@zachbreene.bsky.social
WEEK 6:
Worked on making that interactive, clickable environment all week, and here is the finished result! Will be looking into modeling a large-scale door for a cinematic animation by next week.
WEEK 5:
Bit of a slow week here. Working on an interactive, clickable environment using blueprints. Idea is to have vhs tapes and vinyls that can play music and video on the tv, as well as some other secret interactables.
I also started work on learning how to create custom event graph blueprints using simple on-click methods:
01.02.2026 04:27 β π 0 π 0 π¬ 0 π 0Part 2 to the video:
01.02.2026 04:22 β π 0 π 0 π¬ 1 π 0WEEK 4:
I finished creating my first ever environment in Unreal Engine 5! Hope everyone likes it :)
Had to compress the video due to 100mb limit, sorry for bad visuals
25.01.2026 08:26 β π 0 π 0 π¬ 0 π 0WEEK 3:
Lots of work done this week. Added particles and sound effects, like rain, birds, and fire, as well as adding a music track. finalized my level boundaries by putting invisible walls down. Messed with post processing a lot. Added foliage to beach, some fog around lighthouse. Cave almost done
Will hopefully get some rain and other assets by next week, alongside adding a cave on the beach
18.01.2026 07:43 β π 1 π 0 π¬ 0 π 0WEEK 2:
This week I learned about the Fab store, adding materials to a landscape, learned how to use the foliage tool to apply trees, learned how to use the Water Body Actors (specifically the Ocean), and applied assets into my scene. I also tested fog settings and messed with the scene lighting.
White Borders showcase the elements that will be inside of playable space. This is from my first week of this course.
11.01.2026 05:24 β π 1 π 0 π¬ 0 π 0Lighthouse at end of rocks.
1st attempt working inside of Unreal Engine (UE5.6). Working on an environment set dressing assignment, confined to 5000x5000 UE units of playable space. These images showcase my landscape sculpting for the environment, and blocking elements of the level. Lower elevation will be an ocean
11.01.2026 05:20 β π 2 π 0 π¬ 1 π 0SCAD GAME710: Game Art, Engine Pipeline and Practices, a Thread...
11.01.2026 05:02 β π 1 π 0 π¬ 6 π 0Hello Bluesky! I will be using this account to document projects and works that I am in the progress of developing as a VFX artist, studying a Master's degree in VFX at the Savannah College of Art and Design, and hopefully projects beyond!
11.01.2026 05:01 β π 0 π 0 π¬ 0 π 0