Tried Visual Studio and it's not bad. The only thing missing is the dark theme.
#programming #retro
@meshgun.bsky.social
I make games
Tried Visual Studio and it's not bad. The only thing missing is the dark theme.
#programming #retro
Adding gravity to the Asteroids was a really good idea ๐
#gamedev #game #programming
Greetings, warriors and warmaidens!
I'm happy to share with you a new demo with a local pvp for two players.
Hire men to capture the points on this beautiful winter location.
permian.itch.io/mens-epoch-d...
Fight for glory and presents! Happy new year and enjoy โ๏ธ
#mensepoch #game #strategy
A little bit of cozy winter vibe from new location (itโs almost done).
#mensepoch #pixelart #gamedev
There will be a new winter map in the upcoming pvp mode โ๏ธ
#mensepoch #rts #gamedev #game #pixelart
Something fun is in progress ๐ฎ๐ฎ
Last week I unexpectedly decided to try to make a local PvP mode for the demo, and this is what it looks like. Demo coming soon!
#mensepoch #gamedev #game #rts
Working on c++ version of physics ๐จโ๐ป
#gamedev #mensepoch #rts
#programming #games #cpp
Sometimes when I look at the process of creating anything, I think how much difference seemingly insignificant things can make to the quality of the result.
Over the past month, I've managed to make the game much more interesting by changing just a few things.
#gamedev #mensepoch #rts
I added some effects when you hire warriors.
Is it readable enough now?
#gamedev #mensepoch
Greetings, warriors!
I have recently finished working on a combat system for Men's Epoch. Your opinion on how it plays would be extremely helpful!
Here you can play the demo -> permian.itch.io/mens-epoch-d...
And also, enjoy the new gameplay traler โ๏ธ
#gamedev #mensepoch #indie #strategy #medieval
The new Charge ability is so satisfying when used at the right moment.
#mensepoch #strategy #gamedev
Orig pic that I saw:
13.11.2024 07:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0I saw a random picture on the internet of a circular formation of a Roman imperial legion. And it fit my game perfectly.
Thank you, ancient Romans!
#mensepoch #gamedev
I did a complete redesign of the interface last week (the previous one was very temporary), and now it looks much cleaner and more user-friendly.
#mensepoch #gamedev
Finally I finished translations and some other quality of life things. Now you can try a demo โ๏ธ
#mensepoch #game #gamedev
#demo #strategy
Itโs available here -> permian.itch.io/mens-epoch-d...
ๅคงๅฎถๅฅฝ๏ผ
Yesterday, I was working on the Chinese translation of Men's Epoch and found an extremely useful table with translations of the most popular words and phrases from games in many languages.
It saved me a lot of time, so I'm sharing it with you.
#gamedev
docs.google.com/spreadsheets...
โช Stand up all the night and call the fight
โช Let your mind go wild before the light
โช Here we come: the army of the night
โช Mater Maria!
Finally, I got my first sword ๐ก๏ธ
#hema #sword #powerwolf
I made the first demo of Men's Epoch in Godot. Because I wanted to learn this tool and also I had very little time to do it.
But now I'm ready to move further. The next big step is to do the same thing but in pure C++ ๐จโ๐ป
Mostly because I need a LOT more units with complex interactions.
#gamedev
Thatโs how I optimised the demo version of Menโs Epoch ๐จโ๐ป
Processing a large number of units can be really expensive if done in a naive way, so here are two ingredients: spatial and temporal distribution.
#games #mensepoch
#gamedev #optimisation
Firstly I need to make a battle system. The idea is simple: warriors hold the line until an enemy appears in a certain range. If he does, attack. Here is a short capture of some first progress on this.
#gamedev #mensepoch #game
#godot #pixelart
Last month I took part in a game jam. This was quite intense because I had to make a pitch, demo and trailer from absolute zero for 2 weeks ๐ซ
16-hour workdays finished and Iโm really happy with the results.
Enjoy the trailer โ๏ธ
#mensepoch #game
youtu.be/tQAlPFaE5as?...