new horrible creature for player shrimps to krill. this thing is begging for death!
#gamedev #indiedev
@astralcastoff.itch.io
http://astralcastoff.itch.io http://steampowered.com/dev/astralCastoff
new horrible creature for player shrimps to krill. this thing is begging for death!
#gamedev #indiedev
Can I get in on this? ๐
04.04.2025 18:49 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0"n64 graphics" games that have textures 4x the size
27.03.2025 23:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0REAL SHRIMP FOOTAGE: ๐ฆ
STUPID rayquaza eel boss was NO MATCH for the FORBIDDEN SHRIMP JITSU TECHNIQUE...
#gamedev #indiedev #godot
For a sec I thought that was a really messed-up Ireland on the left ๐
23.03.2025 15:50 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Even if you had all the time in the world to perfect it from top to bottom, people would play the game and say it's far from perfect and needs changing.
23.03.2025 15:49 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Remember when every game was an Overwatch clone for a while?
24.02.2025 20:33 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Detailed! I love sketches like these for game ideas.
24.02.2025 20:33 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Ooh ๐
24.02.2025 17:54 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Awesome!
24.02.2025 17:50 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0New loading screen! #gamedev
24.02.2025 17:47 โ ๐ 13 ๐ 4 ๐ฌ 0 ๐ 0Whoa.
08.02.2025 01:23 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Lookin good.
08.02.2025 01:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I stayed up until 4am last night and woke up to this in my unity project.
I'm not sure if this quick time event makes sense but I'm proud of the parry sound effect. #gamedev
Awesome! You ever play Sky: CotL? Kinda reminds me of the player characters from that!
01.02.2025 23:21 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0I've tried or attempts to port to Render Graph API have been successful. I'm not particularly versed in this side of rendering, so I'm pretty out of my depth here. (2/2)
08.01.2025 17:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0What immediately breaks is `CS0619: 'ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)' is obsolete: 'Use RTHandle for colorAttachment'` and `CS0619: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'`, but none of the fixes (1/2)
08.01.2025 17:29 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I think a lot of this is just frustration with their pace of updates. It's hard when you're making one of the biggest games in the world and need to test for many platforms, but Mojang also has dedicated community who would be only too happy to have added their work to the game officially.
08.01.2025 17:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Too mysterious! I have too many questions.
08.01.2025 16:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Stacking text shadows for 3D text. #gamedev
08.01.2025 16:56 โ ๐ 19 ๐ 1 ๐ฌ 0 ๐ 0The gap between the object and outline is done by scaling the vertices in the shader (not ideal), and the wobble is done by adding noise to their screenspace position (so they only move horizontally and vertically, never away from the camera) and then a scrolling tiled screenspace "noise" texture.
08.01.2025 16:52 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I'd love a copy if you still have any! Been working recently on a jump flood based animated sketchy outline, but it broke in Unity 6 and I noticed Linework supports Unity 6.
08.01.2025 16:49 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Something I've been working on. #gamedev
01.12.2024 16:35 โ ๐ 15 ๐ 1 ๐ฌ 1 ๐ 0This is so sick! I'm actually making something similar haha
01.12.2024 16:32 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Birthday Cake. 836 tris #gamedev
30.11.2024 01:55 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0well I definitely don't do it the way you're "supposed" to do it, I just record them all as one big audio clip and then export segments of it as individual .ogg files ๐คซ
29.11.2024 08:23 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Whoa! I didn't even know it was out ๐ฑ been meaning to pick this up on itch!
29.11.2024 08:21 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Synthesising things from scratch is very tricky especially for a first timer AND for a jam. Try to record real life sounds that need as little editing as possible to sound the way you want them to sound in-game.
29.11.2024 08:03 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0New character model! Spent a bunch of time today getting animations working, transitioning between them based on input, etc. #gamedev
29.11.2024 07:52 โ ๐ 16 ๐ 2 ๐ฌ 0 ๐ 0