It's actually kinda crazy how little you can tell the difference between the two. A decent amount of it is just because of the resolution, but the smoothing provided by CRTs is a big help. Even without the scan line filter it's noticeably difficult to tell the differences.
03.03.2026 18:31 —
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This has been talked about before but CRTs did a ton of heavy lifting for early graphics--higher res images wouldn't have even been something the PS1 could benefit from, as illustrated by this comparison between the high-def remaster and the original textures run through a CRT composite.
03.03.2026 18:05 —
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The PS1 could push 100k polygons per frame on the extreme end, but VRAM had to handle the framebuffer, textures, and CLUTs all at once, so they had to be really efficient in their sizes. And you can see how quickly resolution changes explode file sizes.
03.03.2026 15:05 —
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This is Freya from FF9 and converted her model and textures into an analogue for PS1-era files, and at first it seems like I'm wrong since the images amount to only half the model size, but you have to keep in mind they're highly compressed and this was one of the highest poly PS1 games.
03.03.2026 14:53 —
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The music is iffy, too, a lot of older games used MIDI which was super space efficient, and some modern games do too. I really thought it was the code dialogue eating up four Final Fantasy 8 disks but it was them cramming tons of rendered FMVs into everything lol
03.03.2026 14:13 —
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The knowledge gap between what I thought took up a lot of space or ate performance in games when I was a kid versus reality is comically massive. I thought it was 3D models and, like, story elements but it's the same stuff then as it is now:
• image files (textures)
• sound files
03.03.2026 14:12 —
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I'm kinda 50/50 on her vs Ted Mosby honestly, but she's nothing but red flags all the way down.
02.03.2026 05:49 —
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I'm rewatching the Gilmore Girls, and what's remarkable to me is that nobody seems to talk about how Lorelai Gilmore is one of the worst people on the planet. She's one of the most profoundly and dangerously immature normal protagonists I've ever seen in a show.
02.03.2026 05:48 —
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No matter how skilled you are, there are only so many hours in the day, and you need more time, more eyes, more hands, and more brains to pull this off. All of that translates to money. Which 9/10 times for stuff like this goes unappreciated by most people.
27.02.2026 14:14 —
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This is what I hate most about people drooling over Rockstar, they think the devs are doing something nobody else can do, but all they're doing is flexing their massive budgets. And it's a good flex! I like it! But it's embarrassing that people don't realize that it's that they have infinite money.
27.02.2026 14:13 —
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Not just in the manual keying and weight repainting, but also in the troubleshooting and tweaking. Hours and hours for a single animation. Most budgets can't justify it.
27.02.2026 14:11 —
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I think my implication can be misread here that I'm saying this doesn't take skill, when it absolutely does (I couldn't do it), but there's tons of animators that can pull this off. But they need TIME. Tons of it. It's labor intensive to make this.
27.02.2026 14:11 —
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It's lowkey goals to be able to pull off an animation like this some day. I do think this is a classic example of people mistaking labor with "technical." You gotta know what to do for sure, but ultimately this is a problem solved by money, not necessarily anything uniquely difficult.
27.02.2026 14:08 —
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This isn't really a glitch in the system, it is how it operates by design--but it definitely goes against the myths a lot of us are taught about capitalism, that it's somehow the democratization of the economy, when it really is not.
27.02.2026 14:01 —
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What are you going to do? Stop buying products that don't exist? How are any of us going to push back against the synthetic billions that are being created by an infinite money glitch? We can't. The market is following the money, not people.
27.02.2026 13:59 —
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The crazy thing about manufacturers like Nvidia pivoting away from consumer products to focus on AI is that it exposes the secret of capitalism: people don't make markets, money makes markets. Consumers are basically voiceless, no matter their size. They can't impact this in any meaningful way.
27.02.2026 13:58 —
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I genuinely think shader-based workflows are extremely slept on by motion graphics and video editor people, it is so responsive and fast, it just doesn't have some of the underground structure you're used to working with, but you can do hybrid and elevate like crazy
26.02.2026 04:26 —
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I've been trying to blenderpill my fellow editor folk, and as a test decided to see how quickly I could make a layered-noise sun that took me 30 minutes to make years ago and took like two hours to render 30 seconds of footage for. Took me 12 minutes to make and rendered 30s of footage in 6 minutes
26.02.2026 04:25 —
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I just lost the game
24.02.2026 21:46 —
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I've taught myself 3D modeling, texturing, and Unreal Engine. It's taken a year. And my progress has been exceptionally fast, I'm a very quick learner and have other foundational skills. The idea someone could bring a watch from concept to product in six months is insane lol
22.02.2026 18:15 —
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I just couldn't justify the low payouts while also realizing I needed to change my content up. I needed to take risks, which takes time, and costs more money. I've come to peace with it.
22.02.2026 18:06 —
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Working on something at the moment and it's taking time to get correct. Since I have a day job, I can't devote full time to it, so I make progress in fits and spurts when I have time so I don't burn out.
22.02.2026 17:51 —
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Yes and yes
22.02.2026 14:45 —
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The story is genuinely insane. There's just no way a six month special interest hyperfocus is enough to turn you into a multimodal watchmaker with complicated moving parts lmao
22.02.2026 07:52 —
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This one actually might be a genuine scam even, if you buy one of these you may never get an actual watch possibly. It might literally just be an inroad to do some sort of more sophisticated pig butchering scam or something with a fake egirl as the bait.
22.02.2026 07:50 —
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why
22.02.2026 02:15 —
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Aurore was criminally hot
21.02.2026 21:16 —
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The Alex dance was torture
21.02.2026 21:05 —
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