astralCastoff ๐Ÿ‡ฎ๐Ÿ‡ช's Avatar

astralCastoff ๐Ÿ‡ฎ๐Ÿ‡ช

@astralcastoff.itch.io

http://astralcastoff.itch.io http://steampowered.com/dev/astralCastoff

275 Followers  |  444 Following  |  53 Posts  |  Joined: 20.04.2024  |  1.7016

Latest posts by astralcastoff.itch.io on Bluesky

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new horrible creature for player shrimps to krill. this thing is begging for death!
#gamedev #indiedev

21.04.2025 20:30 โ€” ๐Ÿ‘ 30    ๐Ÿ” 7    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Can I get in on this? ๐Ÿ˜€

04.04.2025 18:49 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

"n64 graphics" games that have textures 4x the size

27.03.2025 23:14 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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REAL SHRIMP FOOTAGE: ๐Ÿฆ
STUPID rayquaza eel boss was NO MATCH for the FORBIDDEN SHRIMP JITSU TECHNIQUE...
#gamedev #indiedev #godot

27.03.2025 21:45 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

For a sec I thought that was a really messed-up Ireland on the left ๐Ÿ˜„

23.03.2025 15:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Even if you had all the time in the world to perfect it from top to bottom, people would play the game and say it's far from perfect and needs changing.

23.03.2025 15:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 23.03.2025 15:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Remember when every game was an Overwatch clone for a while?

24.02.2025 20:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Detailed! I love sketches like these for game ideas.

24.02.2025 20:33 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooh ๐Ÿ‘€

24.02.2025 17:54 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome!

24.02.2025 17:50 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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New loading screen! #gamedev

24.02.2025 17:47 โ€” ๐Ÿ‘ 13    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Whoa.

08.02.2025 01:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Lookin good.

08.02.2025 01:22 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I stayed up until 4am last night and woke up to this in my unity project.

I'm not sure if this quick time event makes sense but I'm proud of the parry sound effect. #gamedev

08.02.2025 01:21 โ€” ๐Ÿ‘ 13    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Awesome! You ever play Sky: CotL? Kinda reminds me of the player characters from that!

01.02.2025 23:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I've tried or attempts to port to Render Graph API have been successful. I'm not particularly versed in this side of rendering, so I'm pretty out of my depth here. (2/2)

08.01.2025 17:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

What immediately breaks is `CS0619: 'ScriptableRenderPass.ConfigureTarget(RenderTargetIdentifier)' is obsolete: 'Use RTHandle for colorAttachment'` and `CS0619: 'ScriptableRenderer.cameraColorTarget' is obsolete: 'Use cameraColorTargetHandle'`, but none of the fixes (1/2)

08.01.2025 17:29 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I think a lot of this is just frustration with their pace of updates. It's hard when you're making one of the biggest games in the world and need to test for many platforms, but Mojang also has dedicated community who would be only too happy to have added their work to the game officially.

08.01.2025 17:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Too mysterious! I have too many questions.

08.01.2025 16:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Stacking text shadows for 3D text. #gamedev

08.01.2025 16:56 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The gap between the object and outline is done by scaling the vertices in the shader (not ideal), and the wobble is done by adding noise to their screenspace position (so they only move horizontally and vertically, never away from the camera) and then a scrolling tiled screenspace "noise" texture.

08.01.2025 16:52 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'd love a copy if you still have any! Been working recently on a jump flood based animated sketchy outline, but it broke in Unity 6 and I noticed Linework supports Unity 6.

08.01.2025 16:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Something I've been working on. #gamedev

01.12.2024 16:35 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This is so sick! I'm actually making something similar haha

01.12.2024 16:32 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Birthday Cake. 836 tris #gamedev

30.11.2024 01:55 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

well I definitely don't do it the way you're "supposed" to do it, I just record them all as one big audio clip and then export segments of it as individual .ogg files ๐Ÿคซ

29.11.2024 08:23 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Whoa! I didn't even know it was out ๐Ÿ˜ฑ been meaning to pick this up on itch!

29.11.2024 08:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Synthesising things from scratch is very tricky especially for a first timer AND for a jam. Try to record real life sounds that need as little editing as possible to sound the way you want them to sound in-game.

29.11.2024 08:03 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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New character model! Spent a bunch of time today getting animations working, transitioning between them based on input, etc. #gamedev

29.11.2024 07:52 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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