Aleksandr Tiupin's Avatar

Aleksandr Tiupin

@atiupin.bsky.social

Hand of Æoth

985 Followers  |  100 Following  |  74 Posts  |  Joined: 03.07.2024
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Posts by Aleksandr Tiupin (@atiupin.bsky.social)

I wonder what was the process on portraits. Are the based on photos or made from scratch?

08.01.2026 18:40 — 👍 1    🔁 0    💬 1    📌 0
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Save 25% on Master of Luna on Steam Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...

Just released a new patch for Master of Luna that adds a bunch of new types of lairs to the world map and 5 undead creatures with all-new attacks and abilities.

Also the game will be 25% off during Steam Winter Sale!

👉 steampowered.com/app/2393510

18.12.2025 18:21 — 👍 1    🔁 0    💬 0    📌 0

Feel free to reach out to me for help. It's nearly impossible to pick the correct form with an online translator.

12.12.2025 21:18 — 👍 1    🔁 0    💬 0    📌 0

КРОВОТЕЧЕНИЕ goes very hard. All other statuses use wrong word forms though.

Should be:
1. Кровотечение (this one is correct)
2. (unrecognizable)
3. Проклятие
4. Supposed to be oil? I would suggest «смола» (tar)
5. Hard to pick a good one. Maybe «обледенение»
6. Отравление?

12.12.2025 21:17 — 👍 2    🔁 0    💬 1    📌 0
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A bunch of hungry (and therefore) evil liches.

18.11.2025 10:11 — 👍 6    🔁 1    💬 0    📌 0
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Also, the process of making the prison sprite

11.11.2025 20:14 — 👍 2    🔁 0    💬 0    📌 0
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A bunch of map objects for Master of Luna

11.11.2025 20:13 — 👍 5    🔁 2    💬 1    📌 0
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Turned out to be very easy. Sometimes I like Electron platform a lot.

26.10.2025 18:45 — 👍 5    🔁 0    💬 0    📌 0
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Some portraits for Master of Luna

19.10.2025 15:52 — 👍 5    🔁 0    💬 0    📌 0

Ah!

18.10.2025 15:03 — 👍 0    🔁 0    💬 0    📌 0
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Pansy

16.10.2025 12:14 — 👍 1    🔁 0    💬 1    📌 0

Same story, took my demo off just before the release because it misrepresented the game.

07.10.2025 12:57 — 👍 1    🔁 0    💬 0    📌 0
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Working on adding some individuality to the heroes with bios and specializations.

04.10.2025 10:19 — 👍 1    🔁 0    💬 0    📌 0

Thanks a lot!

25.09.2025 20:53 — 👍 1    🔁 0    💬 0    📌 0
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Cooking difficulty levels

23.09.2025 19:11 — 👍 2    🔁 0    💬 0    📌 0

It had a demo, but it was like two years old, so it’s not representing the game that well. You can find few playthroughs of this demo on YT. Or you can buy the game and refund if you don’t like it.

12.09.2025 08:36 — 👍 1    🔁 0    💬 0    📌 0
Preview
Master of Luna on Steam Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...

Master of Luna is out, yay!

👉 steampowered.com/app/2393510

12.09.2025 08:07 — 👍 13    🔁 5    💬 2    📌 4
Master of Luna — Gameplay Trailer
YouTube video by Aleksandr Tiupin Master of Luna — Gameplay Trailer

Master of Luna is coming out tomorrow. Here is the new Steam trailer: youtu.be/AoRGhywssN0

11.09.2025 07:13 — 👍 6    🔁 3    💬 0    📌 0
Preview
Master of Luna on Steam Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet ...

I'll be releasing Master of Luna in Early Access in exactly one month, on 12 September. The game will cost $14.99 (regional prices applied).

Wishlist: steampowered.com/app/2393510

12.08.2025 19:00 — 👍 6    🔁 2    💬 0    📌 0
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Lightning Bolt spell

20.05.2025 19:16 — 👍 1    🔁 0    💬 0    📌 0
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My custom map generation algorithm for Master of Luna step-by-step:
1...5: player and neutral towns;
6...13: land and water;
14...16: monster lairs;
17...20: forests, mountains and swamps.

11.03.2025 22:21 — 👍 5    🔁 0    💬 0    📌 0
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Basic map generation. Looks like not much, but the actual algorithm turned out to be quite sophisticated.

04.03.2025 21:54 — 👍 1    🔁 0    💬 0    📌 0

OK, if the game is in window and user has weird UI scaling set in OS, this can mess things up, but come on.

22.01.2025 12:45 — 👍 0    🔁 0    💬 0    📌 0

How so? If sprites are rendered on the smaller texture without AA and then scaled using the int ratio, you will get the perfectly crisp picture that matches the pixels on the screen exactly. I can’t see how this is not pixel perfect?

22.01.2025 12:44 — 👍 0    🔁 0    💬 1    📌 0

Not really… Last time I worked with Unity (like 7 years ago?) it was rather easy. You just render to the smaller texture, then scale it. A ton of games do that, just not many has integer scaling option because nobody cares. Still, some devs include it for purists (e.g. UFO 50).

22.01.2025 12:33 — 👍 0    🔁 0    💬 1    📌 0

The statement that pixel perfect game is impossible on the modern game engine is just wrong. Floats has nothing to do with this, sprites can still snap to the pixel grid. There are at least two ways to match them with screen pixels: use integer scaling or extend the canvas (ok for strategies).

22.01.2025 11:42 — 👍 1    🔁 0    💬 1    📌 0
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I really like my tooltips. Dark background, vibrant pixelated icons, crisp text. There's something pleasant about all this.

04.12.2024 21:13 — 👍 7    🔁 0    💬 0    📌 0

Посмотри в поиске стартерпаки. От тех, кто не нравится отпишешься потом.

04.12.2024 10:42 — 👍 1    🔁 0    💬 0    📌 0

*way more chill there

25.11.2024 12:08 — 👍 0    🔁 0    💬 0    📌 0

Ideally, you want to find a sub that matches your game theme or genre. People are usually way more there than on general subs.

I’ve meant making a video devlog. That takes a ton of time though. If you have a demo, contacting relevant youtubers is a good idea as well.

25.11.2024 12:07 — 👍 0    🔁 0    💬 1    📌 0