy it works lmao
#indiedev #gamedev #cryptidcamp
19.01.2025 17:35 β
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Hm... I wonder what's being hidden behind these locked gates? π€π€π€
Guess you'll just have to wait to find out π
#indiedev #gamedev #cryptidcamp
12.01.2025 17:55 β
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small capsule image of the cryptid camp cover image. Illustration of a wooded area with creatures sitting on the grass near a cabin. The words "Cryptid Camp" are written in bold letters in the sky.
πHappy New Year!π
With the new year comes new changesβΌοΈ
I've started a new job so updates on Cryptid Camp might be slow to start, but as I settle in, I'm excited to finally wrap up production on my demo!
ποΈStay tuned for timeline reveals in the coming week
#indiedev #gamedev
03.01.2025 18:38 β
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I'm thinking about making some #cottagecore #pixelart pack that I can make available on itchio π€π
So far my list of things to add are:
πΏflowers and succulents
πbugs and mushrooms
πΆ jars and pots
π‘wooden/earthy interiors
π©βπΎgardening tools
Anything else you'd want to see?
#gameart #indiedev
16.12.2024 22:16 β
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Wow! Another amazing #artfair at Columbus College of Art & Design.
Thank you to everyone who supported my #smallbusiness π I'm super proud of the turnout to my booth! This was my best year yet in sales π€©
08.12.2024 14:34 β
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A tool hotbar that can be customized through drag and drop??? Sign me the HECK up! π€©
This was my first time making a hotbar so let me bask in this glory for a moment π₯°π₯°π₯°
#indiegame #indiedev #cryptidcamp
01.12.2024 21:14 β
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rough campsite sketch with test colors and logo "cryptid camp" in the bottom left. in the distance, there are silhouettes of the cryptid camp counselors gathered around a fire
Worked some of my colors into my cover design for Cryptid Camp(site?) and I wanted to get some opinions first on the feel and placement of everything.
β Anything feel off to you?
β Is the image too busy? Too empty?
β Does the vibe fit my game?
#indiedev #coverart #gameart
23.11.2024 19:52 β
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thank you! that means a lot to hearπ
16.11.2024 21:31 β
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Cleaned up lots of the visuals for the foraging π
β¨Particles : Damaged Grass, Trees, Rocks
π Animations: Trees shake / fall opposite of Player
πΌ Sprites: 1/2 Clipped grass disappears when damaged
Not the most fun, but necessary for that good feel π
#indiegame #gamedev #cozygame
16.11.2024 20:48 β
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I didn't think to make the campfire blue :o I'll definitely be testing that out now. Thanks!
15.11.2024 13:30 β
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Ah gotcha. No worries! I appreciate the design feedback nonetheless. Seems like people are saying "camp" flows better lol
10.11.2024 18:36 β
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Good point. I'm definitely going to have trouble fitting the circular design into the cover photo so maybe I have a basic backup design for those scenarios?
10.11.2024 18:33 β
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Thanks for the feedback! π Yeah I'll probably be going with the campfire since everyone seems drawn to it
10.11.2024 18:31 β
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Oh shit I forgot ALT text: "Four illustrated logo designs for "Cryptid Camp" and "Cryptid Campsite" with different styles, all featuring earthy tones and nature motifs."
10.11.2024 17:51 β
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Thanks for the input!
May I ask if your more partial to "Camp" or "Campsite"?
Or does it not matter as long as the logo design flows?
10.11.2024 17:43 β
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π¨Playing around with some logo design today for my game cryptid camp(site?)
Thinking of leaning more into the campfire motif...
Thoughts? π€π #indiedev #gameart #LogoDesign
10.11.2024 17:07 β
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Blacked out Wednesday and woke up the next day with a finished Save/Load systemπ³π³π³
Funny how much can get done when you're disassociating from reality.
Silver linings I guess π
08.11.2024 14:24 β
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Lmao I finally figured out the reason I'm not getting reply notifications. Weird setting is off now ππ
03.11.2024 12:57 β
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