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PrometheusSD7

@prometheussd7.bsky.social

Database Developer, hobbyist Level Designer/Artist. Mid 30s he/him youtube.com/@PrometheusSD7

544 Followers  |  3,616 Following  |  14 Posts  |  Joined: 14.11.2024  |  1.9522

Latest posts by prometheussd7.bsky.social on Bluesky

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Still alive, occasionally making things.

17.07.2025 19:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I will be returning with NEW music for the Prodeus DLC!

20.05.2025 15:51 β€” πŸ‘ 193    πŸ” 33    πŸ’¬ 8    πŸ“Œ 6
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Never stop!! πŸ’₯There's always a way out!

πŸ”—Visit on Steam: t.co/kxp2vwvUys

#gamedev #indiedev #indiegame #gamemaker #isometric #shooter #blender #action #retro #cgi

05.04.2025 20:19 β€” πŸ‘ 20    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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Every time again.. 🫣

11.12.2024 17:59 β€” πŸ‘ 39    πŸ” 10    πŸ’¬ 1    πŸ“Œ 4

Stay strong

15.12.2024 00:06 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This is my isometric horde shooter with retro aesthetics:
"Palpus X Annihilation"

#indiegame #indiedev #shooter #isometric

13.12.2024 18:03 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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I implemented some dynamic behaviour to stabilize performance. The game checks for the real_fps and reduces some effects to try and increase the framerate (pics just for eyecandy hehe)
#indiegame #indiedev #isometric #shooter

09.12.2024 21:38 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1

The events of the world have been really weighing on me recently.

But, today, my friend shared his daughter's game project and the main character has a Luna-like hat as a nod to Potions.

My heart is warm and my eyes are teary. This is why I do what I do.

08.10.2024 16:53 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
Be Not Afraid
YouTube video by PrometheusSD7 Be Not Afraid

Be Not Afraid

22.11.2024 22:43 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Aaand done.

20.11.2024 23:40 β€” πŸ‘ 14    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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My name and profile icon are from a enemy/multiplayer character from Timesplitters. Decided to try remaking the modeling using the #Prodeus editor. Head progress:

20.11.2024 22:41 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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I love these early screenshots of Prodeus, where I was still figuring things out.

20.11.2024 19:07 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Cannon fodder

20.11.2024 17:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

When you're starting out at anything, the single most important thing about your tools is that you keep using them. Is this one good, is it bad, is it pro, is it amateur? Doesn't matter. What matters is that you stick to it. The core challenge of the beginner is staying on the horse.

18.11.2024 23:13 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 1    πŸ“Œ 1
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My last big project. MP map Seraphim for #prodeus, coming in the DLC The Elder Veil. I made a custom triangular portal which teleports the player from the bottom of the map to the top for a waterfall flow to the level. #levelart #leveldesign

19.11.2024 18:29 β€” πŸ‘ 29    πŸ” 5    πŸ’¬ 0    πŸ“Œ 1
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Random level art doodles. Green is inspired by #subnautica and another is pretty obviously #warhammer40k #prodeusgame #prodeus

17.11.2024 22:53 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I think I have a chance?

16.11.2024 17:06 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That is some incredible skill, looks amazing. Wishlisted.

16.11.2024 16:50 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Prodeus: The Elder Veil - Reveal Trailer (DLC)

10.11.2024 19:17 β€” πŸ‘ 122    πŸ” 31    πŸ’¬ 6    πŸ“Œ 3
ioridyson.bsky.social Makin maps for old games is my jam.

I also had a ton of help and learned a lot from the Prodeus lead level designer Generalvivi, and fellow mapper ioridyson.bsky.social

16.11.2024 06:34 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My first professional map. Official Prodeus multiplayer level Apophix. This was a ton of fun to make. It started as an homage to one of my favorite scifi series Stargate SG-1, but toned the references down to the snake statue and general techno-ancient-egyptian theme.

16.11.2024 06:31 β€” πŸ‘ 18    πŸ” 4    πŸ’¬ 2    πŸ“Œ 0

I don't think my screens are particularly bright, but I was definitely going for a certain mood. The lighting is just bad I think, there's a lot of lighting techniques I've learned since. It's definitely possible to keep that dark atmosphere but make it visually more identifiable.

15.11.2024 18:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Trying to find motivation to start mapping again. Here's my first original single player level. Blood Feast, for the retro fps Prodeus. #1 feedback: "it's too dark". A few hundred hours of mapping later and I understand that now. πŸ™ƒ

14.11.2024 20:03 β€” πŸ‘ 19    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

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