YouTube video by YK NK
Sektori [Redeemer Revolution Arcade] ALL clear
Well, there you have it! First confirmed Sektori Revolution Arcade Mode clear. (Arcade Mode is where you don't use any evolution upgrades.) And while at it 100%, all medals completion too of everything the game has in store.
www.youtube.com/watch?v=U6bO...
#indiegame
28.02.2026 10:59 —
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Got a double KO against him eventually but far from consistent💀
24.02.2026 01:56 —
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Ain't no way... (S14 spoiler) #Brebeman
23.02.2026 20:55 —
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Your BrebeMan review after playing S15:
23.02.2026 12:52 —
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Due to popular demand, here is a demonstration video of how to make 3D printed PCBs using just vector drawing software, a 3D printed (PETG filament for mine) and self-adhesive copper tape. Any questions, let me know!
19.02.2026 14:15 —
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hell yeah
17.02.2026 04:17 —
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Doing no-block/dodge/parry runs:
04.02.2026 17:56 —
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Integrated and updated the old bullet-system. Visibility still needs to be improved, but already works quite well. 🚀
#screenshotsaturday #gamedev #indiegame
17.01.2026 14:01 —
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過去3週間、HEYでオラタンで戦ってくれた皆さんに感謝します。 🙇♂️ 今はフィンランドに帰国しています。 #オラタン
17.01.2026 12:06 —
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Thanks. huh, somehow missed that section. I've been going to HEY a lot the past week since they have the best virtual-on & shmup setups
09.01.2026 06:44 —
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Which arcade is this?
09.01.2026 04:17 —
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Cowards demand games be given 100% exact translations even if it means all context & nuance is lost on a non-native audience
I simply demand that Taito writes all video games
30.12.2025 22:27 —
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I thought the segment against the big walker thing made shmups look bad, but after all it was making shmups look like Cygni
25.12.2025 23:19 —
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naahhh
25.12.2025 23:17 —
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こっちはXに比べて画質劣化が少ないと聞いたので目に見えて劣化してた動画で試してみる
#バーチャロン
18.12.2025 14:46 —
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Namco's legendary Sugamo arcade (fka Namco PlayCity Carrot Sugamo) will be closing its doors on March 22 🇯🇵 this venue's been operating since '84 and is not only the mecca for pre-release Namco games & hot games in general but also built the communities that would underpin much of JP's games media
16.12.2025 03:36 —
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Challenge def. makes sense as the main difficulty. Beyond that I still find myself playing conservatively, ignoring some fun stuff like score mechanics. It's cool that there's always some step beyond though
15.12.2025 08:52 —
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Cleared campaign on the highest difficulty with all ships now. Redeemer was definitely easier than Defier. Might give Arcade Revolution a proper try next year after holidays... time to go outside and enjoy the beauty of nature indeed. #Sektori
13.12.2025 22:15 —
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YouTube video by Zaarock
Sektori [Defier Revolution]: Campaign ALL clear (Alternate Audio)
www.youtube.com/watch?v=odTq...
10.12.2025 22:43 —
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Finally cleared Defier Revolution! This was much harder than with the Sentinel ship. Expecting Redeemer to be around the same (maybe easier, please..?) #Sektori
10.12.2025 16:50 —
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Yeah I dunno if forcing the player into a 1 hit ends your run situation is good similarly to game-long chaining not rly being for anyone.
In ZeroRanger there is specifically a bonus for being at max lives adjusted for each boss. Essentially acts as your no-damage bonus since it's only at max life
07.12.2025 00:18 —
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No shields bonus is funny (+you can intentionally get hit in stages to reload your dash for chaining) but there's a lack of anything to do on a boss once you've chained its cores and avoided getting hit. Time bonus could've resolved this but maybe it would have been really messy with the card system
06.12.2025 23:03 —
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My latest game developer interview is live at Digital Foundry today, and this was a fun one. Sektori is a heckuva game, and Kimmo is a kind, humble person to talk to.
06.12.2025 18:01 —
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SVG Filters - Clickjacking 2.0
A novel and powerful twist on an old classic.
Developer attempts to replicate "Liquid Glass" in CSS, and once finished realizes what she'd actually created is an exploit for a fundamental, previously unknown, and rather serious browser vulnerability
lyra.horse/blog/2025/12...
"CSS hack accidentally becomes regular hack"
05.12.2025 02:03 —
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🍵
04.12.2025 18:16 —
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